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[MOD] Better Visual Range And Blending for IE
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F.A.B.





Joined: 27 Feb 2009



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PostPosted: Sun, 25. Dec 11, 22:29    Post subject: [MOD] Better Visual Range And Blending for IE Reply with quote Print

first, i love IE, imho it's by far the best mod for tc. but i never could become accustomed to the way objects blend in (or pop up) and at what distance they are fully visible in foggy sectors. so i made this mod to change the visual range and smoothen the blending of objects in all those sectors to make them look more... believable. unfortunately you have to try it out and see if you like it (and i hope you do), since screenshots can't really convey the feel.




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Last edited by F.A.B. on Wed, 4. Jan 12, 19:34; edited 2 times in total
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vega





Joined: 14 Dec 2003
Posts: 52 on topic

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PostPosted: Sun, 25. Dec 11, 23:21    Post subject: Reply with quote Print

Maybe some before/after screenshots?!
So far it looks like a contradiction - foggy sector but all stations are visible Confused


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Litcube





Joined: 20 Oct 2006
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PostPosted: Mon, 26. Dec 11, 01:01    Post subject: Reply with quote Print

vega wrote:
So far it looks like a contradiction - foggy sector but all stations are visible Confused



Which seems more realistic to me. I mean, it certainly looks better.


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garrry34





Joined: 17 Jul 2005
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PostPosted: Mon, 26. Dec 11, 03:10    Post subject: Reply with quote Print

would it cause any problems in AP...


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F.A.B.





Joined: 27 Feb 2009



PostPosted: Mon, 26. Dec 11, 22:51    Post subject: Reply with quote Print

vega wrote:
Maybe some before/after screenshots?!

wouldn't help, as you wouldn't see any stations with the original IE values at this distance. besides, if you have IE installed you'll see the difference right away.

vega wrote:
So far it looks like a contradiction - foggy sector but all stations are visible Confused

well, that there is fog in a sector doesn't necessarily mean that you can't see anything at all. it just means that you won't be able to see objects beyond a certain point, as the fog gets denser and denser. what i did is simply link the visual range to the fogs density and make the blending match that accordingly.

garrry34 wrote:
would it cause any problems in AP...

i've no idea.


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Exigaen





Joined: 18 Dec 2011
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PostPosted: Thu, 26. Jan 12, 14:38    Post subject: Reply with quote Print

what is this IE you speak of?

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sayonara-p





Joined: 18 Apr 2009
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PostPosted: Thu, 26. Jan 12, 15:41    Post subject: Reply with quote Print

Immersive Environments? I think.

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Lord Kellmar



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Joined: 24 Apr 2008
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PostPosted: Fri, 27. Jan 12, 14:53    Post subject: Reply with quote Print

I'm currently trying this mod, I appreciate the longer viewing distance in foggy sectors (Black Hole Sun, I'm looking at you Shocked ).
But in some sectors, the range may be too long. Now I can see the South gate of Senator's Badlands right from the North gate, and it causes some lag because of the stations I've built there.

BTW, I've installed both EI and Hubble Backgrounds, the result is quite Surprised


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Moonrat





Joined: 20 Apr 2008
Posts: 1036 on topic
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PostPosted: Sun, 29. Jan 12, 20:35    Post subject: Reply with quote Print

You may be interested in this...?

X:TC/AP Background Mod - IEX 1.0c (24/12/2011)

A shameless plug (again) I know... Rolling Eyes

IEX combines IE, some new stuff and the best backgrounds from the 'Hubble' mod & TOT (enhanced for your viewing pleasure). IEX also has extended viewing distances where appropriate and is compatible with both X3:TC and AP.

More features to be added after current work in-hand finishes...

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