EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCR] The Rubber Dinghi (v8)
Post new topic Reply to topic Goto page 1, 2, 3  Next
View previous topic :: View next topic
Author Message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
modified
PostPosted: Mon, 5. Jan 09, 02:19    Post subject: [SCR] The Rubber Dinghi (v8) Reply with quote Print

English / Deutsch

The Rubber Dinghi

So you're flying your M2 and want to check out the mission symbol on that station.
Too bad it's 80 km away.
Flying an M2 there is just... depressing.

Sure, M2 can be modded to have docking bays but that takes an enormous effort and has to be incompatible with a lot of mods.

So... what if every M6/M7/M2 could deploy a small unarmed M5? Just to fly around, scout some, maybe pick up a mission?

  • This script adds one Hotkey.

  • If you press it when flying a big ship, you launch from it in your M5.

  • It will have some basic equipment for recon flights but nothing you did not have on the mothership.

  • Pressing the hotkey while flying the M5 will target the ship you launched from.
    If that one should not be in the same sector, the closest big ship of yours is targeted.

    Doing that while within 5km will dock you with the targeted ship.
    If you are farther away, your ship will start following this target.
    Effectively it's a semi-automatic "take me home" key.

    No cargo will be transferred.

  • On returning (see above) to your mothership, the Dinghi will return to the netherworld it came from. Most of the intended motherships don't have docking bays to begin with...

  • If you sent the boat away while staying in the mothership, you can target it with the hotkey.
    If the boat is within 5 km you are automatically transported inside.

    If it is farther away you can issue a return order with a second press. (the equivalent of a loud whistle)

  • It would be... wise... to return to the same ship you launched from.
    You are not forced to but... *shrug*

    Let's just say that spawning lots of these M5 is not a great money making scheme. =)

  • This can also be used as an escape pod because you can "eject" with one key.
    Many would probably reload in this case but *shrug*...

  • No tricky background tasks or anything. It does what it does and the script ends right there.

  • If you also use the Follow me! script (see below), you can use this hotkey to target the homebase of a fighter you are currently flying.
    The homebase is not actually shown on the ship stats while you are piloting the fighter but the Follow me! script remembers.

    Just like with the Rubber Dinghi, a double tap of the hotkey targets your homebase (carrier) and engages the autopilot for a landing approach.

    Pretty convenient if I jump into some fighter on my carrier to kill an annoying M5. No need to look for my carrier when I want to fly back afterwards.


Download: ZIP

Recommended but not required: [SCR] Follow me!



Resources used:
Library: lib.ut.pos.from.2.grades.and.rad


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.


Last edited by Gazz on Sun, 30. Aug 09, 14:27; edited 15 times in total
Back to top
View user's profile Send private message Visit poster's website
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Mon, 5. Jan 09, 02:20    Post subject: Reply with quote Print

** reserved **


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
Thrandisher





Joined: 01 Jul 2007
Posts: 357 on topic

Thank you for registering your game
PostPosted: Mon, 5. Jan 09, 02:51    Post subject: Reply with quote Print

Ive both turned on and happy. Always hated to seta to get closer then just as i get in range the mission disapears.

If you use this and your follow me script, will the ship you launched out of do the auto follow you thing?


_________________
The mongrels will never get over THIS wall.
Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Mon, 5. Jan 09, 03:03    Post subject: Reply with quote Print

Of course.

Even though I am usually flying a (mini) carrier, this is so much easier to use than going through the whole clickeroo to find and launch my docked runabout M5.

I can't really imagine what this would mean for an M2...


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
TheElix





Joined: 26 Jan 2008

Location: Ewoks village :)

PostPosted: Mon, 5. Jan 09, 03:15    Post subject: Reply with quote Print

What's the specs of the ship?

Back to top
View user's profile Send private message MSN Messenger
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
modified
PostPosted: Mon, 5. Jan 09, 13:28    Post subject: Reply with quote Print

v2 released.

Added Explorer Command Software and Mineral Scanner.
(Scanning asteroids with an M2 is no fun)


I decided against adding a Bioscanner. That's far too specific and if you're organising boarding operations you can surely manage to get a ship scanned...


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.


Last edited by Gazz on Mon, 5. Jan 09, 14:18; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Stealth17





Joined: 01 Nov 2007
Posts: 325 on topic

Thank you for registering your game
PostPosted: Mon, 5. Jan 09, 13:45    Post subject: Reply with quote Print

Brilliant Gazz! Excellent work Thumb up

I'm usually snailling through a sector at 84 m/s in my Boreas (overtuned). Takes an eternity even then! I'll try this tonight when I'm back in the Universe Cool.


_________________
Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...
Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Mon, 5. Jan 09, 15:14    Post subject: Reply with quote Print

I uploaded the same version again because I forgot to include a library.


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
strude





Joined: 03 Aug 2005
Posts: 1435 on topic
Location: Adelaide, Australia
Thank you for registering your game
PostPosted: Thu, 8. Jan 09, 19:45    Post subject: Reply with quote Print

For the record, what are the "big ships" classes that this will work for?

Also since it's wise to return to the same ship, could the name of the new M5 ships default to something like "{parent ship ship} scout" or something to identify the parent ship. Generally people would know which ship they were previously piloting I suppose Shocked


_________________
Gaming PC: Gigabyte H77M-D3H | i7 3770 | 8Gb 1600 DDR3 | Gigabyte RadeonHD 7870 OC | Asus Xonar DGX | Window 10 Home 64bit | Samsung 256Gb SSD
Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Thu, 8. Jan 09, 19:56    Post subject: Reply with quote Print

Yeah, that wouldn't be a problem.
Assigning a homebase would be more logical but X3 has that pecular habit of deleting the HB of every ship you fly.

Actually, it would be easiest if the hotkey always targeted the "mothership" first and the closest big ship if that would not be available.

Edit: Done that. =)


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
kelmen





Joined: 09 Dec 2008

Location: Malaysia

PostPosted: Fri, 16. Jan 09, 11:25    Post subject: Reply with quote Print

this only man for M2? no any ship with hangar?

***

ok, I tested over my Deimos

a M5 with some ship name I can't find from the Encyclopedia, but its top speed is 600+ !!!

I wonder can this script be enhance to select whether to pick the "rubber ship" or 1 of any docked ship?

Back to top
View user's profile Send private message
Jar B



MEDALMEDALMEDAL

Joined: 18 Jan 2005
Posts: 264 on topic
Location: 650km to the East
Thank you for registering your game
PostPosted: Sun, 18. Jan 09, 16:28    Post subject: Reply with quote Print

A general question: would it be hard to add a version/date tag to any of your script zips? I'm confused by this on a regular basis.

cheers

Back to top
View user's profile Send private message
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Sun, 18. Jan 09, 16:57    Post subject: Reply with quote Print

kelmen wrote:
I wonder can this script be enhance to select whether to pick the "rubber ship" or 1 of any docked ship?

You don't need this script if you wish to use one of your docked ships.
If there has to be a confirmation or selection menu everytime you launch, this script kinda loses it's simplicity of usage.

Yogi_K wrote:
A general question: would it be hard to add a version/date tag to any of your script zips? I'm confused by this on a regular basis.

Chaos and confusion! My work here is done. (I am an agent of Satan but my duties are largely ceremonial)

If in doubt you can always DL the current version from my download site.
There will always be only one file to DL.

If you wish to host old versions of my scripts and create a version history - you have my blessings!
I just don't want another job. =)


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
Jar B



MEDALMEDALMEDAL

Joined: 18 Jan 2005
Posts: 264 on topic
Location: 650km to the East
Thank you for registering your game
PostPosted: Sun, 18. Jan 09, 17:27    Post subject: Reply with quote Print

Well that explains.... things Cool

Back to top
View user's profile Send private message
Happyblue





Joined: 14 Mar 2004
Posts: 140 on topic

Thank you for registering your game
PostPosted: Sat, 28. Feb 09, 18:57    Post subject: Reply with quote Print

Gazz,

I enjoy your scripts but damn can't you convince Satan to allow you to format your flies in SPK?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Fri, 20. Oct 17, 14:23

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.43296 seconds, sql queries = 29