Name: X3 Overtune BBS
Version: V1.50
Author: Cycrow
Updated: 19/06/2006
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Includes German text files - Thanks to Mailo
Includes Russian text files - Thanks to RU4PT
Thanks to al_main for writing some BBS texts
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Installing:
To install, you need the XScript Installer from Here
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V1.50
* Added hull damage when shields are depeleted
* Added random damage when overtuning
* Fixed displaying of Unknown object instead of mechanics name
V1.41
* Added more varried BBS texts
V1.40
* Adding shield draining when too fast
V1.21
* Fixed pricing of overtunes
V1.20
* Increased price each time you add tunnings to the same ship
* Fixed pricing to be dependant on ship
* Added Rudder tunnings to BBS
V1.10
* Slightly increased lower bound of tunings
* Changes pricing scheme
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Thanks to al_main for writing the BBS text's
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Script:
This script adds a random occurance on the BBS to allow you to overtune you ship
occasionally you will see this on the BBS, the cost depends on the ship to add extra tunings to you ship to make it faster
The price is roughly half the price of you ship and will cost more for each tuning you put on the ship.
It also adds Random occurance to the BBS to optimise you ships rudder to make the ship more manourvable.
Its best to do it when the ship is already fully tuned, so it will go faster than is usually possible for a ship
the occurance of this BBS message can be quite rare.
If you overtune the ship too much, it will start to use you shields energy to maintain its speed.
This can be disabled in the Artifical Life Settings.
If you shields are depeted from traveling to fast, it will start to cause hull damage
This can be disabled in the Artifical Life Settings.
When overtuning, the mechanic can sometimes make a mess of things
a few things can happen.
1. The ship doesn't get overtuned, but you still pay
2. The overtuning damages part of your hull
3. Your weapons or shields could be permantly damaged
4. goods in your cargo hold could be damaged
This can also be disabled in the Artifical Life Settings.
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