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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19852 on topic Location: London

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Posted: Wed, 9. Aug 06, 07:27 Post subject: [SCRIPT] Ship Jamming Device V1.00 : Updated 09/08/2006 |
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===========================================
Name: X3 Ship Jamming Device
Version: V1.00
Author: Cycrow
Updated: 09/08/2006
===========================================
Requires Script Manager to install.
Also Requires EMP
Download Script Package: Main - Mirror 1
===========================================
This script adds a new upgrade available to buy from split equipment docks, The Ship Jammer
This device will allow you to jam siginals from a certain ship, allowing you to kill it without the lost of race notority.
You need the device installed on your ship to use it.
To use the device, target the ship you want to jam, then goto the ships aditional command slots and select Ship Jammer.
while activated, it will jam the ship. The jammer requires a steady stream of energy cells to function, when they run out the jam will end.
The jamming device wont work if the ship is in close promixty to other ships or stations of the same race.
The Jamming device also has a range of 5km.
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Last edited by Cycrow on Thu, 12. Jun 08, 01:20; edited 1 time in total |
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Everyones Antihero
Joined: 28 Oct 2005 Posts: 455 on topic Location: Triple Max Slam Escapee...

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Posted: Wed, 9. Aug 06, 08:12 Post subject: |
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And he keeps on churning them out. A bloody script factory!
Nice work.
Great in conjunction with the bounty Hunters script, i can kill bounties without loss of ranking. cool work!
Q: when you mean 'close proximity' to other ships/ stations, whats the range set as?
_________________ My Artwork show reel:
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk |
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Kurt Shur'Tugal

Joined: 25 Feb 2006 Posts: 481 on topic Location: California

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Posted: Wed, 9. Aug 06, 09:23 Post subject: |
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so this requires EMP to run darn i never can get that to work
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voxol
Joined: 30 Oct 2005 Posts: 429 on topic

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Posted: Wed, 9. Aug 06, 11:59 Post subject: |
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Hmm, sounds very similar to one of my scripts, but a much much better idea to run it on the enemy ship rather than on the player's ship... wish I'd have thought of that.
If you dont mind me asking, did you actually mess around with notoriety, or did you just change the race of the enemy ship to 'Enemy Race' or something?
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Wed, 9. Aug 06, 13:46 Post subject: |
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If he changed it to enemy race, you'd get a rank increase killing it. I'd assume it's neutral or friendly, as neither is affiliated with any of the 5 main races, thus, no notoriety implications.
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19852 on topic Location: London

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Posted: Wed, 9. Aug 06, 16:34 Post subject: |
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i actaully changed it to "unknown" race, i tryed it with neutral race, but unknown seemed to work better.
The range for other ships and stations is 5km, but its only there own race, so if you try an argon ship thats right next to an argon station it wont work
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Wed, 9. Aug 06, 16:37 Post subject: |
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I forgot about the unknown race. 
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leloa
Joined: 19 Jul 2006 Posts: 503 on topic Location: here

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Posted: Wed, 9. Aug 06, 18:54 Post subject: |
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vrey good script i like it
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jackleonfraust


Joined: 27 Dec 2005 Posts: 659 on topic Location: if you find me,... let me know

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Posted: Wed, 9. Aug 06, 20:18 Post subject: |
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hehe, good idea.
are you shure you haven't joined up with the anarkis federation?
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Joshua_Dahl
Joined: 10 Mar 2006 Posts: 445 on topic

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Posted: Wed, 9. Aug 06, 20:32 Post subject: |
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I just saw a suggestion thread for this and POOF here it is. Nice work.
btw: I just realized where your name is from. Earth Worm Jim!! I used to love that cartoon when I was little...
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19852 on topic Location: London

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russbo
Joined: 12 Nov 2005 Posts: 824 on topic Location: Las Vegas

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Posted: Sat, 12. Aug 06, 18:41 Post subject: |
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Cycrow, any chance this could be altered to use against other stations, as opposed to ships? I'd like to take the mafia approach to economics in my game.
_________________ www.russbo.com |
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Saint-Ashley

Joined: 03 Dec 2005 Posts: 1255 on topic Location: Maryland USA

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Posted: Sat, 12. Aug 06, 18:49 Post subject: |
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| russbo wrote: |
| I'd like to take the mafia approach to economics in my game. |
Try sending out mercenaries to destroy your opponents fabs. 
_________________ Ashley
After Domination Fourms |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19852 on topic Location: London

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russbo
Joined: 12 Nov 2005 Posts: 824 on topic Location: Las Vegas

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Posted: Sat, 12. Aug 06, 19:33 Post subject: |
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Yes, but it can be very expensive, and it kind of takes away from the fun of shooting up other stations. I guess I was thinking more of a cloaking device than one that just jams another ships communications.
_________________ www.russbo.com |
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