Do your ships stop when fired upon?
Moderator: Moderators for English X Forum
-
- Posts: 648
- Joined: Fri, 28. Jul 06, 03:44
Do your ships stop when fired upon?
I noticed that some blue ships stop when fired upon even if they were in flight before attacked. When they turn red they sometimes resume flying and start fighting. Anyone had this happen?
-
- Posts: 15
- Joined: Wed, 6. Nov 02, 20:31
I've lost a load of UTs recently due to all commands canceling when they get shot.
Usual scenario is:
Usual scenario is:
- "One of your ships is under attack"
Find a UT with 2/3 of shields left, loads of ecells
Order the UT to return home (home base of one of my trading stations)
"One of your ships is under attack"
Damn thing has stopped. Order it to jump to the next sector.
"One of your ships is under attack"
Stopped again, now taking hull damage. Order it to follow me (I'm OOS and auto-jump is turned on).
Stoped again. Ship death.

-
- Posts: 180
- Joined: Sat, 5. Sep 09, 00:32
-
- Posts: 15
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 402
- Joined: Tue, 18. Dec 07, 00:17
I have seen some odd behavior regarding this too, my ship was chasing an M5 but stopped over and over again forcing me to issue the command to attack about 10 times, even that the command actually wasn't cancelled the ship simply stopped moving and didn't fire or do anything at all even if I waited for over 3 minutes... Never even got that little bastard btw, some patrol decided I was taking too long and launched a few missiles. I have also noticed several ships sitting in random positions near gates for more than 48 game hours, granted I have only seen a few but you tend to remember things like a "Split Mapping Service Iguana" sitting in exactly the same spot where you pass by every few hours so I'm certain it's the same ones staying for very long times...
Semi-off-topic: Anyone else have problems with the turrets? Could be a mistake on my part but the turrets seemed to be even more reluctant to fight than my ship was, I had them set to an advanced command but they should have sprayed away unless a missile was close and there weren't any, they still didn't attack more than every now and then even when the target was right up in my face. Hopefully the upcoming patch will solve these problems but if not we better let ES know...
Semi-off-topic: Anyone else have problems with the turrets? Could be a mistake on my part but the turrets seemed to be even more reluctant to fight than my ship was, I had them set to an advanced command but they should have sprayed away unless a missile was close and there weren't any, they still didn't attack more than every now and then even when the target was right up in my face. Hopefully the upcoming patch will solve these problems but if not we better let ES know...
-
- Moderator (English)
- Posts: 31813
- Joined: Fri, 16. Apr 04, 19:21
-
- Posts: 2035
- Joined: Sat, 14. Jun 08, 20:40
Im not 100% but if you strip their weapon slots they won't try to fight back....
If any ship stop moving when fired upon that can be the results of low quality CPU installed in your PC...
If any ship stop moving when fired upon that can be the results of low quality CPU installed in your PC...
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!

-
- Posts: 648
- Joined: Fri, 28. Jul 06, 03:44
I've had this happen in assassination missions. I'd approach the blue target ship and after I attack it immediately stops. Then they obviously read me their warnings, last warning, then sometimes after they turn red they start to move again.Virtualaughing wrote:Im not 100% but if you strip their weapon slots they won't try to fight back....
If any ship stop moving when fired upon that can be the results of low quality CPU installed in your PC...
Could you clarify how this could be the result of a low quality CPU? I have an e8400.
-
- Posts: 286
- Joined: Wed, 27. Apr 11, 22:09
-
- Posts: 1467
- Joined: Wed, 16. Nov 11, 18:37
-
- Moderator (English)
- Posts: 31813
- Joined: Fri, 16. Apr 04, 19:21
-
- Posts: 69
- Joined: Wed, 6. Nov 02, 20:31
This has happened to me several times. I usually kill the blue target before it turns red. Easy money.Slonor wrote:I've had this happen in assassination missions. I'd approach the blue target ship and after I attack it immediately stops. Then they obviously read me their warnings, last warning, then sometimes after they turn red they start to move again.

-
- Posts: 2035
- Joined: Sat, 14. Jun 08, 20:40
-
- Posts: 648
- Joined: Fri, 28. Jul 06, 03:44
That makes no sense. From what I've read X3 only uses 1 core anyway. At best a dual core will be a benefit because the drivers and other background programs will run on the second core, but X3 itself is not optimized for multiple cores. Most modern processors now have multiple cores, but they are not rated much higher than 3.0 GHZ anyway which is what the e8400 is. This is partly why "bulldozer" was a failure despite its 8 cores compared to Intel's 2- and 4-core processors. Cores beyond 2 only matter for video games optimized to use 2 or more cores. Otherwise anything beyond 2 cores is a waste for the most part.Raize wrote:That's a slow CPU with a third of the cores they have nowadays from two generations ago... of course it could be a result.Slonor wrote:
Could you clarify how this could be the result of a low quality CPU? I have an e8400.
X3:TC and X3:AP also use the same graphics engine as X3:R (they're expansions) and that was released in 2005. The e8400 "Wolfdale" was released in 2008.
How can a high performance Intel processor released 3 years after the engine for X3 was made be too slow for that engine? Did they work to make X3 less efficient in the expansions? It really makes no sense.
-
- Posts: 833
- Joined: Thu, 21. Feb 08, 02:38
I don't know if this is the best thread for this, it just happens to be the most recently posted in that I could find on the subject.
This issue hasn't been very prominent in my game, but in the last hour I have had two very noticeable instances of it.
1. CAG goes into Zyarth's Dominion for some unknowable purpose, where it is accosted by a flight of Xenon. I had to give it the jump command no less than seven times before it finally jumped because it kept reverting to the None command every time it got hit.
2. A Pirate Dragon was prowling around CBSW causing some problems for my CAGs. I jumped in and fired a single Hornet. Dragon stopped dead. It did not move again until my turrets came into range and it was hit again. I then watched it decelerate after just starting to move twice before it was destroyed.
This issue hasn't been very prominent in my game, but in the last hour I have had two very noticeable instances of it.
1. CAG goes into Zyarth's Dominion for some unknowable purpose, where it is accosted by a flight of Xenon. I had to give it the jump command no less than seven times before it finally jumped because it kept reverting to the None command every time it got hit.
2. A Pirate Dragon was prowling around CBSW causing some problems for my CAGs. I jumped in and fired a single Hornet. Dragon stopped dead. It did not move again until my turrets came into range and it was hit again. I then watched it decelerate after just starting to move twice before it was destroyed.
"What he doesn't understand is that the Welsh are a subject people, put on Earth to do menial tasks for the English." - John Cleese
-
- Posts: 734
- Joined: Mon, 25. Aug 08, 03:11
With pleasure.Cycrow wrote:if anyone can reproduce the problem, or better yet, have a save game where it always happens in, then it'll be most welcome
https://rapidshare.com/files/2727224422/X04.sav
And heres a post with an earlier save i made in tec support.
http://forum.egosoft.com/viewtopic.php? ... highlight=
-
- Posts: 648
- Joined: Fri, 28. Jul 06, 03:44
I'm glad to see I'm not the only one with this problem. I don't see how it can be an issue with the processor. Usually processor problems lead to crashes/blue screens/FPS drops. This reminds me of a problem I had with X3R a long time ago on a different computer. I downloaded the Xtended mod, uninstalled it after using it a bit and then had a strange problem where Xenon would not move at all when attacked. The only solution was a total reinstall and new game. But I have no third party mods installed in my current game so that cannot be the cause.
-
- Moderator (Script&Mod)
- Posts: 22438
- Joined: Sun, 14. Nov 04, 23:26
i think some people are confusing it with another problem that is related to the processer.Slonor wrote:I'm glad to see I'm not the only one with this problem. I don't see how it can be an issue with the processor. Usually processor problems lead to crashes/blue screens/FPS drops. This reminds me of a problem I had with X3R a long time ago on a different computer. I downloaded the Xtended mod, uninstalled it after using it a bit and then had a strange problem where Xenon would not move at all when attacked. The only solution was a total reinstall and new game. But I have no third party mods installed in my current game so that cannot be the cause.
this is where all ships would stop and not much.
the difference being it wasn't effected by attacking and the commands didn't reset, they just didn't move
its more common in a modified game thou when theres more for the processer to do
-
- Posts: 734
- Joined: Mon, 25. Aug 08, 03:11