XTC 2.0 - Script Combatibility List - Reports from players

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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DrBullwinkle
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Post by DrBullwinkle » Fri, 4. Jan 13, 00:18

Scripts and mods are entirely different things.

Mod incompatibilities are common.

Script incompatibilities are rare.

For example, everything on Bullwinkle's List should be compatible except for the current version of Abandoned Ship Spawner. The next version of A.S.S. will be compatible with mods, as well.

It would be easier to list which scripts are *not* compatible. There would be a *very* short list (most of which would be easy to fix).

dESANT
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Post by dESANT » Sat, 5. Jan 13, 17:33

Anyone managed to get scorp map working with xtc 2.0?

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HoPLoN
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Post by HoPLoN » Sun, 6. Jan 13, 09:41

DrBullwinkle wrote:Scripts and mods are entirely different things.

Mod incompatibilities are common.

Script incompatibilities are rare.

For example, everything on Bullwinkle's List should be compatible except for the current version of Abandoned Ship Spawner. The next version of A.S.S. will be compatible with mods, as well.

It would be easier to list which scripts are *not* compatible. There would be a *very* short list (most of which would be easy to fix).
You have a good point there . The script mod list is endless .
But its also a good feedback on what scripts are more popular and get monitored & updated from the authors .
I , for example , have bookmarked such pages to get me started after a long absence , so I can all the essential scripts& links on one page .

I 'll update thread for your script list & add the A.S.S. info .
Thank you for helping :)
Go tell the Spartans , stranger passing by , that here ,obedient to Spartan Law, we lie .

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Yacek
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Post by Yacek » Sun, 6. Jan 13, 13:14

dESANT wrote:Anyone managed to get scorp map working with xtc 2.0?
Yes: maps

The problem with maps Scorpa action, the result of errors in the 7211-L044.xml. (I hope they were not intended).

fixed file can be downloaded here: 7211-L044.
Extract the file to a directory on t.

NOTE: To map Scorpa work, you may be required to start a new game. :cry:
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dESANT
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Post by dESANT » Sun, 6. Jan 13, 15:01

@Yacek

Thanks for the file, map is working now, though i had to start all over again :cry: but needless to say scorp map is worth the sacrifice.

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robalexhall
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Post by robalexhall » Thu, 17. Jan 13, 15:57

Is bounce working with XTC?

Thrandisher
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Post by Thrandisher » Thu, 17. Jan 13, 18:29

robalexhall wrote:Is bounce working with XTC?
So far it is with me, I did have to generate a new T file for it since a few things were changed from 1.2 to 2.0
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Snowship
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Post by Snowship » Fri, 18. Jan 13, 05:23

Anyone know what specifically conflicts XTC with CAG?

It's the one script I can't live without (well if I use stations)
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Joelnh
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Post by Joelnh » Wed, 23. Jan 13, 13:36

Snowship wrote:Anyone know what specifically conflicts XTC with CAG?

It's the one script I can't live without (well if I use stations)
There's a fix for that on the XTC forums.


http://www.thexuniverse.com/threads/234 ... patibility

Thrandisher
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Post by Thrandisher » Wed, 23. Jan 13, 17:40

So i might take back what i said about bounce. lately ive been dealing with khaak and xenon invasions and i always lock up. I disabled bounce a bit ago and i was able to fight a khaak fight for a few hours strait without locking up at all.

Maybe i generated the file wrong, maybe theres a gremlin messing with me, i dunno. Has anyone else had luck with it during big scalled invasions?
The mongrels will never get over THIS wall.

The_Mess
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Post by The_Mess » Thu, 24. Jan 13, 08:02

Hephaistos Corp almosts works - just needs the ship spawned by the script to be edited to one in the game.

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robalexhall
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Post by robalexhall » Thu, 24. Jan 13, 09:28

Thrandisher wrote:So i might take back what i said about bounce. lately ive been dealing with khaak and xenon invasions and i always lock up. I disabled bounce a bit ago and i was able to fight a khaak fight for a few hours strait without locking up at all.

Maybe i generated the file wrong, maybe theres a gremlin messing with me, i dunno. Has anyone else had luck with it during big scalled invasions?
I generated my own wall file. I'll cheat a bunch of khaak and xenon and see what happens? Not far enough in so far to encounter them normally.

** I tried this and no crashes :?

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 24. Jan 13, 12:03

The_Mess wrote:Hephaistos Corp almosts works - just needs the ship spawned by the script to be edited to one in the game.
There is actually already mod-compatible code included in the Hephaistos Corp delivery script that makes sure to pick an available TL class ship. So, unless XTC hasn't any TL class ships at all, this part of the script should work already.

The real problem with Hephaistos Corp and XTC however are the new stations added by XTC. There are no station sizes included for these. So the Hephaistos Corp won't be able to build these stations properly.
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The_Mess
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Post by The_Mess » Thu, 24. Jan 13, 15:26

X2-Illuminatus wrote:
The_Mess wrote:Hephaistos Corp almost works - just needs the ship spawned by the script to be edited to one in the game.
There is actually already mod-compatible code included in the Hephaistos Corp delivery script that makes sure to pick an available TL class ship. So, unless XTC hasn't any TL class ships at all, this part of the script should work already.

The real problem with Hephaistos Corp and XTC however are the new stations added by XTC. There are no station sizes included for these. So the Hephaistos Corp won't be able to build these stations properly.
I still haven't had my stations delivered though :P

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X2-Illuminatus
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Post by X2-Illuminatus » Thu, 24. Jan 13, 15:30

And you are sure that it has something to do with the created ships? What ship type is created instead of the TLs? Or do TL ships have a different purpose in the XTC?
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

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