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XTC 2.0 - Script Combatibility List - Reports from players
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DrBullwinkle





Joined: 17 Dec 2011
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PostPosted: Fri, 4. Jan 13, 00:18    Post subject: Reply with quote Print

Scripts and mods are entirely different things.

Mod incompatibilities are common.

Script incompatibilities are rare.

For example, everything on Bullwinkle's List should be compatible except for the current version of Abandoned Ship Spawner. The next version of A.S.S. will be compatible with mods, as well.

It would be easier to list which scripts are *not* compatible. There would be a *very* short list (most of which would be easy to fix).


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dESANT





Joined: 02 Jan 2006
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PostPosted: Sat, 5. Jan 13, 17:33    Post subject: Reply with quote Print

Anyone managed to get scorp map working with xtc 2.0?

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HoPLoN





Joined: 19 Oct 2010



PostPosted: Sun, 6. Jan 13, 09:41    Post subject: Reply with quote Print

DrBullwinkle wrote:
Scripts and mods are entirely different things.

Mod incompatibilities are common.

Script incompatibilities are rare.

For example, everything on Bullwinkle's List should be compatible except for the current version of Abandoned Ship Spawner. The next version of A.S.S. will be compatible with mods, as well.

It would be easier to list which scripts are *not* compatible. There would be a *very* short list (most of which would be easy to fix).


You have a good point there . The script mod list is endless .
But its also a good feedback on what scripts are more popular and get monitored & updated from the authors .
I , for example , have bookmarked such pages to get me started after a long absence , so I can all the essential scripts& links on one page .

I 'll update thread for your script list & add the A.S.S. info .
Thank you for helping Smile


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Yacek



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PostPosted: Sun, 6. Jan 13, 13:14    Post subject: Reply with quote Print

dESANT wrote:
Anyone managed to get scorp map working with xtc 2.0?

Yes: maps

The problem with maps Scorpa action, the result of errors in the 7211-L044.xml. (I hope they were not intended).

fixed file can be downloaded here: 7211-L044.
Extract the file to a directory on t.

NOTE: To map Scorpa work, you may be required to start a new game. Crying or Very sad


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dESANT





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PostPosted: Sun, 6. Jan 13, 15:01    Post subject: Reply with quote Print

@Yacek

Thanks for the file, map is working now, though i had to start all over again Crying or Very sad but needless to say scorp map is worth the sacrifice.

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robalexhall





Joined: 06 Nov 2002
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PostPosted: Thu, 17. Jan 13, 15:57    Post subject: Reply with quote Print

Is bounce working with XTC?

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Thrandisher





Joined: 01 Jul 2007
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PostPosted: Thu, 17. Jan 13, 18:29    Post subject: Reply with quote Print

robalexhall wrote:
Is bounce working with XTC?


So far it is with me, I did have to generate a new T file for it since a few things were changed from 1.2 to 2.0


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Snowship



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PostPosted: Fri, 18. Jan 13, 05:23    Post subject: Reply with quote Print

Anyone know what specifically conflicts XTC with CAG?

It's the one script I can't live without (well if I use stations)


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Joelnh





Joined: 03 Mar 2010
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PostPosted: Wed, 23. Jan 13, 13:36    Post subject: Reply with quote Print

Snowship wrote:
Anyone know what specifically conflicts XTC with CAG?

It's the one script I can't live without (well if I use stations)


There's a fix for that on the XTC forums.


http://www.thexuniverse.com/threads/23430-Lucike-s-CAG-scripts-compatibility

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Thrandisher





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PostPosted: Wed, 23. Jan 13, 17:40    Post subject: Reply with quote Print

So i might take back what i said about bounce. lately ive been dealing with khaak and xenon invasions and i always lock up. I disabled bounce a bit ago and i was able to fight a khaak fight for a few hours strait without locking up at all.

Maybe i generated the file wrong, maybe theres a gremlin messing with me, i dunno. Has anyone else had luck with it during big scalled invasions?


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The_Mess





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PostPosted: Thu, 24. Jan 13, 08:02    Post subject: Reply with quote Print

Hephaistos Corp almosts works - just needs the ship spawned by the script to be edited to one in the game.

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robalexhall





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PostPosted: Thu, 24. Jan 13, 09:28    Post subject: Reply with quote Print

Thrandisher wrote:
So i might take back what i said about bounce. lately ive been dealing with khaak and xenon invasions and i always lock up. I disabled bounce a bit ago and i was able to fight a khaak fight for a few hours strait without locking up at all.

Maybe i generated the file wrong, maybe theres a gremlin messing with me, i dunno. Has anyone else had luck with it during big scalled invasions?


I generated my own wall file. I'll cheat a bunch of khaak and xenon and see what happens? Not far enough in so far to encounter them normally.

** I tried this and no crashes Confused

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X2-Illuminatus
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PostPosted: Thu, 24. Jan 13, 12:03    Post subject: Reply with quote Print

The_Mess wrote:
Hephaistos Corp almosts works - just needs the ship spawned by the script to be edited to one in the game.


There is actually already mod-compatible code included in the Hephaistos Corp delivery script that makes sure to pick an available TL class ship. So, unless XTC hasn't any TL class ships at all, this part of the script should work already.

The real problem with Hephaistos Corp and XTC however are the new stations added by XTC. There are no station sizes included for these. So the Hephaistos Corp won't be able to build these stations properly.


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The_Mess





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PostPosted: Thu, 24. Jan 13, 15:26    Post subject: Reply with quote Print

X2-Illuminatus wrote:
The_Mess wrote:
Hephaistos Corp almost works - just needs the ship spawned by the script to be edited to one in the game.


There is actually already mod-compatible code included in the Hephaistos Corp delivery script that makes sure to pick an available TL class ship. So, unless XTC hasn't any TL class ships at all, this part of the script should work already.

The real problem with Hephaistos Corp and XTC however are the new stations added by XTC. There are no station sizes included for these. So the Hephaistos Corp won't be able to build these stations properly.

I still haven't had my stations delivered though Razz

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X2-Illuminatus
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PostPosted: Thu, 24. Jan 13, 15:30    Post subject: Reply with quote Print

And you are sure that it has something to do with the created ships? What ship type is created instead of the TLs? Or do TL ships have a different purpose in the XTC?


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