LV wrote:I'd written something similar myself and was about to upload it
Does your script terminate when they dock as the one i was tweaking drops off wares at station/ship (homebase) and then starts collecting again, it also jumps the ship forward and backwards if the sectors are different, I'm only asking as if they do pretty much the same you'll save me packing it and uploading it when i get round to it as there's no point re-inventing the wheel and i don't want to urinate on your bonfire.
The main reason i'd done this is the stock collect wares script waits too long between pickups so i re-wrote the collection/pickup part and i was playing with the idea of beaming in <3k if it had my freight transporter upgrade installed to stop ships IS going round in circles.
Hi LV as usual ur script is a super-powerup of the default script!
Mine's a mere lipstick application
So no, my version only does the default collection then docks at homebase or nearest station when either full or no wares to collect and then return to none status. In fact if u look at the script I only added 4 lines of code to the original (and a few breaks).
I got tired of losing ships in pirate sectors after they idled too long collecting wares so just patched it as necessary. It works perfectly for my TM with 4 collectors: jump in, launch, collect, dock, jump out.