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[SCRIPT] Spacefly Hunting Software V1.01 : Updated 15/05/2006
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Cycrow
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PostPosted: Sat, 13. May 06, 23:22    Post subject: [SCRIPT] Spacefly Hunting Software V1.01 : Updated 15/05/2006 Reply with quote Print

===========================================
Name: X3 Spacefly Hunting
Version: V1.01
Author: Cycrow
Updated: 15/05/2006
===========================================
Arrow Requires EMP - SPK Download
Arrow Requires Script Manager to install
Arrow Download : Mirror 1 : Mirror 2
===========================================
My other scripts are available Here
===========================================

V1.01
* Removed left over debug log

===========================================

This script adds a new peice of software avile from all good split equipment docks.
The update is the Spacefly Hunting Software.

This software will allow you to set your ships to hunt for spaceflies.
To start the command your ships requires an Ion Distruper and Spacefly collector, as well as the installed software.
You will also need to assign at least one dropoff point.

Dropoff Points:

You will find a command under the Pircay menu to add and remove dropoff points.
Dropoff points are stations or ships you wish to deliever the spaceflies to once you have collected them.
These must be your own stations and ships. Only stations capable of storing spaceflies can be selected, mainly trading docks and equipment docks.
The ships you select much either have docking room for the ship, ie a TL, or be docked at a station so the hunter can dock to transfer the spaceflies.
Or finally if the ship has the transporter device installed, it will use that to transfer to any ship.

If you select the ship your running the command on, it will display the current list of drop off points.

Starting the Command:

Once your ship is setup and you have droppoff points added you will get access to the Spacefly hunting command. This will start the hunter.
The hunter will fly around the universe in search of spaceflies to hunt after collecting enough they will return to drop them off at the closest available
drop off point then carry on the hunt. Hunters also require rest, so they will fly to a station and wait there for a time before starting to hunt again.


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Last edited by Cycrow on Mon, 15. May 06, 16:52; edited 1 time in total
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Blueman





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PostPosted: Sun, 14. May 06, 00:06    Post subject: Reply with quote Print

Damn cycrow u keep comming with cool scripts! Keep on the good work and we'll all be very happy;) Razz

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Fendalis





Joined: 08 Feb 2004
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PostPosted: Sun, 14. May 06, 00:52    Post subject: Reply with quote Print

Dude, you rock! Why hasn't egosoft given you a job? Or have they... Laughing

Keep 'em coming, and I'll keep installing them!


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Hieronymos





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PostPosted: Sun, 14. May 06, 04:38    Post subject: Reply with quote Print

Could never figure out how to effectively and efficiently hunt spaceflies as a viable early game cas strategy. Even in X2. It's like anybody's even written a guide on it, either. Now we don't have to! Just assign a ship...and voila! Wonderful!

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DrunkenPirate





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PostPosted: Sun, 14. May 06, 09:14    Post subject: Reply with quote Print

Damn, he never stops. Surprised

If Egosoft packaged all his work onto a CD and charged £20 for it I think it would do pretty damn well.

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Stevio





Joined: 04 Jun 2005
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PostPosted: Sun, 14. May 06, 09:23    Post subject: Reply with quote Print

now the spacefly collector has a use Very Happy

i don' particarly like hunting them myself, but its good money Razz


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Yellowman





Joined: 03 May 2004
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PostPosted: Sun, 14. May 06, 11:37    Post subject: Reply with quote Print

OMG pls spare some donations for this guy Razz .

Tnx cycrow again for a nice script Smile

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Cycrow
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PostPosted: Mon, 15. May 06, 16:52    Post subject: Update 1.01 Reply with quote Print

a small update to remove a debug log message that i left in


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creidiki





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PostPosted: Mon, 15. May 06, 17:14    Post subject: Reply with quote Print

Nifty! :o

*downloads*

You realize about half the scripts im running say "Cycrow", right? How do you keeep doing it? :D


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Cycrow
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PostPosted: Mon, 15. May 06, 18:47    Post subject: Reply with quote Print

hehe, well, i only have 23 scripts Razz


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Yellowman





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PostPosted: Mon, 15. May 06, 19:16    Post subject: Reply with quote Print

Cycrow wrote:
hehe, well, i only have 23 scripts Razz


Are u saying that there are ppls that have more Rolling Eyes Razz

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Cycrow
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PostPosted: Mon, 15. May 06, 19:23    Post subject: Reply with quote Print

Yellowman wrote:
Cycrow wrote:
hehe, well, i only have 23 scripts Razz


Are u saying that there are ppls that have more Rolling Eyes Razz


everyone together yeah probably Razz


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Hieronymos





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PostPosted: Wed, 17. May 06, 04:40    Post subject: Reply with quote Print

This Spacefly script is pretty much only relevant for the mid-game onwards--needing a player-owned TL or Trading Station for spacefly dropoff. Looks very cool--and potentially lucrative. Got some questions:

a) How many spacefly hunters can the universe support? Anybody tested the economic limits of this script yet?

b) No conflicts using other ship-protection scripts like the Xai-Corp's NOS?

c) Any possibility of modifying the script for use in the early game, by letting the dropoff point be, say, a Pirate Base?

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Cycrow
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PostPosted: Wed, 17. May 06, 05:08    Post subject: Reply with quote Print

the script was designed not to to sell the spaceflys as well, which makes pirate bases out of the question.

its also the the reason only trading docks and eq docks are used, as they are the only ones the ship can drop stuff off to.

but, they are not the only drop off point, all you need is another ship, you can set any ship as a drop off point

however, the ship either needs to allow docking, so the hunter can dock and transfer the spaceflies, or it will make use of the transporter device to allow transfers to any ship in space. It can also transfer to docked ships, ie, you could have a TS docked at any station, a pirate base if you wish, the hunter will dock and transfer the spaceflies to the ship as well.

so you can use it at any stage of the game.

there shouldn't be any other conflicts it just uses another command to control the ship, just like any command does.

i really dont know how many the universe can support, theres no limit to how many the hunters can collect, the limit is on how many you will be able to sell.

but with the smugglers guild, this becomes less of a problem Wink


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Yellowman





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PostPosted: Wed, 17. May 06, 09:37    Post subject: Reply with quote Print

I currently have two spacefly hunters and i can tell u that two is enough. Or else u get the prob like cycrow said of not able to sell ur spacefly's.

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