Carriers - the OTHER stats *OBSOLETE*

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xavierd
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Carriers - the OTHER stats *OBSOLETE*

Post by xavierd »

EDIT: See Deadbeat_Spinn's Guide. Mods might as well lock this thread now, it's served it's purpose

anyone have a list of how many launch ports & landing bays (not the hangar count) each carrier has, and where they're positioned? if memory serves the woden has 10 launch bays straight up just ahead of the bridge (great view when they scramble) and a 3-slot entry in the nose
Last edited by xavierd on Thu, 16. Dec 10, 19:34, edited 1 time in total.
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Nick Northern
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Post by Nick Northern »

I don't have any answers for you, but I support this thread. More needs to be written about the intangibles of the ships in X3. Often it is those things that aren't on the stat sheet that can give a ship a special purpose.

I enjoyed a thread about M7M missile launching differences, and hope people chime in to support this thread as well. I'll keep an eye out from now on to see how carriers launch and land fighters.
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Post by pjknibbs »

Pretty sure *all* carriers have a 3-slot landing bay--don't know about the launch bays, though. (It was a lot easier to figure out in X2 where all carriers had ONE bay that was both launch and fighter retrieval... :-)).
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Post by Deadbeat_Spinn »

Give me an hour or so and I'll have the answers you seek.


If pics are needed then more time will be needed.
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Post by silenced »

The Panther got 10 launchpads and 3 landing slots, while the landing slots can be used by all incoming fighters at once, means: they can fly in lined up with only a few meters of distance between each other.
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Post by SIMON POPPLEWELL »

Not sure about hanger bays, but I know the Odin has problems with fighters launching, they tend to explode when they launch.
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Post by Deadbeat_Spinn »

M1/M2

#Deca: Three hanger entry on left side. Sixteen launch tubes (broken into sets of six, five, and five) on left side either below/further aft of hanger.


Aran: One external dock for M7 or larger on right side. Three hanger entry on left side just aft of the midway point. Four launch tubes just forward of the hanger entry.


Colossus: Three hanger entry on right side in the middle of the ship. Eight launch tubes (four per side) just below hanger entry.


Condor: Three hanger entry at the rear of ship. Seven launch tubes on right side close to ship center.


Galleon: Three hanger entry on right side of ship (near center of ship). Four launch tubes on left side also near ship center.


Hoshi: Three hanger entry on upper right side. Eleven launch tubes, two on either side of entry and seven just below.


J: Three hanger entry on top of ship (rearmost section). Ten launch tubes, three on either side of hanger in a V formation, four further foward on the top of the ship surrounding the bridge.


Odin: Three hanger entry on the lower part of ship, between engines. Eight launch tubes, two between the engines (one on either side of hanger), three tubes on each wing.


Raptor: Three hanger entry below the command superstructure. Ten launch tubes (five on each side) just forward of the bridge.


Shark: Three hanger entry at the very front of ship. Eight launch tubes (four per side) midway down the side of the ship.


Shuri: Same layout as the Colossus.


Tokyo: Three hanger entry on left side (by saucer). Nine launch tubes facing upwards (broken into sets of seven and two) on the saucer.


Valhalla: Three hanger entry at rear of ship (between engines). Twenty-one launch tubes (7x3 config) on top of ship just behind the bridge.


Woden: Already stated by OP.


Zeus: Three hanger entry on upper surface of the ship. Ten launch tubes (five per side) on side of ship.



M7

Akurei Hauler: Three hanger entry on left side of ship. Three launch tubes on right side.


Astraeus Hauler: Same setup as the Akurei.


Cerberus: Same setup as the Akurei and Astraeus.


Deimos: Three hanger entry on underside of ship. Dual launch tubes on either side of ship.


Griffon: Ships hang on an external rack on the underside of the ship. Three docking lines on right side, three launchers on left side.


Kariudo Hauler: Same setup as the Deimos.


Panther: Three hanger entry underneath bridge. Ten launch tubes on the upper surface, just in front of the bridge.


Shrike: Three hanger entry on the underside of the ship, forward of the launch tubes. Three launch tubes on the underside of the ship.



TL


Albatross: Three hanger (dual?) entry at the rear of ship. Three launch tube on left side located close to the middle of the ship (lengthwise).


Atmospheric Lifter: Three hanger entry on the side of the top right arm. Two launch tubes located just underneath the hanger.


Elephant: Three hanger entry located just under bridge. Six launch tubes (three per side) just foward of bridge.


Hercules: Three hanger entry located on top of ship. Six launch tubes (three per side) near the back of ship.


Mammoth: Three hanger entry on right side of ship. Four launch tubes (two per side) just below hanger.


Mobile Mining Base-Ship: Three hanger entry on left side, near saucer. Nine launch tubes, broken into groups of seven and two, on upper surface of saucer.


Orca: Three hanger entry on front of ship. Six launch tubes (three per side) near middle of ship.


Ozias: ....Well this ship states that it can hold twelve fighters. Only problem is there is no hanger entry nor launch tubes. I tried docking three different M5's to it personally and got a docking denied. And before anyone asks it was my Ozias via scripting.


Ryu: Three hanger entry on the upper left side towards the back half of the ship. Four launch tubes on the lower left side, again towards the back half of the ship.
Last edited by Deadbeat_Spinn on Thu, 9. Dec 10, 00:18, edited 11 times in total.
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Post by Triaxx2 »

Awesome list deadbeat, but you forgot the Panther. Silenced only mentioned how many, not where. Though it's got the landing in the same location as the Raptor.
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Post by Deadbeat_Spinn »

*Frowns* The OP only stated carriers which I assumed were M1's. But I could add M7's (that can carry fighters) to the list. Give me thirty minutes and I'll have them added with answers.
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Post by garv222 »

If possible, please include the griffon :D
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Post by Deadbeat_Spinn »

The Griffon by far and away is the easiest M7 to do. :wink:


Took me a little longer than planned, a couple M7's were being stubborn on where the entry was and I added in the Aran as well.


And I'm sure TL's should be added to the list as well....that will be taken care of a little later.
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Post by garv222 »

I'm a bit confused by the griffon's description you posted. You said it houses an external rack(which I like the looks of based on pictures). Does this mean that each rack compartment functions as it's own docking entry and launch tube?
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Post by GCU Grey Area »

Deadbeat_Spinn wrote:J: Three hanger entry on top of ship (rearmost section). Six launch tubes, three on either side of hanger in a V formation.
J has 10 launch tubes - there are another 4 which are located on the central section of the ship (rectangular formation surrounding the flat-topped circular structure in the centre of the ship).
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Post by Deadbeat_Spinn »

I think the hanger of the Griffon works like a conveyor system. There are three lines where ships enter/exit, like a bigger version of a TM. If the lead ship of each line launches with the other two lines staying docked, then when the leads redock they end up at the back of the line.

But this is merely guesswork since I was only doing a check via scripting and/or the 3D model viewer of the hangers/launchers and the Griffon is one of the ships that I don't currently own.


@GCU, I'll do a fix.


Edit: Ok I added the TL's to the mix as well, though the Ozias should probably be exempt.


And the TM's and lone M6 don't really need explaining since both are fairly straightforward in how ships dock and undock.
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Post by Ozkar »

Thank you for the leg work Deadbeat!

One question on the Ozias, can you dock IS using a docking computer? And if so, can you then undock IS?
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Post by Deadbeat_Spinn »

You can't dock with an Ozias period. Guess you blame the Goners for that one.
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Post by xavierd »

Thanks muchly DBS!
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Post by Deadbeat_Spinn »

*Shruggs* Was a little bored with some free time on my hands, but information tends to be my specialty. :)


Judging by the number of hits this has gotten, and if interest remains, I'd be willing to make a more detailed/official version of this for inclusion into the Ultimate X (provided it gets approved by the powers that be). With your approval/permission of course xavierd since this is your idea/questionnaire.
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Post by AgamemnonArgon »

A really great thread - well done again !
That's rather useful info to have.
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xavierd
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Post by xavierd »

Deadbeat_Spinn wrote:With your approval/permission of course xavierd since this is your idea/questionnaire.
If you feel permission is needed, then granted. Wouldn't have complained either way though, just seemed like info you never see here and isn't easily obtained without either poking through scenes or looking manually.

OT: win7 on screen keyboard takes forever to type with.

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