As a fake patch (last number) its immediate and works on every vessel

Thanks for the link and help.
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I believe its the ANCC -SCRABLE add on for ADSblazermick wrote:Do you have a link for the Anacheron script ?
With a number of versions not working it would be great to post a link to the ones that are working if possible. Then by the time the manual is available there will be a list and links of compatible mods and scripts
Just a thought
Updated , if you confirm they are working, thanksvukica wrote:i don't think that patch for lucike's scripts is good anymore.
build missiles command is popping up in additional commands. on an m6 and on a TM. when i select it i get the "normal" configuration menu for a ship (resupply, hull repair etc.)
most likely the patch itself is problematic...
i have EST, hangar tool, MDM and prospector.
Yeah, I've just noticed that. As I said, there might be underlying problems...vukica wrote:i don't think that patch for lucike's scripts is good anymore.
build missiles command is popping up in additional commands. on an m6 and on a TM. when i select it i get the "normal" configuration menu for a ship (resupply, hull repair etc.)
most likely the patch itself is problematic...
i have EST, hangar tool, MDM and prospector.
Roger that !Xydonus wrote:Confirming that EST is working as intended.
Have quite a few EST's setup with different configurations, and left it awhile to see if there was any adverse effects. So far I've not detected any issues with it, and it is working in conjunction with Basic Salary, which is also working fully as intended.
Yes. http://www.mamuthq.net.pl/pobierz_plik_ ... c-2.0.htmlHargreave wrote: Does anybody has an alternative?
Yes it is. But it works in a way that removes the only civilian ships in the player sector. In other sectors still are. any change in the sector by removing a player runs the script with him (and only him) civilian ships. Changes Jobs.txt file, remove the civilian ships permanently.Thrandisher wrote:There is a option in the AL to turn off civs, soso better to use that then the txt file.
Hmm, just tried it myself and yes, i blew up right away also. I wont have time for next 2 day's to do some research and more testing, but it is bugged out for me.blazermick wrote:Ok i have now got an issue.
Added Codea & Ads and tested and they all work fine.
Now i sit down to have a serious go at being a pirate and if i use the sea shanty start i explode immediately as if i have chosen custom.
Have tried the base install and its exactly the same. Sea shanty explodes on startup. Is anyone else having a Sea Shanty explosion ?