Well, seen as Perkint requested someone do one, here it is!
What?
Mk3 Trade Command Software is a ship upgrade that enables you to easily set ships to trade. They do it all themselves. So no more micromangement!
Where?
A few random Teladi Space Equipment Docks every time you load the game, and always at TerraCorp HQ in Home of Light.
When?
Whenever you have around a Million to invest. Just buy a ship, give it the software, engine tunings and maybe a scanner, and set it off!
Why?
It can be very profitable. It can sometimes take only a few hours to get your initial investement back. Then it's pure profits! They also get your trade rank up quickly.
A Basic Guide to Setting Up
Now, so you know what you need:
1. A ship of either TM, TS, TP or M6 class. To be of any real use.
2. The software.
3. Credits for the dude to spend on wares.
4. Somewhere good to put him.
5. Any other useful equipment.
Your Mk3 Software will cost you just over half a million credits. Once installed, you get two new options:
Start Sector Trader
Start Universe Trader
At the moment, you want to start Sector Trader. The other will be greyed out. Just to clarify, a Sector Trader (ST) trades in one sector. A Local Trader (LT) is an ST set to trade between several sectors, and a Universe Trader (UT) will begin to trade all over the place.
Now, select the sector for the ship to go to. This sector should have plenty of trading opportunities in it. Look out for sectors with Power, Bio, Food, and some sort of Tech factory, because all the factories need wares which can be provided in that sector.
The more profit your pilot makes, the more they will 'level up'. At a higher level they will be more efficient, they will go on 'standby' less often, and will unlock new abilities.
Sector Traders and Local Traders:
Lvl1 - The pilot can 'Sector Trade' in one sector.
Lvl5 - The pilot will first look for trade runs beggining at it's current station.
Lvl6 - The pilot can become a Local Trader, with a range of one jump.
Lvl7 - The pilot will now sell ware under average price if it will still make a profit.
Lvl8 - LTs can now have a jump-range of 2. The pilot can now become a Universe Trader. (See the next bit)
Lvl9 - Any trader at this level can now repair at a Shipyard.
Lvl10 - STs stop levelling up. LTs now can go 3 jumps.
Lvl12 - LTs now can go 4 jumps.
Lvl16 - LTs now can go 8 jumps.
Lvl20 - LTs now can go 10 jumps.
Universe Traders have a confusing and different setup:
Which I will explain when better understood.
Sectors
So where do you level up your STs? Here's a few of common ideas:
Aldrin - Loads of factories, full supply chain, use Springblossoms for speed.
'Oops, busy now! You'll have to wait 'till tommorow!'
