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[Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]
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Killjaeden





Joined: 03 Sep 2006
Posts: 4840 on topic
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modified
PostPosted: Fri, 5. Jun 09, 00:32    Post subject: [Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0] Reply with quote Print

New Ships for your Game / your Mod:

Required X3TC Version: 2.7 or 2.71 or 3.0

The material this mods contains is a ressource. Everyone who wants to use it in his/her mod can do it when credit is given and as long as it stays in X3TC.
You can also use this as a normal mod and just use the ships this mod contains. The ships are available at the shipyards of their race (except Pirate Maverick and unique Nova & unique Perseus.).

If you find bugs please report them, thank you.

For a detailed shiplist look at the PDF-documentation (contains also informations for modder)

Ships:
M6 Argon Centaur Sentinel
M6 Argon Centaur Vanguard
M1(M0) Boron Giantsquid
M8 Argon Gladiator Vanguard
M8 Paranid Hades Vanguard
M8 Teladi Peregrine Vanguard
M8 Split Viper Vanguard
M1 Split Hyena
M7 Boron Kraken Freighter
M6 Teladi Heavy Osprey Freighter
M7+ Split Kingtiger
MM6 Split Turtle
M7 Paranid Phobos
M2+ Paranid Kronos
M6 Pirate Maverick (The Maverick Prototype was lastly seen in Hatikvah's Faith. It was chased by the Paranid military but escaped, heavy damaged, into the piratesectors. Even after intense searching it was never found there.)
M3 unique Nova Prototype Modell (replaces original modell)
M3 unique Advanced Perseus Modell (replaces original modell)
M3 unique Enhanced Chimera Modell (replaces original modell)






Download:
Shipexpansion V1.7d :
:[file-upload.net]

Documentation/Shiplist English PDF V1.7d :
[file-upload.net]

Used t-files: 7554-L049 und 7554-L044

Deutscher Thread:
http://forum.egosoft.com/viewtopic.php?t=243672

This Mod is compatible to the Repairfunction of MARS Goblins /the needed modfiles are included.

Versionhistory:

V1.0:
Release
-Argon Centaur Vanguard
-Argon Centaur Sentinel
V1.1
-Boron Giantsquid
V1.2
-Argon Gladiator Vanguard
-Paranid Hades Vanguard
-Teladi Peregrine Vanguard
-Split Viper Vanguard
V1.3
-Split Hyena (M6-Carrier)
V1.4
-Boron Kraken Freighter (M7)
-little error with Centaur Sentinel fixed (thx Lord Morpheus)
V1.5
-Split Kingtiger
-Teladi Heavy Osprey Freighter
V1.6
English Version Release
-Split Turtle
-Paranid Phobos
-Paranid Kronos
-Some little issues solved
-added fighterdockingports to Split Kingtiger
V1.7b
-Pirate Maverick
-unique Nova Prototype
-unique Adv. Perseus
-reduced loading time on all models
-improved MK-Turret Modell
-new Argon Fighterturret
-unique Enh. Chimera
-MARS Repairdrone compatibility
V1.7c (final Version)
-bloated file of Maverick fixed (-9MB)
-small texture-bugs on Pirat Maverick fixed
-wrong material on Boron Kraken fixed
-Maverick now available without using cheatscripts, can be found
-Cameraposition of Adv. Chimera fixed
-T file fixed


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Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models


Last edited by Killjaeden on Fri, 8. Oct 10, 21:50; edited 24 times in total
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Killjaeden





Joined: 03 Sep 2006
Posts: 4840 on topic
Location: Germany
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PostPosted: Fri, 5. Jun 09, 00:35    Post subject: Reply with quote Print

<-reserved->


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Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models
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someone else





Joined: 18 Jun 2006
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Location: Italy
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PostPosted: Fri, 5. Jun 09, 10:19    Post subject: Reply with quote Print

whoa!
COOOOOOOL ships in here!

A M1 with M6 DOCKING CAPABILTY!!!!!!

A lot of new M6!!!!!

2 REALLY COOL Turrets!!! EVEN A QUAD TURRET!!!!
and a strange cool "weapondummy" for fighters!

You are gonna do a lot of success arond here! Very Happy

downloading the pack now.

I'm gonna have a look at the Hyena and at some M6 for a possible integration in my mod (link in my sig).

I'll report eventual bugs as soon as I modify them... Razz


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Killjaeden





Joined: 03 Sep 2006
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PostPosted: Fri, 5. Jun 09, 11:04    Post subject: Reply with quote Print

The Quadturret is not very good because you need 2 dummys and 4 entries in the tships. I will rework that one to have only one entry and one dummy, and also a better rotation.


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someone else





Joined: 18 Jun 2006
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PostPosted: Fri, 5. Jun 09, 11:35    Post subject: Reply with quote Print

well... before that I could make quad turrets only in the same way, so it is not a big difference in Tships... having a Cool model is always better! I'll wait your rework!

just a few ideas for your next ships.... (after the M2M)

Borons are really in need of a M8, noone made a new M8 model for them.
For now other modders have fixed that reusing the Skate model, but a new and unique M8 is good to have. Very Happy

A cooler Terran Destroyer, the Osaka is awful imho. (mantaining the typical Terran features, like those big rings full of windows)

some cool drones: attack, spy, repair, Board?... or anything else you can think of. (ok, the actual fighter drone is cool, but having more differnt models is good)

some cool lasertowers, the TC lasertower uses the SAME IDENTICAL MODEL of the X2 lasertower... that is a bit old imho. Very Happy


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Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
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Idea





Joined: 24 Oct 2008
Posts: 516 on topic
Location: North Star Intergalactic Corporation(NSIC) in sector 'Memorial of Light'
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PostPosted: Fri, 5. Jun 09, 12:18    Post subject: Reply with quote Print

someone else wrote:

some cool drones: attack, spy, repair, Board?... or anything else you can think of. (ok, the actual fighter drone is cool, but having more differnt models is good)


Allready working on it Very Happy http://forum.egosoft.com/viewtopic.php?t=237387&highlight=


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PostPosted: Fri, 5. Jun 09, 12:19    Post subject: Reply with quote Print

yep. I knew that script. Think adding some cool models to that! Very Happy


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
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Idea





Joined: 24 Oct 2008
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PostPosted: Fri, 5. Jun 09, 12:30    Post subject: Reply with quote Print

someone else wrote:
yep. I knew that script. Think adding some cool models to that! Very Happy

yep.There will be 8 different models for now Wink


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Killjaeden





Joined: 03 Sep 2006
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PostPosted: Fri, 5. Jun 09, 14:58    Post subject: Reply with quote Print

Now the turret works better - one model - one tshipentry, 4 laser.
Also rotates nicer then model before Smile

Will be implemented in next release.
And i need some Anti-fighter Frigates to mount it on Twisted Evil


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Logain Abler





Joined: 31 Oct 2005
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PostPosted: Fri, 5. Jun 09, 15:04    Post subject: Reply with quote Print

Sweeeeeeeeeeeet Smile

LA


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someone else





Joined: 18 Jun 2006
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PostPosted: Fri, 5. Jun 09, 16:45    Post subject: Reply with quote Print

Quote:
And i need some Anti-fighter Frigates to mount it on

ehehehehe... It will be perfect for a Cerberus in my mod.... XD


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Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
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boufas





Joined: 14 Nov 2008
Posts: 48 on topic

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PostPosted: Fri, 5. Jun 09, 17:41    Post subject: Reply with quote Print

hey guys i just installed the mod however the ships are not coming up in the cheat menu what have i done wrong i put the t files and mod and script files all in the right place still nothing never had this problem i have installed thing in the past such as the normandy good ship btw and the battlestar mod plz help me

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Joined: 18 Jun 2006
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PostPosted: Fri, 5. Jun 09, 17:43    Post subject: Reply with quote Print

state your language... if your game is not english nor german I know the answer. Very Happy


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
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Remember young Padawan: money stolen can be, time cannot.
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boufas





Joined: 14 Nov 2008
Posts: 48 on topic

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PostPosted: Fri, 5. Jun 09, 19:02    Post subject: Reply with quote Print

it is english mate

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Nekron





Joined: 10 Dec 2003
Posts: 38 on topic
Location: Montreal, Quebec, Canada
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PostPosted: Sat, 6. Jun 09, 03:06    Post subject: Reply with quote Print

Simply amazing job mate!

Keep it up! cant wait to see what you have in store!

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