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[SCRIPT] Salvage Insurance Contract V1.01 : Updated 26/11/2006
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Cycrow
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Joined: 15 Nov 2004
Posts: 20511 on topic
Location: London
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PostPosted: Wed, 20. Sep 06, 10:44    Post subject: [SCRIPT] Salvage Insurance Contract V1.01 : Updated 26/11/2006 Reply with quote Print

This is the non cheat version of Unlimited Salvage Insurance.
it will keep your salvage insurance topped up for unlimited saving, but it will charge you for how ever many it added.

Arrow Download Package: Main Webpage

It adds an AL plugin to be turned on or off, if you dont want to be charged, then you can turn it off in the AL Settings menu.

You will only be charge if you have the money, if you cant afford them, then no insurance will be added

The plugin will be disabled at the start


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Last edited by Cycrow on Thu, 5. Nov 09, 22:57; edited 3 times in total
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Saint-Ashley





Joined: 03 Dec 2005
Posts: 1260 on topic
Location: Maryland USA
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PostPosted: Wed, 20. Sep 06, 17:39    Post subject: Reply with quote Print

Yay! Very Happy

Finally the non cheat version. Thanks. Wink

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Blueman





Joined: 24 Apr 2004
Posts: 707 on topic
Location: Terran Homeworld(Netherlands)
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PostPosted: Thu, 21. Sep 06, 07:38    Post subject: Reply with quote Print

great Cycrow Smile

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George Wills





Joined: 06 Nov 2002
Posts: 546 on topic

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PostPosted: Thu, 19. Oct 06, 08:24    Post subject: Reply with quote Print

Great script as usually. BUT ...
Everytime is some but ...
When I start new game, your script "steal" my credits before I have chance to buy anything other or set that AL script OFF.
What about set it default OFF on start of new game? Then everything will be OK Wink
After acquire some more credits, player may set it ON to have unlimited SAVEs


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Cycrow
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PostPosted: Sun, 26. Nov 06, 07:35    Post subject: Reply with quote Print

Small update, it will start disabled from the start.
also fixed a small problem with it when its disabled


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aefthe2nd





Joined: 20 Aug 2006

Location: Florida

PostPosted: Mon, 30. Apr 07, 00:46    Post subject: Reply with quote Print

I thought of a challenging add in, for salvage insurance for ships and traders. I like balance, and I thought insuring your ships, based on the pilot, (keeping the experiance,) reaching the nearest Shipyard.

These can add in little missions as well, you could jump in, pick up your pilot, and take him there, instead of having him go for the nearest station, and paying for a ride. (Yea, charge the pilot based on the danger in getting there as well.)

I hate loosing my traders, and because I have added all the 'make the universe deadly' mods, I barely stay afloat financially. Don't get me wrong, it is more fun that way, but cash for lost ships is killin' me.

Still have not gotten my Headquarters, so it is tough. Getting my ships back, with some added work would rock. Also, this is a small request, but could easily be added, let me pick pilot names!!!

I don't have the time to learn the scripting, but I actually played Elite on a Commadore 64 in 1987! I love this game! I only get a few hours a week, but this would help me save cash on trying to protect my ships.

Thank you

Alex

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aefthe2nd





Joined: 20 Aug 2006

Location: Florida

PostPosted: Mon, 30. Apr 07, 00:54    Post subject: Reply with quote Print

One more thing, if a pilot is captured, could they show as property on a pirate ship, giving you the chance to rescue them? Add into the ECS for Yaki and Pirates, either pay a ransom or make the demand when thy are at 10% shields and 25% hull via ECS?

Say 1,000 cr per level of trader? it iadds a demension better than the pirate just getting another slave to sell...

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Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Sat, 15. Mar 08, 22:16    Post subject: Reply with quote Print

hi, for a balancing and roleplaying reason i would suggest to give the insurance trader a small fee for each insurance sold and a small time based fee as he is allways following us to give us a insurance when we need one Smile

And for roleplaying reasons only it would be fancy to unlock the insurance contract (once) via BBS or perhaps there are a small amount of ships selling these kind of contracts. The AL to start/stop the option in general would be still needed for controll.

thanks for all your scripts keep up the good work


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bendonahue





Joined: 14 Jun 2008



PostPosted: Sat, 14. Jun 08, 14:11    Post subject: Reply with quote Print

Does anybody know where I can download this script as the link at the top isnt working anymore.

Cheers Smile

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ezra-r





Joined: 14 Oct 2005
Posts: 3062 on topic

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PostPosted: Sat, 14. Jun 08, 18:29    Post subject: Reply with quote Print

thanks for another one Cycrow Smile


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Deathwalker1701





Joined: 15 Oct 2006
Posts: 77 on topic

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PostPosted: Sat, 5. Jul 08, 17:18    Post subject: Reply with quote Print

Here you are if you still need a linkhttp://www.xpluginmanager.co.uk/scripts/html/insurancecontract/

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lardons





Joined: 08 Feb 2009
Posts: 7 on topic

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PostPosted: Sun, 8. Feb 09, 03:18    Post subject: Reply with quote Print

dead as a dodo

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Joria





Joined: 09 Sep 2006

Location: San Antonio Texas

PostPosted: Mon, 20. Jul 09, 20:28    Post subject: Reply with quote Print

darn i loved that script....bummer..this game is pretty old now tho..lol

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rafezetter





Joined: 25 Jul 2007
Posts: 130 on topic
Location: UK
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PostPosted: Thu, 1. Mar 12, 03:35    Post subject: Reply with quote Print

link posted by deathwalker still works fine even now Smile

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