The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
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- Posts: 661
- Joined: Thu, 17. Nov 05, 14:12
Pirate Guild 3
I am presenting you my version of the mod Pirate Guild 3
My version is designed to work especially with ADS-RWE
Two additional resources needed formerly included in the mod!
This is neccessary, because my versions of ADS-RWE
and Yaki Armada 2
need these resources too.
- - Option to give pirate guild assets a custom color
- Made some of the features difficlulty dependent
- Some little bugfixes
- Posts: 1010
- Joined: Wed, 4. Feb 04, 18:37
I have a running XRM 1.30 game with SerialKicked's Pirate Guild 1.59 and ADS 2.65. Is it safe to upgrade to your Pirate Guild 1.60 and ADS 2.65.1/1.14?
Second question, what bugfixes have you found?