EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006
Post new topic Reply to topic Goto page 1, 2, 3, 4  Next
View previous topic :: View next topic
Author Message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20512 on topic
Location: London
Thank you for registering your game
modified
PostPosted: Wed, 9. Aug 06, 07:27    Post subject: [SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006 Reply with quote Print

===========================================
Name: X3 Ship Jamming Device
Version: V1.00
Author: Cycrow
Updated: 09/08/2006
===========================================

Idea Requires Script Manager to install.
Idea Also Requires EMP

Arrow Download Script Package: Main - Mirror 1

===========================================

This script adds a new upgrade available to buy from split equipment docks, The Ship Jammer

This device will allow you to jam siginals from a certain ship, allowing you to kill it without the lost of race notority.
You need the device installed on your ship to use it.
To use the device, target the ship you want to jam, then goto the ships aditional command slots and select Ship Jammer.

while activated, it will jam the ship. The jammer requires a steady stream of energy cells to function, when they run out the jam will end.
The jamming device wont work if the ship is in close promixty to other ships or stations of the same race.
The Jamming device also has a range of 5km.


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui


Last edited by Cycrow on Thu, 12. Jun 08, 01:20; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Everyones Antihero





Joined: 28 Oct 2005
Posts: 455 on topic
Location: Triple Max Slam Escapee...
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 08:12    Post subject: Reply with quote Print

And he keeps on churning them out. A bloody script factory!

Nice work.

Great in conjunction with the bounty Hunters script, i can kill bounties without loss of ranking. cool work!

Q: when you mean 'close proximity' to other ships/ stations, whats the range set as?


_________________
My Artwork show reel:
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk
Back to top
View user's profile Send private message
Kurt Shur'Tugal





Joined: 25 Feb 2006
Posts: 481 on topic
Location: California
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 09:23    Post subject: Reply with quote Print

so this requires EMP to run Crying or Very sad Crying or Very sad darn i never can get that to work

Back to top
View user's profile Send private message
voxol





Joined: 30 Oct 2005
Posts: 429 on topic

Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 11:59    Post subject: Reply with quote Print

Hmm, sounds very similar to one of my scripts, but a much much better idea to run it on the enemy ship rather than on the player's ship... wish I'd have thought of that.

If you dont mind me asking, did you actually mess around with notoriety, or did you just change the race of the enemy ship to 'Enemy Race' or something?

Back to top
View user's profile Send private message Send e-mail
fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 13:46    Post subject: Reply with quote Print

If he changed it to enemy race, you'd get a rank increase killing it. I'd assume it's neutral or friendly, as neither is affiliated with any of the 5 main races, thus, no notoriety implications.

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20512 on topic
Location: London
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 16:34    Post subject: Reply with quote Print

i actaully changed it to "unknown" race, i tryed it with neutral race, but unknown seemed to work better.

The range for other ships and stations is 5km, but its only there own race, so if you try an argon ship thats right next to an argon station it wont work


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 16:37    Post subject: Reply with quote Print

I forgot about the unknown race. Very Happy

Back to top
View user's profile Send private message
leloa





Joined: 19 Jul 2006
Posts: 503 on topic
Location: here
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 18:54    Post subject: Reply with quote Print

vrey good script i like it

Back to top
View user's profile Send private message
jackleonfraust



MEDALMEDAL

Joined: 27 Dec 2005
Posts: 659 on topic
Location: if you find me,... let me know
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 20:18    Post subject: Reply with quote Print

hehe, good idea.
are you shure you haven't joined up with the anarkis federation?

Back to top
View user's profile Send private message Send e-mail
Joshua_Dahl





Joined: 10 Mar 2006
Posts: 445 on topic

Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 20:32    Post subject: Reply with quote Print

I just saw a suggestion thread for this and POOF here it is. Nice work.

btw: I just realized where your name is from. Earth Worm Jim!! I used to love that cartoon when I was little...

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20512 on topic
Location: London
Thank you for registering your game
PostPosted: Wed, 9. Aug 06, 20:34    Post subject: Reply with quote Print

yeah thats right, hes one of earthworm jims arch enemies, a crow in a yellow space suit Wink


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
russbo





Joined: 12 Nov 2005
Posts: 847 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Sat, 12. Aug 06, 18:41    Post subject: Reply with quote Print

Cycrow, any chance this could be altered to use against other stations, as opposed to ships? I'd like to take the mafia approach to economics in my game.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Saint-Ashley





Joined: 03 Dec 2005
Posts: 1260 on topic
Location: Maryland USA
Thank you for registering your game
PostPosted: Sat, 12. Aug 06, 18:49    Post subject: Reply with quote Print

russbo wrote:
I'd like to take the mafia approach to economics in my game.


Try sending out mercenaries to destroy your opponents fabs. Wink

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20512 on topic
Location: London
Thank you for registering your game
PostPosted: Sat, 12. Aug 06, 19:04    Post subject: Reply with quote Print

yeah as saint ashley pointed out, this can already be done by hiring mercenies from the mercianes guild to do it for you


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
russbo





Joined: 12 Nov 2005
Posts: 847 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Sat, 12. Aug 06, 19:33    Post subject: Reply with quote Print

Yes, but it can be very expensive, and it kind of takes away from the fun of shooting up other stations. I guess I was thinking more of a cloaking device than one that just jams another ships communications.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3, 4  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Mon, 23. Jul 18, 08:14

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.07922 seconds, sql queries = 29