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>>>>>>>>>>>>>>>>>>>>>>German Thread<<<<<<<<<<<<<<<<<<<
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The 4 Commands from EGO Soft are the basis for every Ship.
This from Me written 4 Commands for cannon pulpit (Turrets),
is a help now to that you to be able to coordinate the weapon fire can better,
into larger battle fight, where are swarming hostile GKS and Fighters in disorder move.
You can with this commands install a graduated depth defense,
in which one installs large weapons in some pulpits and them the instruction gives only on large ships to fire and
in which other installs small weapons in some pulpits and them the instruction gives only on small ships to fire.
You can give also the instruction to pulpits: Attack only on bridge targets, thus this pulpit is firing only to targets that is marked by player ship.
There is also an instruction that the pulpit instructs on quasi each Target to fire, that is marked from the player ship, whether it now friend or enemy is, is with this all the same.
Languages:
German + English + Russia
if you have questions

my English is not so good: that did write your question to me as simply as possible, please.
Description:
Content: 4 new Commands for cannon pulpits, Is meant most for Big Ships, but it is funktion at all Ships with a cannon pulpit.
1. Attack only BridgeTargets
>This command instructs this cannon pulpit to, only fire to targets, that is marked from the bridge of the player ship and it is hostile to them, all other possible targets are ignored.
[Target] == (is marked from the bridge of the player ship) + (it is hostile to you) + (while its marked) + (its in firing range of cannon pulpit)
===
2. Attack Big Ships, M0,M1,M2,M6,M7,TL
>This command instructs this cannon pulpit to, only fire to targets, that are class of the GKS and are hostile, all other possible targets are ignored.
[Target] == (ShipClass-BigShip = M0, M1, M2, M6, M7, TL, Stationen) + (it is hostile to you) + (its in firing range of cannon pulpit)
[Sequence of Target Selection]:
1. [Target] == Attacker (if Attacker a BigShip) + (its in firing range of cannon pulpit)
2. [Target] == Big Ships (if Big Ship a Enemy) + (its in firing range of cannon pulpit)
3. [Target] == Station (if Station a Enemy) + (its in firing range of cannon pulpit)
===
3. Attack Small Ships, Fighter,TS,TP,Missilles
>This command instructs this cannon pulpit to, only fire to targets, that are class of smaller as the M6 and are hostile, all other possible targets are ignored.
[Target] == (not BigShipClass = M5, M4, M3, TP, TS, Raketen) + (it is hostile to you) + (its in firing range of cannon pulpit)
[Sequence of Target Selection]:
1. [Target] == Missille (if Missille a Enemy) + (its in firing range of cannon pulpit)
2. [Target] == Attacker (if Attacker a Small Ship) + (its in firing range of cannon pulpit)
3. [Target] == Small Ships (if Small Ship a Enemy) + (its in firing range of cannon pulpit)
4. [Target] == Attacker (which size is all the same) + (its in firing range of cannon pulpit)
5. [Target] == Ship (which size is all the same) + (its a Enemy) + (its in firing range of cannon pulpit)
6. [Target] == Station (its a Enemy) + (its in firing range of cannon pulpit)
[if Target]
1. Check == Missille While (if Missille a Enemy) + (its in firing range of cannon pulpit) than fire again to the old Target
2. Check == all 5 hits:
-->2.1 if Target == BigShip: Check if it exist a enemy Ship smaller as M6 in firingrange; if Exist than change this to the new maintarget of this Turret
-->2.2 if Target == Station: Check if it exist a enemy Ship (which size is all the same) in firingrange; if Exist than search a new target by the [Sequence of Target Selection]
===
4. Kill BridgeTarget without Frind-EnemyDetection
>This command instructs this cannon pulpit to, only fire to targets, that is marked from the bridge of the player ships, all other possible targets are ignored.
>WARNING: This command ignored if the target is friend or enemy.
[Target] == (is marked from the bridge of the player ship) + (no Frind-Enemy Detection) + (it is hostile to you) + (while its marked) + (its in firing range of cannon pulpit)
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First.Installation:
Read.Me.txt == read
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History
V.1.00
First Release Version
-->[Bug] have the same Command Slots how Xia Corp
V.2.00
-->[BugFixed] Change all Command Slots + 2 IDs
916 to 918
917 to 919
918 to 920
919 to 921
Version 3.00
-->Russian Text
-->new TimeWait setting
-->better Target exist checking
Version 4.00
-->faster search/find of Targets
-->Changes in the Command: Attack Small Ships, Fighter,TS,TP,Missilles
---->the Command can now attack BigShips and Stationen too: if not and while not is a better Target in range (how a Ship or a Small Ship)
Version 4.10
--> T-File add entries of SuperVegeta HardCode ShipTradeCommands
Version 4.20
--> T-File add entries of SuperVegeta HardCode ShipTradeCommands
--> T-File add entries of SuperVegeta Rocket Cruiser
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Starting conditions:
1. Enabling the script editor:
>you have to be in a ship outside a station
>you have to change ur player name (not the ships name) to "Thereshallbewings"
>save your game
>quite the game
>load saved game
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How Start Commands:
0. Ship must be have Battle Software MK2
1. Ship must have cannon pulpits
2. go into the command menu of the Ship
3. go into the command menu for cannon pulpits of the Ship
4. commando select --> cursor up-down and Enter /or/ Mouse and Enter /or/ put command number --> reddy
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[Compatibility]
Game: X3~[v.1.1]-[v.1.2]-[v.1.3]-[v.1.4]-[v.2.02]-[BonusPack]
ScriptVersion: v.1.00 not with V.2.00 or V.3.00
ScriptVersion: v.2.00 with Version 3.00
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Technisches:
>only for Ships owned by player
>Turretcommando (9)18
>Turretcommando (9)19
>Turretcommando (9)20
>Turretcommando (9)21
Text.File.xml: ##8917
German + English + Russia
Page.ID in T.File: 8917
Scripts:
>init.ship.turret.cmd.sv
>turret.attackALLBrigeTarget.sv
>turret.attackBigShips.sv
>turret.attackBrigeTarget.sv
>turret.attackSmall.Ships.sv
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Version:
v.4.20
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Download:
Battle Ship Turret CMDs Scripts
Textfile.8917 Version.1.20 for: (Supported the highest Versions of this Products)
Rocket Cruiser + Battleship Turret CMDs + Manual Ship Trade CMDs
Download on the:

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in connection with that SuperVegeta.Turret.Commands
are recommended:
German Thread
Switch Turret Leaser by Orka
and
German Thread
Weapon Control by Lucike
or
German Thread
MEFOS Weapon System (AEGIS II) by Lucike but This is a Test Version and only in German at this time

Wiht this products by Orka and Lucike, You can now 7 different Weaponconfigurations and 4 different Commandconfigurations for a Ship and his cannon pulpits save and my SuperVegeta.Turret.Commands completet This.
< Keywords: Scripter SuperVegeta, Script, Turret >