Joubarbe wrote:For the Terran/ATF problem, I have three ideas:
- Make OCV appears only in Terran/ATF territory.
- Break the Terran/ATF alliance at some point, when ATF becomes stronger.
- Increase the delay between two invasions for both Terran and ATF.
I think if the other races will be enemys for them, it would be enough (for a more or less balanced strength between the races). If i understood the part with the terrans/atf in your changeloge correctly, then it is the same like i wrote.
[X3LU] Mayhem 3.21b
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They are already enemy to them. "Neutral" means that they can be invaded. Making them permanent enemy would not change the problem so much; they are strong because they invade with badass ships, not because they roam in other sectors.
EDIT: Oh you mean that they wouldn't do any alliances? Yeah, not sure that's enough.
EDIT: Oh you mean that they wouldn't do any alliances? Yeah, not sure that's enough.
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Joubarbe wrote:This version needs balance.
From what I understand, you played a lot, if ATF/Terran have more than 100 sectors. Did you encounter the OCV? What are you impressions about them? Too strong/too weak/good enough?
I let the game working through the night (with sinza) because i needed a destroyer (dreadnaught) for capturing a sector with lot of asteroids. Good question. Currently i doesn´t have a destroyer to fight against them or observed a battle with them (i will looking for the next attack wave and then i observe it and give you my feeling/opinion about that). With Mods like Xtended Terran Conflict, XRM and LU/your Mayhem mod you get a lot of fun, features etc that bind you to the game

Is it possible to make the shipyards of "friend races" not red (declared as enemy to denie the docking)?
The X Game series is for me currently one of the best games (space simulation) that exist (only x rebirth was for me a little bit a fail (not the graphic and the modular weapons etc) but gameplay e.g only 1 ship, no collision damage like X3, the ai, etc). It felt like it was for kids.
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Hello, Joubarbe.
Currently, Terran/Atf have got 60/6 sectors. so total 66 sectors.
and already OCV appeared 3 times in my game.
First time, near the Xenon 307 sectors, and 2, 3th times near Home of light.
I've only just view watching at that time. 'Cause I was just wondering.
Almost all the buildings had been destroyed within the sectors.
but over time they gone weak. Because they've each played. Was getting away from each other between them, depending on travel time are kept in the ship alone.
Argon eventually kills them all. oh my~ and I was also thanks to the opportunity to scan all of the OCV ships.
If the OCV is haunting the Terran sectors then I'll thank to OCV. They are no more my enemy. because Terran/Atf are my enemy too!
However, one thing want to say ...
They're not a threat because no longer does not go together in a sector.
So I was able to handle the OCV with small number of ships. just for one OCV V in a sector.
I hope my story will help to you.
Thanks always.
p.s) My English is poor, but I hope that my words delivered to you properly.
and....
Terracorp HQ has not been yet bult again after destroyed by OCV.
Currently, Terran/Atf have got 60/6 sectors. so total 66 sectors.
and already OCV appeared 3 times in my game.
First time, near the Xenon 307 sectors, and 2, 3th times near Home of light.
I've only just view watching at that time. 'Cause I was just wondering.
Almost all the buildings had been destroyed within the sectors.
but over time they gone weak. Because they've each played. Was getting away from each other between them, depending on travel time are kept in the ship alone.
Argon eventually kills them all. oh my~ and I was also thanks to the opportunity to scan all of the OCV ships.
If the OCV is haunting the Terran sectors then I'll thank to OCV. They are no more my enemy. because Terran/Atf are my enemy too!
However, one thing want to say ...
They're not a threat because no longer does not go together in a sector.
So I was able to handle the OCV with small number of ships. just for one OCV V in a sector.
I hope my story will help to you.
Thanks always.
p.s) My English is poor, but I hope that my words delivered to you properly.

Terracorp HQ has not been yet bult again after destroyed by OCV.
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Ok thanks for the feedback.
Added this:
CHANGE: Terran/ATF alliance will break after a chain of events if one of them becomes too powerful.
@hanuland: about the Terracorp HQ ; they are rebuilt when you load your game, and they are NOT rebuilt in the same sector. Maybe you missed the message saying that the corporation has been rebuilt. Send your save if you're sure that this is a bug (I really doubt it).
Added this:
CHANGE: Terran/ATF alliance will break after a chain of events if one of them becomes too powerful.
@hanuland: about the Terracorp HQ ; they are rebuilt when you load your game, and they are NOT rebuilt in the same sector. Maybe you missed the message saying that the corporation has been rebuilt. Send your save if you're sure that this is a bug (I really doubt it).
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Terran/ATF break alliance after a certain total strength threshold sounds wunderbar. I mean, what ELSE would a military group that names its ships after Norse/Germanic mythology do after THAT such sushi? (note that I loves me some unagi when I can afford it 
Perhaps a tweak, if possible?: OCV have 85%+ variable chance of targeting a Terran/ATF sector. I.e. still leave a small chance that any sector could face the OCV (even, well sigh, a Sohnen sector).
Speaking as a player that has never gotten far enough in the game to see an OCV invasion: An uncertainty in OCV targeting feels Mayhem-ish on paper.
..However I haven't really assessed how badass an OCV raid is vs. a major race's invasion myself. What hanuland has said seems bad enough (all stations destroyed) when the OCS appear.
____
This also makes me want a mod-mod of the Satellite warning network: ping only when a specific race ship shows up (i.e. the OCV). Just so I can dash in there and try to get a scan or two. Or scream like a little girl and run away.

Perhaps a tweak, if possible?: OCV have 85%+ variable chance of targeting a Terran/ATF sector. I.e. still leave a small chance that any sector could face the OCV (even, well sigh, a Sohnen sector).
Speaking as a player that has never gotten far enough in the game to see an OCV invasion: An uncertainty in OCV targeting feels Mayhem-ish on paper.
..However I haven't really assessed how badass an OCV raid is vs. a major race's invasion myself. What hanuland has said seems bad enough (all stations destroyed) when the OCS appear.
____
This also makes me want a mod-mod of the Satellite warning network: ping only when a specific race ship shows up (i.e. the OCV). Just so I can dash in there and try to get a scan or two. Or scream like a little girl and run away.
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I've seen an OCV raid. I'm past 2 days in my current game and I've had OCV spawn in Elena's Fortune. They are pretty devastating, as once they finish with the sector they spawn in, they split up and move on to the surrounding sectors.
They don't take over the sector once they destroy everything, so you could take it as a chance to claim some sectors for yourself. And the spreading does weaken them as its splitting their forces, so eventually they are taken out.
But they do decimate the starting sector, and anything around that sector, but it does kind of suck that they do keep splitting their forces till the point of being wiped out. It would have been scarier, imo, if they moved as one huge fleet, or started setting up footholds in the sectors they invade.
They don't take over the sector once they destroy everything, so you could take it as a chance to claim some sectors for yourself. And the spreading does weaken them as its splitting their forces, so eventually they are taken out.
But they do decimate the starting sector, and anything around that sector, but it does kind of suck that they do keep splitting their forces till the point of being wiped out. It would have been scarier, imo, if they moved as one huge fleet, or started setting up footholds in the sectors they invade.
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Oops my bad, it doesn't happen OOS.Joubarbe wrote: @Dr2i: same result out of sector? Collisions are not taken into account in OOS; please provide a savegame for me to reproduce the bug.
Here is the link to my savegame https://www.dropbox.com/s/ol0y1pspipm6dlo/X02.sav?dl=0.
There is a MSF docked at the silicon mine which you will be looking at. Tell the MSF to dock at the solar point plant in the same sector. It will get destroyed by the mine.
I'm naturally unfriendly sometimes. Don't take what I say too badly.
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Three times I tried with bounce; it crashed.
Three times I tried without bounce; it succeeded.
The destination was your Ore Mine.
So I would think this is caused by Bounce...
I did not change anything about the ships or the docks (I don't even know how to edit the models).
Maybe it will help Litcube; interesting bug!
Three times I tried without bounce; it succeeded.
The destination was your Ore Mine.
So I would think this is caused by Bounce...

I did not change anything about the ships or the docks (I don't even know how to edit the models).
Maybe it will help Litcube; interesting bug!
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My report for the observed invasion of the ocv. The sector of spawn is lost (for sure
). Then they are split and fly to the next sector (one thing was little bit "strange").
It seems some of them or (all because there were battlegroup ships) "skip" the next sector in which they are arrived. That meens they are not destroyed everthing in that sector (only that what was in their reach or attacked them).
And sorry for my "currently" not very good english

It seems some of them or (all because there were battlegroup ships) "skip" the next sector in which they are arrived. That meens they are not destroyed everthing in that sector (only that what was in their reach or attacked them).
And sorry for my "currently" not very good english
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So you say this behavior is wanted (normal). I though i could be "not normal" ^^.Joubarbe wrote:They actually take a random sector around their arrival sector (up to 3 jumps IIRC) and move there, then attack, etc.
It's probably stupid; they should attack adjacent sectors. I like the fact that they spread a lot.
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Joubarbe,
There are two small bugs with the sanctuary that you can observe in the savegame i provided earlier (if memory serves right).
The first is an npc plutarch mining ship that is docked at the sanctuary since the game's start and hasn't moved since. It's not problematic.
The second is the presence of a cahonna bakery and agnu beef station lines in the info/adjust station parameters for the sanctuary. The quantity for both is 0 and you can determine a price (which is useless since you can't buy or sell stations). This bug happened after i clicked build station (in the sanctuary) without having the ressources for it.
There are two small bugs with the sanctuary that you can observe in the savegame i provided earlier (if memory serves right).
The first is an npc plutarch mining ship that is docked at the sanctuary since the game's start and hasn't moved since. It's not problematic.
The second is the presence of a cahonna bakery and agnu beef station lines in the info/adjust station parameters for the sanctuary. The quantity for both is 0 and you can determine a price (which is useless since you can't buy or sell stations). This bug happened after i clicked build station (in the sanctuary) without having the ressources for it.
I'm naturally unfriendly sometimes. Don't take what I say too badly.
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Another logistics question. Almost all your station use even multiples of the lower component.
weapons use the exact output of 1 or 2 cahoona bakeries, which use exactly 1 cattle ranch..etc.
The one oddity is Crystal Fabs. They produce 300 crystals/hour but SSPs end up using 334 crystals/hour.
Design decision, left over LU design or an ooops?
weapons use the exact output of 1 or 2 cahoona bakeries, which use exactly 1 cattle ranch..etc.
The one oddity is Crystal Fabs. They produce 300 crystals/hour but SSPs end up using 334 crystals/hour.
Design decision, left over LU design or an ooops?
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