Ketraar wrote:One mission/plot line independent of it being stand-alone or part of a major plot revolves around the player to create and establish his own corporation.
As I said before, I like this idea, but I still cannot see, how it evolves around a storyline.
Killjaeden wrote:Another idea is utilize technology/details we already know about X:R and use our plot to maybe introduce this technology (or the beginning of their development) into AP to "close the circle". I think ES would very much appreciate this^^ Maybe that strange "installation" (new model?) can be a starting point.
Personally I would like to see something like this combined with the exploration and discovering of new technology. So what about the following idea as basis for a plot:
Jonferco is slowly recovering from the happenings in the Albion Prelude Plot and they're planning to continue with their Highway project. Unfortunately, no one of their previous customers or supporters is currently interested in investing money into this. The Argon, who were originally supporting the Highway construction in Albion, are so busy with the war against the Terrans that they won't spend any money on projects like this now. The Paranids, who were interested in the highway technology, weren't not really impressed by the chaos and saw it rather as a confirmation for the incompetence of the unholy ones. So Jonferco is forced to look for other interested parties, which they find beneath the Split.
While testing new weapons, a group of split military scientist around the famous
<enter female Split name here> found an unknown sector cluster. However, due to heavy anomalies (not working jumpdrives and scanners etc.) the Split weren't able to fully explore it. Winning an secret bidding, Jonferco is now supposed to explore and open up the sectors for the Split by building their highway system. Unfortunately Jonferco officials were a bit to optimistic about the abilities of their corporation, so they will need help from someone. Someone, who is not only interested in money, but is fascinated by the unkown. Someone like
<enter playername here>.
This would allow a variety of missons and mission types:
- Explore: Explore the new sectors and find out, what's causing the anomalies.
- Trade/Build: Help Jonferco to build the highway system through this new sector cluster.
- Fight: Fight against the Unkown that waits in the shadows of the new sectors. Defend the new technologies against those, who believe the techs shouldn't be in Split hands (for example the Borons).
- Think: Unlock the secrets of the new sector cluster and combine them into technologies the races of the X-Unvierse haven't seen before.
This doesn't really introduce new technologies, from which we know that they will be in X Rebirth though. However, seeing that highways are supposed to be the main way of travelling in X Rebirth, I have the feeling that their appearance in X3 Albion Prelude could be a bit bigger. That means, if the whole X-Universe wants to fly in/on them, they have to be built somewhen.
Ketraar wrote: In all of the groups should be some of all/most mission types, with the focus related to the type of corp chosen.
I have to agree with Ketraar on this one. Instead of having a clear only fighting and/or only trading plot, it is, especially for story-telling, far more interesting to have lots of different mission types. It's also a bigger challenge for the player, if he has to do different things on a rotating basis.