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X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE*
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Rate this program
5. Excelant
71%
 71%  [ 1963 ]
4. Good
16%
 16%  [ 453 ]
3. OK
5%
 5%  [ 161 ]
2. Bad
0%
 0%  [ 23 ]
1. Terrible
2%
 2%  [ 81 ]
- Not really my thing
3%
 3%  [ 83 ]
Total Votes : 2764

Author Message
Cycrow
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Joined: 15 Nov 2004
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modified
PostPosted: Sun, 15. Jan 06, 00:08    Post subject: X Plugin Manager V2.12 : Updated 23/01/2010 *LINUX VERSION AVAILABLE* Reply with quote Print

New Plugin Manager Lite is available
This should work for all games, X2, X3 Reunion and TC and will replace the old plugin manager completly

Thread Here



=======================================
Program: X - Plugin Manager - Scripts/Mods/Wares/Ships
Version: 2.12
Author: Cycrow
=======================================

Idea NOTE: This is a community developed program - it is not endorsed by Egosoft. Idea

Arrow Download Installer: Download : Mirror Download 1 : Mirror Download 2
Arrow Main Site: www.xpluginmanager.co.uk : Mirror Site 1 : Mirror Site 2 : Mirror Site 3

Arrow Linux SPK Utils: Mirror Download 1 (Command line tool for using SPK files)

This program allows users to easily install and uninstall scripts.
The scripts need to be in a script package file which is created using the including script packager.

The install also has the ability to add new wares for scripts to use, as well as installing custom ships into the game

For more information, visit the main website, which also includes help and guides to using the program.

The site also includes scripts and ships that you can download

=======================================

NOTES:
* This program will only remove scripts files, but some scripts require more to be properly uninstalled, like removing wares
and ships that might be created from the script. You should look in the readme of the script to find any special instructions
for uninstalling.
* Thanks to doubleshadow for his cat and pck unpacking code

=======================================


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Last edited by Cycrow on Sat, 23. Jan 10, 23:22; edited 75 times in total
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nuclear_eclipse



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PostPosted: Sun, 15. Jan 06, 00:16    Post subject: Reply with quote Print

Congrats =] I will definately look forward to this. It could make things SOO much better for those who don't know much about scripts in the first place.


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PabloRSA





Joined: 31 Dec 2005
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PostPosted: Sun, 15. Jan 06, 00:33    Post subject: Reply with quote Print

Way to go Cycrow that seems cool.

Would make life easyer for all these script noob's

Maybe a feature u could add is a universal readme file for the scripters so basicly they input details like version, description and version history.
And once they compile the script package, it creates a readme file.

Also to the readme file, "if possible" to read the t file and add in details like command slots used, t file numbers etc...

Keep up the work Smile

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Cycrow
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modified
PostPosted: Sun, 15. Jan 06, 02:56    Post subject: Reply with quote Print

its actaully pretty close to completion, and i might have the first release tommorow Wink

i jsut have a few more things to tidy up and it will be done


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Last edited by Cycrow on Sun, 15. Jan 06, 02:59; edited 1 time in total
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AalaarDB





Joined: 29 Jan 2004
Posts: 2279 on topic

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PostPosted: Sun, 15. Jan 06, 02:57    Post subject: Reply with quote Print

Thank you.

Edit:
I've seen readmes placed in the scripts folder, main X3 folder, wherever. Would it be ok to make a readme folder, put that in the X3 main directory, and have your exe place all the readmes there? I was going to suggest having scripters do this manually, but this would make things easier and sort of force the issue. There is at least 1 scripter who already does this, and I compliment him for it.


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Naffarin





Joined: 03 Dec 2005
Posts: 465 on topic

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PostPosted: Sun, 15. Jan 06, 11:35    Post subject: Reply with quote Print

Great idea, i am looking forward to using it.

As for the readmes, i think it would be a good idea to propose a standard directory structure which should be used by a community scripts. It is not only readmes, but deinstallation scripts and maybe other uses that need to be placed somewhere.

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Cycrow
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PostPosted: Sun, 15. Jan 06, 13:52    Post subject: Reply with quote Print

yes i think it will be best to put them in a seperate directory

my scripts actaully already do that, and use a Readme directory to put all the readmes in


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Cycrow
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PostPosted: Sun, 15. Jan 06, 14:56    Post subject: Release Reply with quote Print

First version has been released

any sugguestions/bugs/improvements are welcome Smile


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A dJ



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PostPosted: Sun, 15. Jan 06, 15:07    Post subject: Reply with quote Print

Suggestion for Packager: ability to set default directories for Add Files


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Cycrow
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PostPosted: Sun, 15. Jan 06, 15:09    Post subject: Reply with quote Print

yes, i think ill add that, it uses the directory you set in the install as the default atm


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nuclear_eclipse



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PostPosted: Sun, 15. Jan 06, 15:10    Post subject: Reply with quote Print

Cycrow wrote:
yes, i think ill add that, it uses the directory you set in the install as the default atm


I think you have something amiss then, because it did not detect my default directory. Perhaps you have it set to use Enlight's registry keys and not DeepSilver's?


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Naffarin





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PostPosted: Sun, 15. Jan 06, 15:12    Post subject: Reply with quote Print

Works fine, but i'd like to see two things added. First one as mentioned above the ability to add readme or uninstallation files to a new subdirectory. Since i am using setup type scripts for the uninstallation i cannot pack them with the standard script

Second compression for the package file would be great...my current station trader package uses about 1 M disk space as a package and only 87KB if compressed with zip

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Cycrow
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PostPosted: Sun, 15. Jan 06, 15:14    Post subject: Reply with quote Print

nuclear_eclipse wrote:
Cycrow wrote:
yes, i think ill add that, it uses the directory you set in the install as the default atm


I think you have something amiss then, because it did not detect my default directory. Perhaps you have it set to use Enlight's registry keys and not DeepSilver's?


it uses the one you set using the XScript installer, when you first load it, it will ask you the directory to use


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Cycrow
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PostPosted: Sun, 15. Jan 06, 15:16    Post subject: Reply with quote Print

Naffarin wrote:
Works fine, but i'd like to see two things added. First one as mentioned above the ability to add readme or uninstallation files to a new subdirectory. Since i am using setup type scripts for the uninstallation i cannot pack them with the standard script

Second compression for the package file would be great...my current station trader package uses about 1 M disk space as a package and only 87KB if compressed with zip


yep, readme and compression is something i will be adding in the next version, i jsut thought ill get it out first so it can be tested Smile

you want to include seperate files when uninstalling scripts, so when you uninstall it put that file in the scripts directory ?


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A dJ



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PostPosted: Sun, 15. Jan 06, 15:20    Post subject: Reply with quote Print

Uninstall does not work atm ?
My files are still there afterwards.


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Last edited by A dJ on Sun, 15. Jan 06, 15:20; edited 1 time in total
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