-"you are fired"
-"come back on board"
The implementation of these would be pretty easy: (example NPC_Staff.xml)
Code: Select all
find all nodes looking like this:
<add_player_choice text="{1002,3004}" section="cStaff_fire" position="bottom_left" comment="You\'re fired!"/>
change them to:
<add_player_choice text="{1002,3004}" section="cStaff_fire_are_you_sure" position="bottom_left" comment="You\'re fired!"/>
and add to <cue name="SectionHandler" instantiate="true"> the following statement:
<do_if value="event.param == 'cStaff_fire_are_you_sure'">
<add_player_choice text="'Yes I am sure you are fired'" section="cStaff_fire" position="top_left" comment="Yes fire" />
<add_player_choice text="'No You are still of use'" section="cStaff_goodbye" position="bottom_left" comment="Nevermind."/>
</do_if>
NPC_Staff.xml
NPC_Marine.xml
NPC_Engineer.xml
NPC_Architect.xml
NPC_Specialist.xml
If you want this feature toggleable trough gameoptions:
Code: Select all
find all nodes looking like this:
<add_player_choice text="{1002,3004}" section="cStaff_fire" position="bottom_left" comment="You\'re fired!"/>
instead of changing them to:
<add_player_choice text="{1002,3004}" section="cStaff_fire_are_you_sure" position="bottom_left" comment="You\'re fired!"/>
replace the statement with:
<do_if value="$sometoggle" exact="1">
<add_player_choice text="{1002,3004}" section="cStaff_fire_are_you_sure" position="bottom_left" comment="You\'re fired!"/>
</do_if>
<do_else>
<add_player_choice text="{1002,3004}" section="cStaff_fire" position="bottom_left" comment="You\'re fired!"/>
</do_else>