[correction Thread] Cls

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sky669
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Joined: Thu, 22. Feb 07, 11:10
x3tc

[correction Thread] Cls

Post by sky669 »

hi,

a lot of players know still from X3R the CLS-software (commodity logistic software), EST (Economy and Supply Trader) and CA (Commercial Agent).

lucike, designer and programmer of this scripts, and some other people are working to provide you with this software-extensions also in english language, the funny thing is, we are austrian and german, so english is not our native language.

i want to ask all of you, just to read over the instruction for the cls - 'cause this is the correction thread for the cls - for wrong spellings, if something is not so clear.... and this stuff.

this is NOT a thread for discussion, if a special word in the t-files is good or not good, because the usage of all the scripts are similar - we want it in a way, that - once you've worked with one of them, you can work with all the others aswell - without big changes.

the goal is to get a version of the instruction, which is absolut clear - even a person, never played this game - can understand it, and that it's good english - not 'foreigner-english' ;- ))

after 1 week this thread will be closed.

would be nice, if you can help us here...

greets from switzerland
wolf

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ok, also a very short summary about cls (in my words ;- ) )

this software helps you doing product-redistribution (?) inside your company.
like in real life - you have a company with a lot of storage-places all over your country/world. there is no sense, if one storage place is full with a certain product, and all the others are empty.

so, in x3tc you have e.g. a komplex, where a million of crystals are produced for nothing (or just for selling...).
now, if you have another 5 energy-producers (energy-factorys ?), which need crystals, you can tell a vessel delivering the crystals from your mega-crystal-komplex to the others...

this is the internal commodity software.

with the external you can plan a route. means telling a freigther going to here, doing something, going to there, doing something .... and so on.

ok ?

------------

so, here the instruction....
don't bother, that on the pics there are sometimes other words than in the description. this will be changed.. haha, not anymore, pics are updated

VERSION 2.0 - 1st official release
thanks to terre, bugmeister, jlehtone, lucike and all the others helping us...
[SCR] [2008-11-03] [X3TC 3.beta.02] Commodity Logistics Software


Commodity Logistics Software MK1 and MK2
(Version 3.beta.02 - 3. November 2008)

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Overview Commodity Logistics Software MK1 and MK2

This software supports the pilot in coordinating his internal production logistics. It will enable a pilot to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers. Therefore it is possible to deliver the products from several suppliers of a single resource to different consumers.
It also allows the pilot to plan a route. The pilot is instructed to follow a given route and make commodity transfers at each intermediate stop. This enables the pilot to carry out specific tasks within the company and buy/sell at different stations. The route will be followed repeatedly until the pilot receives new orders.
  • ...collect orders from different consumers within your enterprise and coordinate them with chosen suppliers
  • ...deliver products from several suppliers of a single resource to different consumers
  • ...instruct the pilot to follow a given route and set the corresponding commodity transfer orders for each intermediate stop. This enables the pilot to fulfil special tasks within the company or even at different stations. The route will be followed repeatedly until the pilot receives new orders
  • ...the pilot will use the Jump Drive technology, and even take care of his/your ship.
  • ...the pilot will communicate with other pilots, paying close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported
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Installation Commodity Logistics Software MK1 and MK2

Download

-> Commodity Logistics Software MK1 and MK2 (Version 3.beta.02)
-> Necessary "Libraries" (you must install them !)

Don't bother, the name of the zip-file are german. Once installed, you have the english version.

-> Description Commodity Logistics Software MK1 and MK2 (PDF) ...still to come...

Prerequisites : X³ Terran Conflict Version 1.2 (not compatible with X³ Reunion) !!


Activation of script editor

This not essential, but you should note that it will set your game to ***modified*** automatically.

If the script editor is activated, special script information will be displayed. Some players don't like this / maybe getting a bit confused. It is possible to use un-signed scripts without activating the script editor; this involves making changes to the init-files. However, even in this case you'll still get a ***modified*** game.

Installation

Just copy all the files from the zip-folder to your X3-TC directory. You will find the directories '\scripts..\' and '\t\..' in your installation directory. In the zip-file you'll also find some other directories and files, copy these into your X3-TC-directory as well, you may need them for administration and/or de-installation, later.

De-installation

In your X3-TC directory you'll find a file called '\scripts.uninstall\..' - from this file, copy 'setup.plugin.goods.delivery.pck' into your script-directory (\scripts\..). Run the game, load your latest game and the de-installation will be executed automatically. Once it's finished, you will be informed you via your log (-after about 10 to 20 seconds). Now save the game and you're done..

Deleting the scripts should be done using the batch-file 'Delete all Commodity Logistics Software Scripts.bat', located in your X3-TC main directory. After running this file, all of the CLS script-files will be deleted.

Important: You should not delete script files by yourself, they're part of your saved games.

Updating an older script version

Just copy all of the files from the zip-folder into your X3-TC directory, they are named '\scripts..\' and '\t\..'. In the zip-file you'll also find some other directories and files, copy these into your X3-TC-directory, as you may need them for administration and de-installation at a later stage. The newer ones will over-write the older files.

A batch-file called 'Delete old Commodity Logistics Software Scripts.bat' is located within the file, 'scripts.delete\..'. Using this, you can delete old and unused scripts. If you don't want to do this, it's ok, but it will help you to keep your scripts-directory nice and tidy.

Any ships using the option 'Inform me, when the task is fulfilled' will inform you automatically, because they stop using their current scripts and restart the new ones. So, for all other purposes you can ignore these log-entries.


Description Commodity Logistics Software MK1

Tasks

The software supports the pilot by coordinating his internal production logistics. It will enable him to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers. Thus, it is possible to deliver the products from several suppliers of a single resource to different consumers.

The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock. It is also available in the Trading Station located in Herron's Nebula.

Consumers will generally be sorted and supplied according to how urgently they need the wares. Stations will only be considered for a delivery if they have less than 95% of the storage space filled. The same principle applies to your producers, who will only be allowed to ship wares if their stores are at least 10% full. Put a different way, stations will not receive wares if they are almost full, and suppliers will not send out wares if they are almost empty.

Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he might participate in special training courses by utilizing his trading computer extension. These training courses are offered in the pilot's homebase at certain time intervals.


Quick start
  1. Equip a TS class transporter with navigational software MK1 and Commodity Logistics Software MK1
  2. Assign a homebase
  3. From your ships Trading Menu, choose 'Start internal Commodity Logistics', then select product and price with the command 'Homebase products'
  4. From your ships Trading Menu, choose 'Start internal Commodity Logistics', and select a number of stations with the command 'Suppliers and Consumers'
  5. Choose the command 'Start internal commodity logistics' in your ships Trading Menu.
Pilot qualification

Apprentice
The apprentice is able to collect one product from one supplier and to deliver it to up to three consumers (excluding equipment docks and trading stations). The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Auxiliary courier
The auxiliary courier is able to collect two products from up to two suppliers and deliver them to up to five consumers. Additionally, he will be able to deliver commodities to equipment docks and trading stations. The auxiliary courier receives a wage of 10 credits per mizura flown, paid after completing each trip.
Courier
The courier is able to collect three products from up to three suppliers and deliver them to up to five consumers. Additionally, he will be able to supply TL class ships. He will also equip his ship with more speed and agility, and fighter drones if they can be purchased in the current sector. The courier receives a wage of 15 credits per mizura flown, paid on completion of each trip.
Freighter pilot 2nd class
The freighter pilot 2nd class is able to distribute four products from five suppliers to ten consumers. He is also able to use modern Jump Drive technology to move around more quickly. The freighter pilot 2nd class is paid a wage of 30 credits per mizura flown, paid after each trip.
Freighter pilot 1nd class
The freighter pilot 1st class is able to distribute five products from five suppliers to ten consumers. Furthermore, he pays close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported. The freighter pilot 1st class is paid a wage of 35 credits per mizura flown, paid after each trip.
Freighter pilot
The freighter pilot is able to distribute a unlimited number of products from ten suppliers to twenty consumers. Furthermore, he will repair his ship on his own by visiting a shipyard if necessary. The freighter pilot is paid a wage of 40 credits per mizura flown, payable after each trip.


Equipment and Prerequisites
  • A small class ship (M3, M4, M5, M8, TM, TS, TP) or a ship of the corvette class (M6)
  • Fight Command Software MK1 (optional: change the behaviour at contact with the enemy)
  • Fight Command Software MK2 (optional: changes, additional to Fight Command Software Mk1, are made to the pilot's the behaviour at contact with the enemy)
  • Navigation Command Software MK1
  • Jump Drive (optional: can be utilized after a special training course)
  • Transporter Device (optional: used if big ships like TL class transporters are chosen as a destination and the transporter may not dock at the ship)
  • Commodity Logistics Software MK1
Usage (Logistics for factories, equipment docks and TL class transporters):

The main command is started from the Trade Menu. The command "Start internal commodity logistics" is visible when you installed Commodity Logistics Software MK1 and navigational software MK1 in the ship and have assigned a homebase. The command "Start internal commodity logistics" also includes the possibility of further configuration.


Main Menu

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All of the configurations can be entered from here.


Trader settings

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In the menu Trader Settings you can change settings, additionally you can see information about your pilot - not only his Status and homebase, but also Time of duty, Total time, Payment rolls and his achievements.

Delete accounting information
With this menupoint you can delete your pilot's accounting information. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)

Take trainings
Normally, all the pilots will participate in special training courses enabling them to use the software more efficiently. If you don't want this facility, you can change it here.

Trader salary
The pilot's wages are paid from your main-account. You can change this here.

Fire trader
If you have no further use for this pilot you can dismiss him. The ship must be docked at any station, without any tasks. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)

Reassign trader
Your pilot needs a bigger/different vessel, you can reassign him to a new ship. Both ships, the new and the old one, must be docked at the same station. After choosing this option, you'll get a list of docked candidates. Choosing a ship, which already has a working pilot onboard will swap the pilots. Each pilot will take all of his existing data with him, to his new ship.

Restore defaults
This will change all the data settings back to their defaults.


Homebase products

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In this list you'll find all the products you can collect from suppliers and deliver to consumers.

Products

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Here you can see all the products of the homebase. The menu point 'Add product' is only visible, if the pilot is able to work with additional products. You can delete an existing product from the pilot’s listing by entering it again.

Add product
Adds a product.

Sort ware list by ware group
Here you can sort the ware list by ware group. This is only for information/overview and will not change any behaviour of your pilot.

Sort ware list alphabetically
Here you can sort the ware list alphabetically. This is only for information/overview and will not change any behaviour of your pilot.

Delete product
This menu point will delete the whole product list.


Supplier and Consumer

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Here you can view and change the existing lists of suppliers and consumers. It doesn't matter in which order the consumers are being selected. The pilot will always visit consumers in order of urgency. However, suppliers are visited in the order in which they were assigned to the software.
You can change the way in which suppliers are visited, in the Supply conditions.

Supplier

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Here you get an overview over all your suppliers. You also can add a new supplier.

Add Supplier

After chosing a sector you'll get a list of possible suppliers. You can add shown suppliers to the pilot’s list one after another. So it's possible to quickly choose all of the stations in a sector.

Consumer

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Here you get also an overview of all of your existing consumers. You also can add a new consumer.

Add Consumer
After choosing a sector you'll get a list of possible consumers. You can add shown consumers to the pilot's list one after another. So it's possible to quickly choose all of the stations in a sector.

Delete stations list
You can delete here the pilot’s entire station list.


Supply conditions

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Here you can change the conditions under which your pilot visits consumers and suppliers.

Minimum storage space filled - Supplier
Normally, the pilot will collect products from suppliers if their storage space above the minimum of 5 percent full. You can change this limit here.

Minimum storage space filled - Consumer
The pilot always visits consumers in order of urgency, but only if the consumer's storage space has a lack from minimum 5 percent. You can change this limit here.
This means, the storage space of the consumer is filled with 96%, this consumer will not be served. With 94%, he will be served.

Fly to supplier exceptionally
The pilot normally visits the suppliers in that order you entered the stations. But he also can visit suppliers in order to their storage space filled.

Restore defaults
This will change all the data settings back to their defaults.


Jump Drive settings

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The pilot can use the modern Jump Drive technology once he is at least Freighter Pilot 2nd class. Here you can change the conditions under which the Jump Drive is to be used.

Use Jump Drive
In normal conditions, pilots don't use the Jump Drive. You can change this here.

Jump Drive energy
If you don't change this order, the pilot will hold a Jump Drive energy reserve of 10 percent of his cargo space. If his journeys are very short or very long, you can change his Jump Drive energy reserve here.

Minimum jump range
To conserve jump-drive energy you can set your pilot a minimum-jump-range.

Restore defaults
This will change all the data settings back to their defaults.


Automatic naming

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Renaming a lot of pilots manually can be hard work. By choosing the Auto-naming option, you enable the pilot to do this work for you, even providing you with some more information.

Configure automatic naming

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Here you choose the way, the pilot will rename his ship. You can see here also a description of the naming convention used.

Ship number
A ship number should appear in the ship's name. Enter the number here.

Factory number
A factory number should appear in the ship's name. Enter the number here. All the ships assigned to this station will use this number.

Restore defaults
This will change all the data settings back to their defaults.


Configure reports

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The pilot will inform you of certain events occurring during his business dealings. Some of them can be switch off here.

Promotions
The pilot will inform you, when he was completing a training course successfully. You can switch this off here.

Enemy sightings
The pilot will inform you about enemy movements in the sectors he's visiting. You can switch this off here.

Acoustic signals at messages
All the pilot's messages will be sent without a sound. You can change this here.

Trade log
The pilot can write every transaction into your business log. You can switch this on here.

Analysis to log
The pilot copies all his data to your business log. Also, he can report what his current activity involves.

Restore defaults
This will change all the data settings back to their defaults.


Data storage

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If you want more than one pilot fulfilling a task you can save working data here, to provide this data to other pilots.

Load data

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Here you can choose stored data to assign to another pilot.

Save data
Here you can save the actual pilots data. Also giving the data a name is possible.

Delete data
You can delete specified data.

Delete all data
You can delete all data slots.


Special notes

Note: You can change the lists mid-flight but the changes only become effective after the pilot has finished the current tour.

Jump Drive: If a Jump Drive is installed, the pilot will supply himself with energy from the homebase. He may buy energy from other sources too, if he is not doing a chain-supply tour.

Travel Drive: If a travel drive is installed, the pilot will supply himself with energy from the homebase. He also buys energy from other sources.

Enemy contact: If the freighter has the Fight Command Software MK1, then the pilot may make his ship safer. He buys fight drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a Jump Drive or travel drive, then he can venture into unsafe sectors. If the freighter has the Fight Command Software MK2 and he can download the Missile defence system Mosquito, he will also buy a number of Mosquito missiles.

Transporter device: It's possible to load TL-transporters with your freighters even when they cannot dock, so you will occasionally need the Transporter Device, which allows the pilot to transfer cargo directly to the TL-transporter. The TL must have stopped his engines, and be standing in space. If the freighter has to load a TL-transporter, and he doesn't have a transporter device, he will wait until the TL has docked to a station and follow him in order to transfer the cargo at the station itself. Sectors located far away will be only visited if the pilot has a Jump Drive.

Headquarter: If the pilot works for the headquarter, the size of his vessels cargo space is automatically the limitation of the cargo space in the headquarter. This rule is applied for every product. The Dock Ware Manager can overrule this, reserving for every product a specified cargo space.

Hint: If you buy the Commodity Logistics Software at the software producer's offices at the Free Argon Trading Station in Herron's Nebula, the producer tries to provide qualified personnel. If you actually start the software at the trading station you might get lucky and receive qualified pilots from the very beginning.


Overview Commodity Logistics Software MK2

Overview

This software allows the pilot to plan a route. The pilot is instructed to follow a given route and the corresponding commodity transfer orders for each intermediate stop entered. This enables the pilot to fulfil special tasks within the company or even at different stations. The route entered will be followed repeatedly until the pilot receives new orders.

The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock. It is also available in the trading station located in Herron's Nebula.

Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he might participate in special training courses by utilizing his trading computer extension. Those training courses are offered in the pilot's homebase at certain time intervals.


Quick start
  1. Equip a TS class transporter with Navigation Software MK1 and Commodity Logistics Software MK2
  2. Choose "Add/remove intermediate stops" in the Additional Ship Commands Menu of the ship, select the method of attaching to the waypointlist (0 = add the new entry to the end of the existing list), choose the target station, the product, the price and the number of products to deal with (a number below 0 means selling/unloading)
  3. Choose in the ships Trading Menu "Start external commodity logistics"
Pilot qualifications

Apprentice
The apprentice is able to use up to 4 stops in total in the tour. The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Auxiliary courier
The auxiliary courier is able to use up to 6 stops in total in the tour. Additionally, he will be able to deliver commodities to equipment docks and trading stations. The auxiliary courier gets a wage of 20 credits per mizura flown, paid after completing each trip.
Courier
The courier is able to use up to 10 stops in total in the tour. Additionally, he will be able to supply large ships. He buys in the current sector fight drones and equips his ship with more speed and agility. The courier gets a wage of 25 credits per mizura flown, payable upon completion of each trip.
Freighter pilot 2nd class
The freighter pilot 2nd class is able to use up to 15 stops in total in the tour. He is also able to use modern Jump Drive technology to move around more quickly. The freighter pilot 2nd class is paid a wage of 30 credits per mizura flown, paid after each trip.
Freighter pilot 1nd class
The freighter pilot 1st class is able to use up to 20 stops in total in the tour. Furthermore, he pays close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported. The freighter pilot 1st class is paid a wage of 35 credits per mizura flown, paid after each trip.
Freighter pilot
The freighter pilot is not restricted in the amount of stops in his tour. Furthermore, he will repair his ship on his own by visiting a shipyard if necessary. The freighter pilot is paid a wage of 40 credits per mizura flown, payable after each trip.


Equipment and Prerequisites:
  • A small class ship (M3, M4, M5, M8, TM, TS, TP) or a ship of the corvette class (M6)
  • Fight Command Software MK1 (optional: change the behaviour at contact with the enemy)
  • Fight Command Software MK2 (optional: changes, additional to Fight Command Software Mk1, are made to the pilot's behaviour on contact with the enemy)
  • Navigation Command Software MK1
  • Jump Drive (optional: can be utilized after a special training course)
  • Transporter Device (optional: used if big ships like TL class transporters are chosen as a destination and the transporter may not dock at the ship)
  • Commodity Logistics Software MK2
Usage (Logistics for factories, equipment docks and TL class transporters)

The main command is initiated over the Trade Menu. The command "Start external commodity logistics" is visible when you install Commodity Logistics SoftwareMK1 and Navigation SoftwareMK1 in the ship and have assigned a homebase. The command "Start external commodity logistics" also includes the possibilities of configuration.


Main Menu

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All of the configurations can be entered from here.


Trader settings

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In the menu Trader Settings you can change settings, additionally you can see information about your pilot - not only his Status and homebase, but also Time of duty, Total time, Payment rolls and his achievements.

Delete accounting information
With this menupoint you can delete your pilot's accounting information. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)

Take trainings
Normally, all the pilots will participate in special training courses enabling them to use the software more efficiently. If you don't want this facility, you can change it here.

Trader salary
The pilot's wages are paid from your main-account. You can change this here.

Fire trader
If you have no further use for this pilot you can dismiss him. The ship must be docked at any station, without any tasks. (NB. Once done, there's no possibility of undoing this, therefore you will be asked to confirm this step again.)

Reassign trader
Your pilot needs a bigger/different vessel, you can reassign him to a new ship. Both ships, the new and the old one, must be docked at the same station. After choosing this option, you'll get a list of docked candidates. Choosing a ship, which already has a working pilot onboard will swap the pilots. Each pilot will take all of his existing data with him, to his new ship.

Restore defaults
This will change all the data settings back to their defaults.


Waypoints

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You can add additional waypoints in this menu. Even an overview with the different stops is included.
At every stop you can assign not only one waypoint. The number of stops is limited by experience/status of the pilot.

Adding a station with waypoints

First, choose 'Add station' and then - like always - choose sector and station.

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Then select the task for this station. Buying or selling is on every station possible, loading or unloading only on stations belonging to your enterprise. Refueling your freigther with Jump Drive energy is only possible on stations, which are selling energy cells. You even can tell the pilot, just to dock on a station. Then he will wait for 1 mizura, till he continues.

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Once you've chosen buying, selling, loading or unloading, you choose in the next step the product to deal with. When buying or selling, you can choose all products, with loading/unloading only resources.

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While selecting the price, you have different possibilities. Either manually, or the minimum/average/maximum price of the product, you've chosen in the previous step.

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Last step - choose the amount of ware to transfer. Like in the previous step you have different options - either manual input (also up to...), full or half cargospace. While buying or selling, you cannot choose half cargospace.


Removing a station

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Select 'Cut or remove station', then 'Remove station'.

Adding a waypoint at a station/stop

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You'll get this menu by choosing a waypoint. For adding a waypoint at a special station, choose the corresponding point of the menu.
The other steps are similar to the inputs while adding a station (Adding a station with waypoints)

Editing a waypoint of a station

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You'll get this menu by choosing a waypoint. For editing a waypoint at a special station, choose the corresponding point of the menu.
The other steps are similar to the inputs while adding a station (Adding a station with waypoints)

Deleting a waypoint of a station

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You'll get this menu by choosing a waypoint. For deleting a waypoint from a special station, choose the corresponding point of the menu.

Cut a station and paste it anywhere else

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First, choose "Cut or remove station", then "Cut station". The station will be removed and copied to a clipboard.

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A new point from the menu will get visible, if there is a station in the clipboard. Choose "Insert station", and the station from the clipboard will be inserted to this position. The clipboard will be deleted.

Cut a waypoint and paste it anywhere else

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You'll get this menu by choosing a waypoint. Now choose "Cut waypoint". The waypoint willbe removed and copied to a clipboard.

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A new point from the menu will get visible, if there is a waypoint in the clipboard. Choose "Insert waypoint", and the waypoint from the clipboard will be inserted to this position. The clipboard will be deleted.


Jump Drive settings

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The pilot can use the modern Jump Drive technology once he is at least Freighter Pilot 2nd class. Here you can change the conditions under which the Jump Drive is to be used.

Use Jump Drive
In normal conditions, pilots don't use the Jump Drive. You can change this here.

Jump Drive energy
If you don't change this order, the pilot will hold a Jump Drive energy reserve of 10 percent of his cargo space. If his journeys are very short or very long, you can change his Jump Drive energy reserve here.

Minimum jump range
To conserve jump-drive energy you can set your pilot a minimum-jump-range.

Restore defaults
This will change all the data settings back to their defaults.


Automatic naming

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Renaming a lot of pilots manually can be hard work. By choosing the Auto-naming option, you enable the pilot to do this work for you, even providing you with some more information.

Configure automatic naming

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Here you choose the way, the pilot will rename his ship. You can see here also a description of the naming convention used.

Ship number
A ship number should appear in the ship's name. Enter the number here.

Factory number
A factory number should appear in the ship's name. Enter the number here. All the ships assigned to this station will use this number.

Restore defaults
This will change all the data settings back to their defaults.



Configure reports

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The pilot will inform you of certain events occurring during his business dealings. Some of them can be switch off here.

Promotions
The pilot will inform you, when he was completing a training course successfully. You can switch this off here.

Enemy sightings
The pilot will inform you about enemy movements in the sectors he's visiting. You can switch this off here.

Acoustic signals at messages
All the pilot's messages will be sent without a sound. You can change this here.

Trade log
The pilot can write every transaction into your business log. You can switch this on here.

Analysis to log
The pilot copies all his data to your business log. Also, he can report what his current activity involves.

Restore defaults
This will change all the data settings back to their defaults.


Data storage

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You want more than one pilot to fulfil a task, you can save his working data here, in order to provide it to other pilots.

Load data
Here you can choose stored data/assign stored data to a pilot.

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Here you can choose stored data to assign to another pilot.

Save data
Here you can save the actual pilots data. Also giving the data a name is possible.

Delete data
You can delete specified data.

Delete all data
You can delete all data slots.


Special notes

Note: You can change the lists mid-flight, but the changes only become effective after the pilot has finished the current tour.

Jump Drive: If a Jump Drive is installed, the pilot will supply himself with energy from the homebase. He may buy energy from other sources, too, if he is not doing a chain-supply tour.

Travel Drive: If a travel drive is installed, the pilot will supply himself with energy from the homebase. He also buys energy from other sources.

Enemy contact: If the freighter has the Fight Command Software MK1, then the pilot may make his ship safer. He buys fight drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a Jump Drive or travel drive, then he can venture into unsafe sectors. If the freighter has the Fight Command Software MK2 and he can download the Missile defence system Mosquito, he will also buy a number of Mosquito missiles.

Transporter device: It's possible to load TL-transporters with your freighters even when they cannot dock, so you will occasionally need the Transporter Device, which allows the pilot to transfer cargo directly to the TL-transporter. The TL must have stopped his engines, and be standing in space. If the freighter has to load a TL-transporter, and he doesn't have a transporter device, he will wait until the TL has docked to a station and follow him in order to transfer the cargo at the station itself. Sectors located far away will be only visited if the pilot has a Jump Drive.

Hint: If you buy the Commodity Logistics Software at the software producer's offices at the Free Argon Trading Station in Herron's Nebula, the producer tries to provide qualified personnel. If you start the software at the trading station you might get lucky and receive qualified pilots from the very beginning.


Technical Data Commodity Logistics Software Mk1 and Mk2

Language file
8001-L044.xml (ID 8001)
8001-L049.xml (ID 8001)

Command-Slots (Changing Command Slots (German))
COMMAND_TYPE_TRADE_17 (417)
COMMAND_TYPE_TRADE_18 (418)
COMMAND_TYPE_CUSTOM_17 (717)
COMMAND_TYPE_CUSTOM_18 (718)
COMMAND_TYPE_CUSTOM_19 (719)

Object Task
Global (Restart)
Ship Tasks 0, 40 and 41

Official Shorts
"die WLS"
"the CLS"


< Keywords: ScripterLucike, Scripts, Commodity Logistic software, Loop, Logistic, supply, automatic buying selling >
Last edited by sky669 on Tue, 4. Nov 08, 12:04, edited 12 times in total.
User avatar
Terre
Moderator (English)
Moderator (English)
Posts: 10751
Joined: Mon, 19. Dec 05, 21:23
x4

Post by Terre »

From my first quick read through - I found the following.

Line 1 therefor > therefore
Line 2 fulfill > fulfil
Line 6 fulfill > fulfil
Line 23 compatiblel > compatible
Line 29 Therefor > Therefore
Line 29 informations > information
Line 33 administtration > administration
Line 33 deinstallation > de-installation
Line 35 Deinstallation > De-installation
Line 41 scriptversion > version of the script
Line 43 deinstallation > de installation
Line 43 administtration > administration
Line 61 Commoditiy > Commodity
Line 62 Commoditiy > Commodity
Line 114 therefor > therefore
Line 123 therefor > therefore
Line 126 datas > data
Line 129 datas > data
Line 209 datas > data
Line 224 Minumum > Minimum
Line 228 datas > data
Line 244 Shipnumber > Ship number
Line 247 factorynumber > factory number
Line 250 datas > data
Line 257 occuring > occurring
Line 269 tansaction > transaction
Line 275 datas > data
Line 294 datas > data
Line 308 denfense > defence
Line 330 Qickstart > Quick start
Line 524 Moskito > Mosquito (twice)
Line 310 therefor > therefore
Line 310 transportes > transporters
Line 387 therefor > therefore
Line 396 therefor > therefore
Line 399 datas > data
Line 402 datas > data
Line 441 Minumum > Minimum
Line 445 datas > data
Line 460 Shipnumber > Ship number
Line 460 shipnumber > ship number
Line 464 factorynumber > factory number
Line 467 datas > data
Line 474 occuring > occurring
Line 486 tansaction > transaction
Line 492 datas > data
Line 510 datas > data
Line 524 denfense > defence
Line 524 Moskito > Mosquito (twice)
Line 526 therefor > therefore
Line 526 transportes > transporters

I hope that helps more than hinders.
sky669
Posts: 1145
Joined: Thu, 22. Feb 07, 11:10
x3tc

Post by sky669 »

uh-oh,

this was a lot.
thanks for your help, version 1.1. released

wolf
User avatar
Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

Post by Graxster »

Also, you mention "Travel Drive" as a different thing than a jump drive, but you don't say anything about what this is (is it a new ware added to equipment docks?), where to get it, or what it does.

Other than that, this is definitely one of the best script packages ever written for X3, love it!

-Grax
User avatar
Lucike
Posts: 12969
Joined: Sun, 9. May 04, 21:26
x4

Post by Lucike »

The Travel Drive is another script by me.
Image
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BugMeister
Posts: 13647
Joined: Thu, 15. Jul 04, 04:41
x4

Post by BugMeister »

here's a rewrite - without the pictures, I'm afraid - so they will need placing, according to the original version..
please read it through carefully as it will need a further edit:
- the areas highlighted in yellow, will require further clarification

- I just hope I haven't misrepresented anything.. :o

+++++++++++++++++++++++++++++++++++++++++

[SCR] [17.10.2008] [X3TC 3.alpha.01] Commodity Logistics Software

Commodity Logistics Software MK1 and MK2
(Version 3.alpha.01 - 17. Oct. 2008)



Overview Commodity Logistics Software MK1 and MK2
This software supports the pilot by coordinating his internal production logistics. It will enable a pilot to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers. Therefore it is possible to deliver products from several suppliers of a single resource to different consumers.
It also allows the pilot to plan a route. The pilot is instructed to follow a given route and make commodity transfers at each intermediate stop. This enables the pilot to carry out specific tasks within the company and buy/sell at different stations. The route will be followed repeatedly until the pilot receives new orders.
· ...collect orders from different consumers inside your enterprise and coordinate them with chosen suppliers
· ...deliver products from several suppliers of a single resource to different consumers
· ...instruct the pilot to follow a given route and set the corresponding commodity transfer orders for each intermediate stop. This enables the pilot to fulfil special tasks within the company or even at different stations. The route will be followed repeatedly until the pilot receives new orders
· ...the pilot will use the jump drive technology, and even take care of his/your ship.
· ...the pilot communicates with other pilots, paying close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported

Installing Commodity Logistics Software MK1 and MK2

Download

-> Commodity Logistics Software MK1 and MK2 (Version 3.alpha.01)
-> Necessary "Libraries" (you must install them !)
-> Description Commodity Logistics Software MK1 and MK2 (PDF)

Prerequisites : X³ Terran Conflict Version 1.0 (NB - not compatible with X³ Reunion!!)


Activation of script editor
This not essential, but you should note that it will set your game to ***modified*** automatically.
If the script editor is activated, special script information will be displayed. Some players don't like this / maybe getting a bit confused. It is possible to use un-signed scripts without activating the script editor; this involves making changes to the init-files. However, even in this case you'll still get a ***modified*** game.

Installation
Just copy all of the files from the zip-folder into your X3-TC directory. You will find the files named '\scripts..\' and '\t\..' in your installation directory. In the zip-file you'll also find some other directories and files, copy these into your X3-TC file as well - you may need them for administration and/or de-installation, later.

De-installation

In your X3-TC directory you'll find a file called '\scripts.uninstall\..' - from this file, copy 'setup.plugin.goods.delivery.pck' into your script-directory (\scripts\..). Run the game, load your latest game and the de-installation will be executed automatically. Once it's finished, you will be informed you via your log ( - after about 10-20 seconds). Now save the game and you're done..
Deleting the scripts should be done using the batch-file 'Delete all Commodity Logistics Software Scripts.bat', located in your X3-TC main directory. After running this file, all of the CLS script-files will be deleted.
Important: You should not delete script files by yourself, as they form part of your saved games.

Updating an older script version

Just copy all of the files from the zip-folder into your X3-TC directory, they are named '\scripts..\' and '\t\..'. In the zip-file you'll also find some other directories and files, copy these into your X3-TC-directory, as you may need them for administration and de-installation at a later stage. The newer ones will over-write the older files.
A batch-file called 'Delete old Commodity Logistics Software Scripts.bat' is located within the file, 'scripts.delete\..'. Using this, you can delete old and unused scripts. If you don't want to do this, it's ok, but it will help you to keep your scripts-directory nice and tidy.
In the game, there's no need to start anything manually. All objects like ships and stations will restart their scripts automatically.
Any ships using the option 'Inform me, when the task is fulfilled' will inform you automatically, because they using stop their current scripts and restart the new ones. So, for all other purposes you can ignore these log-entries.

Description Commodity Logistics Software MK1

Tasks

The software supports the pilot by coordinating his internal production logistics. It will enable him to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers. Thus, it is possible to deliver the products from several suppliers of a single resource to different consumers.
The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock. It is also available in the Trading Station located in Herron's Nebula.
Consumers will generally be sorted and supplied according to how urgently they need the wares. Stations will only be considered for a delivery if they have less than 90% of the storage space filled. The same principle applies to your producers, who will only be allowed to ship wares if their stores are at least 10% full. Put a different way, stations will not receive wares if they are almost full, and suppliers will not send out wares if they are almost empty.
Over time the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he may participate in special training courses by utilizing his trading computer extension. These training courses are offered in the pilot's homebase at certain intervals.

Quickstart
1. Equip a TS class transporter with Navigation SoftwareMK1 and Commodity Logistics SoftwareMK1
2. Assign a homebase
3. From your ship’s Trading Menu, choose 'Start internal Commodity Logistics', then select product and price using the command 'Homebase products'
4. From your ship’s Trading Menu, choose 'Start internal Commodity Logistics', and select a number of stations with the command 'Suppliers and Consumers'
5. Choose the command 'Start Internal Commodity logistics' in your ship’s Trading Menu.


Pilot qualification

Apprentice
The apprentice is able to collect one product from one supplier and to deliver it to up to three consumers (excluding equipment docks and trading stations). The apprentice is carrying out his probationary period in your enterprise and doesn't receive a salary during this time.
Auxiliary Courier
The auxiliary courier is able to collect two products from up to two suppliers and deliver them to up to five consumers. Additionally, he will be able to deliver commodities to equipment docks and trading stations. The auxiliary courier receives a wage of 10 credits per mizura flown, paid after completing each trip.
Courier
The courier is able to collect three products from up to three suppliers and deliver them to up to five consumers. Additionally, he will be able to supply TL class ships. He will also equip his ship with more speed and agility, and fighter drones if they can be purchased in the current sector. The courier receives a wage of 15 credits per mizura flown, paid on completion of each trip.
Freighter Pilot 2nd class
The freighter pilot 2nd class is able to distribute four products from five suppliers to ten consumers. He is also able to use jumpdrive technology to move around more quickly. The freighter pilot 2nd class is paid a wage of 30 credits per mizura flown, paid after each trip.
Freighter Pilot 1st class
The freighter pilot 1st class is able to distribute five products from five suppliers to ten consumers. Furthermore, he pays close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported. The freighter pilot 1st class is paid a wage of 35 credits per mizura flown, paid after each trip.
Freighter Pilot
The freighter pilot is able to distribute an unlimited number of products from ten suppliers to twenty consumers. Furthermore, he will repair his ship on his own by visiting a shipyard if necessary. The freighter pilot is paid a wage of 40 credits per mizura flown, payable after each trip.
Trade Negotiator ... still sleeps ;- ) give me some time to find out what he does...

Equipment and Prerequisites
· A small class ship (M5, M4, M3, TS, TP) or a ship of the corvette class (M6)
· Fight Command Software MK1 (optional: change the pilot’s behaviour on contact with the enemy)
· Fight Command Software MK2 (optional: changes, additional to Fight Command Software Mk1, are made to the pilot’s behaviour on contact with the enemy)
· Navigation Command Software MK1
· Jumpdrive (optional: can be utilized after a special training course)
· Transporter Device (optional: used if big ships like TL class transporters are chosen as a destination and the transporter cannot dock with the it.)
· Commodity Logistics Software MK1


Usage (Logistics for factories, equipment docks and TL class transporters):

The main command is initiated from the Trade Menu. The command "Start internal commodity logistics" is visible when you install Commodity Logistics SoftwareMK1 and Navigation SoftwareMK1 in the ship and have assigned a homebase.
The command "Start internal commodity logistics" also includes the possibility of adding further configurations.

Main Menu



All of the basic configurations can be entered here.

Trader settings



In the Trader Settings menu you can change settings, additionally you can see information about your pilot – not only his Status and Homebase, but also Time of duty, Total time, Payment roll and his achievements.

Delete merit overview
With this command you can delete your pilot’s accounting information. Once done, there's no possibility of undoing this - - therefore you will be asked to confirm this step again.

Training courses
Normally, all pilots participate in special training courses enabling them to use the software more efficiently. If you don't want this facility, you can change it here.

Trader salary
..still to come...

Fire trader
If you have no further use for this pilot you can fire him. His ship must be docked on any station, without any tasks. There's no possibility of undoing this step, therefore you have to confirm this step again.

Reassign trader
If your pilot needs a bigger vessel, you can reassign him to a new ship. Both ships, the new and the old one, must be docked on the same station. After choosing this option, you'll get a list of docked candidates. Choosing a ship, which already has a working pilot onboard will swap the pilots. Each pilot will take all of his existing data with him, to his new ship.

Restore defaults
This will change all the data settings back to their defaults.


Homebase products



In this list you'll find all the products that you can collect from suppliers and deliver to consumers.

Products



Here you can see all the products of the homebase. The option to 'Add product' is only visible if the pilot is able to work with additional products. You can delete an existing product from the pilot’s listing by entering it again.

Add product
Adds a product.

Sort ware list by ware group
Here you can sort the ware list by ware group. This is only for information/overview and will not change any behaviour of your pilot.

Sort ware list alphabetically
Here you can sort the ware list alphabetically. This is only for information/overview and will not change any behaviour of your pilot.

Delete product
Clicking on this option will delete the whole product list.


Supplier and Consumer



Here you can view and change the existing lists of suppliers and consumers. It doesn't matter in which order the consumers are being selected. The pilot will always visit consumers in order of urgency. However, suppliers are visited in the order in which they were assigned to the software.
You can change the way in which suppliers are visited, in the Supply conditions.

Supplier



Here you get an overview of all your suppliers. You also can add a new supplier.

Add Supplier

After choosing a sector you'll get a list of all possible suppliers. You can add suppliers to the pilot’s list one after another. So it's possible to quickly choose all stations in a sector.

Consumer



Here you get also an overview of all of your existing consumers. You also can add a new consumer.

Add Consumer
After choosing a sector you'll get a listing all possible consumers. You can add shown consumers to the pilot’s list one after another. So it's possible to quickly choose all of the stations in a sector.

Delete stations list
Here you can delete the pilot’s entire station list.

Add Supplier
Adds a supplier.

Add Consumer
Adds a consumer.


Supply conditions



Here you can change the conditions under which your pilot visits consumers and suppliers.

Minimum storage space filled - Supplier
Normally, the pilot will only collect products from suppliers if their storage space above the minimum of 5 percent full. You can change this limit here.

Minimum storage space filled - Consumer
The pilot always visits consumers in order of urgency, but only if the consumer’s storage space is at a minimum 5 percent. You can change this limit here.

Fly to supplier exceptionally
The pilot normally visits the suppliers in the order that you entered the stations. But he also can visit suppliers in order of their storage space capacity.

Restore defaults
Sets all data to the default settings.


Jumpdrive setting



The pilot can use the jumpdrive technology once he is at least Freighter Pilot 2nd class. Here you can change the conditions under which the jumpdrive is to be used.

Use jump drive
In normal conditions pilots don’t use the jumpdrive. You can change this here.

Jump drive energy
If you don't change this order the pilot will hold a jumpdrive energy reserve of 10 percent of his cargo space. If his journeys are very short or very long, you will need to consider how much energy he needs to keep in reserve - you can change his jumpdrive energy reserve here.

Minumum jump range
To conserve jump-drive energy you can set your pilot a minimum-jump-range.

Restore defaults
Sets all data to the default settings.


Automatic naming



Renaming a lot of pilots manually can be hard work. By choosing the Auto-naming option, you enable the pilot to do this work for you - even providing you with some more information.

Configure automatic naming



Here you choose the way, the pilot will rename his ship. You can also see a description of the naming convention used.

Ship number
A ship number should appear in the ship's name. Enter the number here.

Factory number
A factory number should appear in the ship's name. Enter the number here. All the ships assigned to this station will use this number.

Restore defaults
Sets all data to the default settings.


Configure reports



The pilot will inform you of certain events occurring during his business dealings. Some of them can be switched off here.

Promotions
The pilot will inform you, when he has completed a training course successfully. You can switch this off here.

Enemy sightings
The pilot will inform you about enemy movements in the sectors he is visiting. You can switch this off here.

Acoustic signals at messages
You can change them here.

Trade log
The pilot can write every transaction into your business log. You can switch this on here.

Analysis to log
The pilot copies all of his data to your business log. Also, he can report what his current activity involves.

Restore defaults
Sets all the data to the default settings.


Data storage



If you want more than one pilot fulfilling a task you can save working data here, to provide to other pilots.

Load data



Here you can choose stored data to assign to another pilot.

Save data
Here you can save the existing pilot’s data. Also giving the data a name is possible.

Delete data
You can delete specified data.

Delete all data
You can clear all data slots.


Special notes

Note: You can change the lists mid-flight, but the changes only become effective after the pilot has finished the current tour.

Jumpdrive: If a jumpdrive is installed, the pilot will supply himself with energy from the Homebase. He may buy energy from other sources too, if he is not doing a chain-supply tour.

Travel Drive: If a travel drive is installed, the pilot will supply himself with energy from the homebase. He also buys energy from other sources.

Enemy contact: If the freighter has the Fight Command SoftwareMK1, then the pilot may make his ship safer. He buys fight drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a jumpdrive or travel drive, then he can venture into unsafe sectors. If the freighter has the Fight Command SoftwareMK2 and he can download the Missile Defense Mosquito command, he will also buy a number of Mosquito missiles.

Transporter Device: It’s possible to load TL transporters with your freighters even when they cannot dock, so you will occasionally need the Transporter Device, which allows a pilot to transfer cargo directly onto the TL-transporter. The TL must have stopped his engines, and be standing in space.
If the freighter has to load a TL-transporter, and he doesn't have a Transporter Device, he will wait until the TL has docked to a station and follow him, in order to transfer the cargo at the station itself.
Sectors located far away will be only visited if the pilot has a jumpdrive.

Headquarters: If the pilot works for the Headquarters, the size of his own cargo space is automatically adjusted to be the same as the reserved cargo space in the Headquarters. This rule is applied for every product. The Dock Ware Manager can overrule this, reserving a specified cargo space for every product.

Hint: If you buy the Commodity Logistics Software at the software producer's offices at the Free Argon Trading Station in Herron's Nebula, the producer tries to provide qualified personnel. If you actually start the software at the trading station you might get lucky and receive qualified pilots from the very beginning.


Overview Commodity Logistics Software MK2

Overview

This software allows the pilot to plan a route. The pilot is instructed to follow a given route and the corresponding commodity transfer orders for each intermediate stop are inputted. This enables the pilot to fulfil special tasks within the company or even at different stations. The route entered will be followed repeatedly until the pilot receives new orders.

The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock. It is also available in the trading station located in Herron's Nebula.

Over time, the pilot will learn to use this software more efficiently, nobody starts out as an expert. Additionally, he may participate in special training courses by utilizing his trading computer extension. These training courses are offered in the pilot's homebase at specific time intervals.


Quickstart
1. Equip a TS class transporter with Navigation SoftwareMK1 and Commodity Logistics SoftwareMK2
2. Choose "Add/remove intermediate stops" in the Additional Ship Commands menu of the ship, select the method of attaching to the waypoint list (0 = add the new entry to the end of the existing list), choose the target station, the product, the price and the number of products to deal with (a number below 0 means selling/unloading)
3. Select "Start external commodity logistics" in the ship’s trading menu


Pilot qualifications

Apprentice
The apprentice is able to use up to 4 stops in total in the tour. The apprentice is carrying out his probationary period in your enterprise and doesn't get a salary during this time.
Auxiliary Courier
The auxiliary courier is able to use up to 6 stops in total in the tour. Additionally, he will be able to deliver commodities to equipment docks and trading stations. The auxiliary courier gets a wage of 20 credits per mizura flown, paid after completing each trip.
Courier
The courier is able to use up to 10 stops in total in the tour. Additionally, he will be able to supply large ships. He buys in the current sector fight drones and equips his ship with more speed and agility. The courier gets a wage of 25 credits per mizura flown, payable upon completion of each trip.
Freighter pilot 2nd class
The freighter pilot 2nd class is able to use up to 15 stops in total in the tour. He is also able to use jumpdrive technology to move around more quickly. The freighter pilot 2nd class is paid a wage of 30 credits per mizura flown, paid after each trip.
Freighter pilot 1st class
The freighter pilot 1st class is able to use up to 20 stops in total in the tour. Furthermore, he pays close attention to the commercial radio network and will not enter any sectors in which enemy ships have been reported. The freighter pilot 1st class is paid a wage of 35 credits per mizura flown, paid after each trip.
Freighter pilot
The freighter pilot is not restricted in the amount of stops in his tour. Furthermore, he will repair his ship on his own by visiting a shipyard if necessary. The freighter pilot is paid a wage of 40 credits per mizura flown, payable after each trip.
Trade Negotiator ... still sleeps ;- ) give me some time to find out what he does...


Equipment and Prerequisites:
· A small class ship (M5, M4, M3, TS, TP) or a ship of the corvette class (M6)
· Fight Command SoftwareMK1 (optional: changes the behaviour on contact with the enemy)
· Fight Command SoftwareMK2 (optional: changes, additional to Fight Command SoftwareMk1, are made to the pilot’s the behaviour on contact with the enemy)
· Navigation Command Software MK1
· Jumpdrive (optional: can be utilized after a special training course)
· Transporter Device (optional: useful if big ships like TL class transporters are chosen as a variable destination and the freighter is unable to dock)
· Commodity Logistics Software MK2


Usage (Route planning)

The main command is initialised in the Trade Menu. The command "Start external commodity logistics" becomes visible if Commodity Logistics Software MK2 and the Navigation Command SoftwareMK1 are installed in the ship.

The command "Start external commodity logistics" also includes the possibility of further configuration.

Main Menu



All configurations can be entered here.


Trader settings



In the Trader Settings menu, you are able to change settings - you can also you can view information about your pilot. Not only can you view his Status and Homebase, but also Time of duty, total time, payment rolls and his achievements.

Delete accounting information
With this option you can delete your pilot’s current accounting info log. There's no possibility of undoing this, so you will be requested to confirm this step.

Take Training
Normally, all pilots will participate in special training courses enabling them to use the software more efficiently. If you don't want to make use of this option, you can change it here.

Trader salary
..still to come...


Fire pilot
If you have no further use for a pilot, you can fire him. The ship must be docked at any station, without any tasks. There's no possibility of undoing this step, therefore you will be asked to confirm this command.

Reassign trader
If your pilot needs a bigger ship, you can reassign him to a new ship. Both ships, the new and the old one, must be docked at the same station. After choosing this option, you'll get a list of suitable docked candidates. Choosing a ship, which already has a working pilot will cause both pilots to swap ships. The changing pilots will take all their existing data with them.

Restore defaults
Sets all data to the default settings.


Waypoints


A lot of changes has to be done here, because there was a lot of changes in this menu.
Stay tuned......


Short overview :

Edit waypoint
Edit a waypoint.

Add waypoint
Add a waypoint.

Cut waypoint
Cut a waypoint.

Remove waypoint
Remove a waypoint.

Paste waypoint
Paste a waypoint.


Jump drive settings



The pilot can use jumpdrive technology once he is at least Freighter Pilot 2nd class. Here you can change the conditions under which the jumpdrive is to be used.

Use jumpdrive
In general, pilots don’t use the jumpdrive. You can change this here.

Jumpdrive energy
If you don't change this setting, the pilot will hold a jumpdrive energy-reserve of 10 percent of his cargo space. If his journeys are very short or very long, you can change this setting to suit his requirements.

Minimum jump range
To conserve jump-drive energy, you can set your pilot a minimum-jump-range.

Restore defaults
Sets all data to the default settings.


Automatic naming



Renaming a lot of pilots manually can be hard work. By choosing Auto-naming, the pilot will do this work for you - even providing you with some additional information.

Configure automatic naming



Here you choose the way, the pilot will rename his ship. You can also see a description of the naming conventions on offer.

Ship number
A ship number should appear in the ship's name. Enter the number here.

Factory number
A factory number should appear in the ship's name. Enter the number here. All the ships assigned to this station will use this number.

Restore defaults
Sets all data to the default settings.


Configure reports



The pilot will inform you about events occurring during his business dealings. Some of them you can switch off here.

Promotions
The pilot will inform you, when he has completed a training course successfully. You can switch this off here.

Enemy sightings
The pilot will inform you about enemy movements in the sectors. You can switch this off here.

Acoustic signals at messages
You can change them here.

Trade log
The pilot can write every transaction into your business log. You can switch this on here.

Analysis to logbook
The pilot copies all his data to your business log. He can also send a report of his current activity.

Restore defaults
Sets all the data to the default settings.


Data storage



You want more than one pilot to fulfil a task, you can save his working data here, in order to provide it to other pilots.

Load data
Here you can choose to assign stored data to a pilot.



Save data
Here you can save the actual pilot’s data. Also, it’s possible to give the data a specific name.

Delete data
You can clear specified data.

Delete all data
You can clear all data slots.


Special notes

Note: You can change the lists mid-flight, but the changes only become effective after the pilot has finished the current tour.

Jumpdrive: If a jump drive is installed, the pilot will supply himself with energy from the Homebase. He may buy energy from other sources, too, if he is not doing a chain-supply tour.

Travel Drive: If a travel drive is installed, the pilot will supply himself with energy from the homebase. He also buys energy from other sources.

Enemy contact: If the freighter has the Fight Command SoftwareMK1, then the pilot may make his ship safer. He buys fighter drones in the current sector and equips his ship with more speed and agility. If the experienced pilot has a jumpdrive or travel drive, he can venture into unsafe sectors. If the freighter has the Fight Command SoftwareMK2 and he can download the Missile Defense Mosquito system, he will also buy a number of mosquito-missiles.

Transporter Device: You can load TL-transporters with your freighters, even when they cannot dock. Therefore you need the Transporter Device, which allows the pilot to transfer cargo directly onto the TL-transporter. The TL must have stopped his engines, and be standing in space.
If the freighter is instructed to load a TL-transporter, and he doesn't have a transporter device, he will wait until the TL has docked at a station and then follow the TL into the station to transfer the cargo there.
Sectors located far away will be only visited if the pilot has a jumpdrive.

Hint: If you buy the Commodity Logistics Software at the software producer's offices at the Free Argon Trading Station in Herron's Nebula, the producer tries to provide qualified personnel. If you actually start the software at the trading station, you might get lucky and receive qualified pilots from the very beginning.

Technical Data Commodity Logistics Software Mk1 and Mk2

Language file
8001-L044.xml (ID 8000)
8001-L049.xml (ID 8000)

Command-Slots (Changing Command Slots (german))
COMMAND_TYPE_TRADE_17 (417)
COMMAND_TYPE_TRADE_18 (418)
COMMAND_TYPE_CUSTOM_17 (717)
COMMAND_TYPE_CUSTOM_18 (718)
COMMAND_TYPE_CUSTOM_19 (719)

Objekt-Task
Global (Restart)
Ship Tasks 0, 40 und 41

Oficial Shorts
"die WLS"
"the CLS"
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
sky669
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Post by sky669 »

hi bugmeister,

thanks, i'm working on it...

--- offtopic ---

looks like nobody knows the travel-drive....

this was part of a mod called the trimod - revolutions.

the story - very short : because of the fact, everytime you use the jumpdrive, small ...artefacts will stay back destroying the subspace, because the jumpdrive makes 'holes' to travel through.

so, because of the massive usage of jumpdrives, it was not longer possible to use it. a teladi invented a 'new' jumpdrive - problem was, it's class ST.

so all the small ships had a problem, and so the travel drive was also invented, allowing small vessels to TRAVEL with a speed around 5 times faster as they could do it in a normal way. but only, if you are travelling - in combat the traveldrive is not working, only when you want to get from HERE to THERE.

a really nice mod, you have to rethink all your strategies...

--- offtopic end ---
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Post by jlehtone »

In 'Description Commodity Logistics Software MK1 / Task' you have 10% for both defaults of "Minimum storage space filled", while the screenshot mentions 5%. I bet you copied the "Task" text from some earlier english X3R CLS thread (and not from the latest X3R BP Readme), since the latest (signed) X3R CLS1 has those defaults at 5%, (and the Readme wording is different).
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Terre
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Post by Terre »

Hi, BugMeister :D

The BugMeister version contains the following.

Line 296 Defense > Defence
Line 311 inputted > entered
Line 508 Defense > Defence
sky669
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Post by sky669 »

;-)

i'm just working on the changes, bugmeister proposed.
and they are good.

only thing - i was already looking up for this - i see no difference between 'denfence' and 'defense'. is there any? (american vs. british english maybe)

@bugmeister...
what does 'NB - not compatible....' means? especially this NB

thanks for your help again....
wolf
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Post by jlehtone »

Wiki wrote:NB (as N.B.) an abbreviation for nota bene, a Latin expression meaning "note well"
Difference of 'defence' and 'defense' is indeed american vs. british. IMO, we should choose one style and stick to it.
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Lucike
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Post by Lucike »

jlehtone wrote:In 'Description Commodity Logistics Software MK1 / Task' you have 10% for both defaults of "Minimum storage space filled", while the screenshot mentions 5%. I bet you copied the "Task" text from some earlier english X3R CLS thread (and not from the latest X3R BP Readme), since the latest (signed) X3R CLS1 has those defaults at 5%, (and the Readme wording is different).
hehe ... jlehtone with the eagle eyes. ;)

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sky669
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Post by sky669 »

jlehtone got me... he's right. but it's changed already (atleast on my laptop)

version 1.2 released.

now i'M going to sleep ;- ))

greets, wolf
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Post by Fistantantilis »

De-installation = Uninstallation (Regardless of what spell checkers might say)

And obviously at the end:
Objekt-Task
Global (Restart)
Ship Tasks 0, 40 und 41

Oficial Shorts
"die WLS"
"the CLS"
You could write that in English too (Object, Official). Also 'official shorts', to me, implies endorsed items of clothing. You could try:

"Acronyms
CLS = Commodity Logistics Software"

This is all minor stuff though.
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Post by wyvern11 »

De-installation = Uninstallation (Regardless of what spell checkers might say)
This one puzzles me - could you give some more clues about that?

You see, I brought up "deinstallation" in the first place - and I'm sure I looked it up

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wide world to be" or in german "wie sich klein fritzchen die große welt vorstellt"

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corhen
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Post by corhen »

this mod sounds really neat, BUT

could you write a summary? i tried reading the article, but it is really complex

so will the traders auto trade in the commodity once they have been assigned a trade route, or do you have to set that up

whats the difference between this and sector trader??
thanks

Corhen
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BugMeister
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Post by BugMeister »

alterations in yellow

under:
Trader Settings (...)

Fire trader
If you have no further use for this pilot you can dismiss him. His ship must be docked at any station, without any tasks.
(NB. It is not possible to undo this action, you are therefore requested to confirm this entry.)


..sounds better, and
- the NB. statement is put in brackets to make it more prominent
- it should be worded the same for each instance that it appears under the various headings..
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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Post by Terre »

BugMeister wrote:alterations in yellow

under:
Trader Settings (...)

Fire trader
If you have no further use for this pilot you can dismiss him. His ship must be docked at any station, without any tasks.
(NB. It is not possible to undo this action, you are therefore requested to confirm this entry.)
As not having a task set is the most important aspect, wouldn't that be better off at the start of the statement. Something along the lines of: 'He must not have a task set, but can be docked at any station.', what do you think?
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Post by BugMeister »

- how about

Fire Trader
If you have no further use for the pilot, you can dismiss him.
This can only be done if his ship is docked at a station, and is without any active tasks.
(NB. It is not possible to undo this action - you are therefore requested to confirm this entry.)


- I assume that he MUST be task-free, otherwise he cannot be dismissed..??
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
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Post by sky669 »

version 1.4 released.

added TM and M8 vessels.
added waypoints (looks quite complicated. do it one time, then it's clear...)
some minor changes, you were proposing me here...
some alignments with the german instruction...

yes, he must be taskfree, otherwise he cannot be dismissed...

wolf

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