(works for Player, Universal Traders, and other player-owned ships)
Free Jump for AI's v1.50 (Less Cheatery Edition)
- Also available: Economy-Boosting Edition (always Free Jumps) v1.4.04 (Problems have been reported with this version when starting a new game. Use it after you have some UT's or other AI transports running. You do not need it until then anyway.)
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Better jumping for your AI traders and explorers. Helps to keep them safe, and reduces wandering into enemy sectors.
What should I see when I install this script?
Nothing.
Specifically, you should not see traders and explorers dying as often as they do with vanilla jumps.
Otherwise, you should not notice much else. For most jumps, your AI's will use the normal vanilla jump routines. They will only Free Jump if they are being targeted by enemies, of if they have run too low on jump fuel.
Reason: The leading cause of trader death is that they run low on jump fuel, then try to fly to their next destination. Sometimes, their path will take them through hostile territory, where they may be attacked. It is somewhat stupid behavior, and can be infuriating. I cannot fix the AI for all traders in the game, but I can fix this one little problem by allowing ships to Free Jump under specific circumstances.
Also includes Free Jump command and hotkey so that the player can Free Jump. In my game I make Free Jump "Shift-J" to replace the vanilla jump key. Don't do this if you are new to the game... wait until you have done a thousand vanilla jumps, more or less. You will appreciate it more then.

Test Results
With Free Jump for AI's: Zero traders died during a week of occasional gameplay. Some were severely damaged, but they survived long enough to get to a shipyard for repairs.
Without Free Jump for AI's: Three traders died in one day of the same game.
Results: Substantially improved survivability for traders.
There have been over 1,000 downloads of Free Jump for AI's with zero bug reports for the Less Cheatery Version. (And only one minor report for the Economy-Booster Edition)
Uninstallation
If you need to uninstall Free Jump, simply re-install the vanilla move files here: AP or TC. Or do a Steam Refresh.
About the Economy-Boosting Edition
Unintended behavior in version 1.4.04 (and below) resulted in traders always Free Jumping, without delay. The result was that traders were able to make many more transactions per hour. They jump around so quickly that it is almost comical to watch.
However, I noticed a surprising side-effect. Gradually, the game's economy began to function the way that I think the developers intended it to work.
In my experience, the game economy actually works quite well if you leave the game running 24 hours per day. In other words: dedicate a computer to just playing X3. Even the Terran economy recovers if you put some UT's to work in Terran space (and then give them enough time).
Free Jump accelerates the pace, so that you can see the economy working properly in a matter of hours rather than days. If you can only play a few hours a week, then it is nice to be able to have the economy working at a pace that supports your game style.
Note that there have been a couple of reports of problems when starting new games with the Economy Booster Edition. The solution is to use the Less Cheatery Edition (or wait until you have some UT's or other traders before installing the Economy Booster Edition -- you do not need it before then anyway).
(Most players should use the Less Cheatery Edition.)
History
v1.50
- Repacked (no other changes)
v1.50 BETA 2 (Balanced Edition)
- Many small fixes and improvements.
- No feature changes; just better and quieter.
v1.4.10 BETA (Balanced Edition)
- Major change: Now Less "Cheatery"
- Uses normal jump for most purposes.
- Player ships jump even if low on fuel (prevents traders from wandering into Xenon sectors)
- Added Signal_Targeted library. Only use true Free Jump for player ships which are targeted. This acts as an improved emergency jump.
v1.4.04 2012-06-09
- Bug fix. Includes script file that was missing in the previous version.
- Package actually works now. Previous version had missing .pck's.
- Added jump timer for AI's.
- Re-implemented charging credits for jump. (But jump even if we have to borrow credits from a friend.)
- AI's should no longer ask about jumping with followers.
- Fixed obscure bug in !move.jump that could cause jump to null sector.
v1.4.02 Bullwinkle 2012-05-12
- Added AP 2.0 !move.jump and !move.jumptogate.nearest changes for free jump and Terran Jump.
- Added argument withFollowers to plugin.Grax.free.jump for compatibility with vanilla !move.jump.* scripts.
- Packed !move.jump as .pck so that it will actually update the vanilla file. (Probably)
v1.4.01 Bullwinkle removed checks for credits
Details
Adds Free Jump command, Free Jump hotkey, Free Jump Wing command. Allows gateless jump; including Terran sectors.
This version also allows AI's to use Free Jump (including Universal Traders and Economy & Supply Traders), which makes them more effective and safer.
The main script is Graxster's Free Jump. Bullwinkle added integration with vanilla move scripts (based on AP 2.0).
- (Does not work reliably on Lucike's scripts, because he has his own jump routines.)