[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

[SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006

Post by Cycrow » Wed, 9. Aug 06, 07:27

===========================================
Name: X3 Ship Jamming Device
Version: V1.00
Author: Cycrow
Updated: 09/08/2006
===========================================

:idea: Requires Script Manager to install.
:idea: Also Requires EMP

:arrow: Download Script Package: Main - Mirror 1

===========================================

This script adds a new upgrade available to buy from split equipment docks, The Ship Jammer

This device will allow you to jam siginals from a certain ship, allowing you to kill it without the lost of race notority.
You need the device installed on your ship to use it.
To use the device, target the ship you want to jam, then goto the ships aditional command slots and select Ship Jammer.

while activated, it will jam the ship. The jammer requires a steady stream of energy cells to function, when they run out the jam will end.
The jamming device wont work if the ship is in close promixty to other ships or stations of the same race.
The Jamming device also has a range of 5km.
Last edited by Cycrow on Thu, 12. Jun 08, 01:20, edited 1 time in total.

Everyones Antihero
Posts: 455
Joined: Fri, 28. Oct 05, 14:44

Post by Everyones Antihero » Wed, 9. Aug 06, 08:12

And he keeps on churning them out. A bloody script factory!

Nice work.

Great in conjunction with the bounty Hunters script, i can kill bounties without loss of ranking. cool work!

Q: when you mean 'close proximity' to other ships/ stations, whats the range set as?
My Artwork show reel:
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk

Kurt Shur'Tugal
Posts: 481
Joined: Sat, 25. Feb 06, 06:23

Post by Kurt Shur'Tugal » Wed, 9. Aug 06, 09:23

so this requires EMP to run :cry: :cry: darn i never can get that to work

voxol
Posts: 429
Joined: Sun, 30. Oct 05, 15:42

Post by voxol » Wed, 9. Aug 06, 11:59

Hmm, sounds very similar to one of my scripts, but a much much better idea to run it on the enemy ship rather than on the player's ship... wish I'd have thought of that.

If you dont mind me asking, did you actually mess around with notoriety, or did you just change the race of the enemy ship to 'Enemy Race' or something?

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26

Post by fud » Wed, 9. Aug 06, 13:46

If he changed it to enemy race, you'd get a rank increase killing it. I'd assume it's neutral or friendly, as neither is affiliated with any of the 5 main races, thus, no notoriety implications.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Wed, 9. Aug 06, 16:34

i actaully changed it to "unknown" race, i tryed it with neutral race, but unknown seemed to work better.

The range for other ships and stations is 5km, but its only there own race, so if you try an argon ship thats right next to an argon station it wont work

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26

Post by fud » Wed, 9. Aug 06, 16:37

I forgot about the unknown race. :D

leloa
Posts: 503
Joined: Wed, 19. Jul 06, 19:11

Post by leloa » Wed, 9. Aug 06, 18:54

vrey good script i like it

User avatar
jackleonfraust
Posts: 658
Joined: Tue, 27. Dec 05, 01:42

Post by jackleonfraust » Wed, 9. Aug 06, 20:18

hehe, good idea.
are you shure you haven't joined up with the anarkis federation?

Joshua_Dahl
Posts: 445
Joined: Fri, 10. Mar 06, 04:00

Post by Joshua_Dahl » Wed, 9. Aug 06, 20:32

I just saw a suggestion thread for this and POOF here it is. Nice work.

btw: I just realized where your name is from. Earth Worm Jim!! I used to love that cartoon when I was little...

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Wed, 9. Aug 06, 20:34

yeah thats right, hes one of earthworm jims arch enemies, a crow in a yellow space suit ;)

russbo
Posts: 847
Joined: Sat, 12. Nov 05, 22:53

Post by russbo » Sat, 12. Aug 06, 18:41

Cycrow, any chance this could be altered to use against other stations, as opposed to ships? I'd like to take the mafia approach to economics in my game.

Saint-Ashley
Posts: 1260
Joined: Sat, 3. Dec 05, 04:40

Post by Saint-Ashley » Sat, 12. Aug 06, 18:49

russbo wrote:I'd like to take the mafia approach to economics in my game.
Try sending out mercenaries to destroy your opponents fabs. :wink:

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Sat, 12. Aug 06, 19:04

yeah as saint ashley pointed out, this can already be done by hiring mercenies from the mercianes guild to do it for you

russbo
Posts: 847
Joined: Sat, 12. Nov 05, 22:53

Post by russbo » Sat, 12. Aug 06, 19:33

Yes, but it can be very expensive, and it kind of takes away from the fun of shooting up other stations. I guess I was thinking more of a cloaking device than one that just jams another ships communications.

Post Reply

Return to “X³: Reunion - Scripts and Modding”