EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[SCR] Follow me / Remember homebase + wingman (v8)
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic
Author Message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
modified
PostPosted: Tue, 30. Dec 08, 15:46    Post subject: [SCR] Follow me / Remember homebase + wingman (v8) Reply with quote Print

English / Deutsch / (TFiles for 6 languages)

Remember Homebase / Wingman status

  • This AL-Plugin saves some typing (and nerves), especially if you're traveling with a carrier.

  • Normally, if you teleport to another ship or launch from your carrier...
    • the new ship has it's homebase deleted,
    • the new ship has it's wingman status deleted,
    • the old ship stops dead in space. It doesn't even flee or defend itself when attacked.

    I never found that overly useful and in Reunion I had a (simpler) script that fixed that.
    If you deliberately assign a homebase to a fighter, wouldn't you want it to keep that homebase instead of it getting deleted once in a while...?


  • Now, if you teleport to another ship or launch from your carrier...

    • the previous ship (like the carrier) will automatically execute a preset command.
      This command is set through switching the AL plugin.

      If the previous ship is docked somewhere (= safe) it is set to Standby so it won't take off again on it's own.
      This is because the boss' personal fighter typically has a better laser selection than the regular AI fighters and maybe there are a few Hammerheads on that ship - nothing you'd want fired without a direct order.

    • Homebase and Wingman status of the previous ship are restored.

    • Your cockpit target also carries over to the new ship.

      If you switch to another ship (or launch a fighter, or eject in a space suit...) it is usually because you want to do something with your current target.
      If you don't... it's a lot easier to clear a target than to search for the old one.

    • The Homebase/Wingman settings of your ships are recorded every 5 minutes or if you turn the AL PLugin off/on.

  • If a player-flown fighter docks with a carrier, the auto supply feature of X3 does not work so ammo and missiles are not restocked. (This is an X3 issue, not a Gazz issue)
    It always works if you use this script.

  • Ships with external docking (M6, TM):
    If fighters use the docking computer they do not visibly show up as landed.
    This removes the annoying engine sound of docked (!) fighters that you can sometimes hear in the cockpit or in external views.

  • An additional feature to target / flyto the homebase of the fighter you are currently piloting is activated through the
    [SCR] The Rubber Dinghi


Download: ZIP


Installation: Unpack Zip-File into the TC folder.



Resources used:
TextFile 7034


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.


Last edited by Gazz on Thu, 30. Apr 09, 14:33; edited 15 times in total
Back to top
View user's profile Send private message Visit poster's website
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Tue, 30. Dec 08, 15:47    Post subject: Reply with quote Print

* reserved *


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
Thrandisher





Joined: 01 Jul 2007
Posts: 357 on topic

Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 01:49    Post subject: Reply with quote Print

Very nice. I always hated it when you'd eject out and lose your target.


_________________
The mongrels will never get over THIS wall.
Back to top
View user's profile Send private message
TSM
Not a Moderator




Joined: 01 Jul 2004
Posts: 1765 on topic
Location: Lancashire,UK
Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 02:36    Post subject: Reply with quote Print

Interesting Wink


_________________
FAQ's Egosoft Interactive FAQ
Egosoft Wiki
Back to top
View user's profile Send private message Visit poster's website
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 02:50    Post subject: Reply with quote Print

It's like 20 lines of script plus a punch-out AL Plugin.

Just another annoying interface detail I did not... agree with. =)


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
Thrandisher





Joined: 01 Jul 2007
Posts: 357 on topic

Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 03:21    Post subject: Reply with quote Print

Anyway to have it so if you switch a ship while docked at a station/fab/Happy fun land, that it doesnt put on the auto follow from the ship you just left?

I was cruising around in my m6, got a job that req'ed a TP to complete, i had one docked there so i switched and moved out, and my m6 was following me.

Wouldnt be a problem while in space if i switched. If its not posible, then nevermind Wink


_________________
The mongrels will never get over THIS wall.
Back to top
View user's profile Send private message
amurph0



MEDALMEDALMEDAL

Joined: 16 Jun 2008
Posts: 715 on topic
Location: Ireland
Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 11:58    Post subject: Reply with quote Print

how about when you undock/teleport from a ship it keeps doing what it was doing before you left instead of just stopping, have it so it would only stop if you ejected. Also it would be handy if your ship kept it's homebase setting when you get into it.


_________________
AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU
Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 12:53    Post subject: Reply with quote Print

Thrandisher wrote:
Anyway to have it so if you switch a ship while docked at a station/fab/Happy fun land, that it doesnt put on the auto follow from the ship you just left?

I was cruising around in my m6, got a job that req'ed a TP to complete, i had one docked there so i switched and moved out, and my m6 was following me.

Not following if the previous ship is safely docked sounds sensible.
I just didn't anticipate this case since switching ships in space is always less awkward than waiting for one to dock while not even having SETA available when also docked at a station.

The point of the script is mainly not to "lose" your ships in space if you forget to manually dock/follow them.


amurph0 wrote:
how about when you undock/teleport from a ship it keeps doing what it was doing before you left instead of just stopping, have it so it would only stop if you ejected. Also it would be handy if your ship kept it's homebase setting when you get into it.

If you leave a ship it's orders are always cleared.
There is no way to just bring them back or turn back time.

The "default" follow is just so it doesn't play sitting duck when under fire. Ships with "a script" like follow, launch drones, shoot back, or flee if attacked.
Anything is better than sitting there and catching bullets.

Mostly I use the script for switching to my M5 for scooting around the sector, checking on missions.
It's nice when the M7 is at least heading my way so the way back is shorter and it might already be heading where there is a station to protect...


I had a Remember Homebase script for Reunion but it wasn't very sophisticated.
One of my earliest scripts. =)


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
amurph0



MEDALMEDALMEDAL

Joined: 16 Jun 2008
Posts: 715 on topic
Location: Ireland
Thank you for registering your game
PostPosted: Wed, 31. Dec 08, 13:06    Post subject: Reply with quote Print

Gazz wrote:
I had a Remember Homebase script for Reunion but it wasn't very sophisticated.
One of my earliest scripts. =)


Could you port it, please?


_________________
AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU
Back to top
View user's profile Send private message
Thrandisher





Joined: 01 Jul 2007
Posts: 357 on topic

Thank you for registering your game
PostPosted: Thu, 1. Jan 09, 02:19    Post subject: Reply with quote Print

Thanks for that small change. Other then adding turrents somehow to this script, its perfect Wink


_________________
The mongrels will never get over THIS wall.
Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Thu, 1. Jan 09, 03:16    Post subject: Reply with quote Print

Torrents? Like sun storms that veer you off course and push you into witchspace with all the disgruntled thargoids and pink gremlins?


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
Jelani Gunju





Joined: 01 Dec 2008

Location: California

PostPosted: Thu, 8. Jan 09, 08:02    Post subject: Reply with quote Print

DUDE!!! GET OUT OF MY HEAD!!!!

NOW THIS IS A GREAT SCRIPT!!!


_________________
Jelani Gunju
*A Wise Man Once Said: A Strong Man Never Gives Up.

*A Strong Man Once Said: A Wise Man Knows when to Move On!
Back to top
View user's profile Send private message Send e-mail
Spikend





Joined: 30 Dec 2008
Posts: 58 on topic
Location: Norway
Thank you for registering your game
PostPosted: Mon, 2. Feb 09, 18:07    Post subject: Reply with quote Print

Well I found a problem.. Kinda annoying really, because if you have a scout ship (like my M5 Valkyrie) which is like "too fast for the autopilot" sometimes, things might go bad..

I just lost my Valkyrie because I swapped to my mammoth while flying next to it, and WHAM, the Valkyrie rams me.. Razz

Could you release a version where you can get all these functions, but the "follow ship" order when you swap, removed?

Back to top
View user's profile Send private message
taigen





Joined: 08 Jul 2007



PostPosted: Tue, 3. Feb 09, 15:45    Post subject: Reply with quote Print

I would like to second a request for the ability to remove the follow from the script. I have had my whole fleet try to trek across the known universe to find me after I jumped because I forgot to tell my carrier 'nevermind, don't follow me'.

I would prefer Idle over follow, but best yet would be a simple menu to choose which order to leave as 'default'.

Still a great script for the remember homebase part.

-Taigen

Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Sun, 19. Apr 09, 18:03    Post subject: Reply with quote Print

Version 7 released.

Default orders for the "previous ship" can be set through the AL plugin.

TFiles added.


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Wed, 13. Dec 17, 07:12

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.17003 seconds, sql queries = 29