Capturing stations in vanilla TC/AP

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glenmcd
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Capturing stations in vanilla TC/AP

Post by glenmcd »

When I was playing around with mods some time back I noticed that from around 30 minutes to 120 minutes from game start, that various TLs around the universe were carrying stations to ultimately build. They did almost exactly the same job on each game start. One of the first for example, was an Argon Mammoth starting from Omicron Lyrae loaded with Wheat Farm which it freighted to the north west corner of neighbooring Nyanas Hideout. Stops for 30 seconds or so and then builds it. If one used marines to capture the TL in transet with station, would that net you a station? As I made my own capping mechanism for any ship regardless it wasn't the same as what happens with a boarding. Was wondering whether anyone has tried/done this. A lot of stuff is removed on capping a ship and also destroyed if you take the hull down. But the question is, do stations remain or not?? Another early one is Teladi TL starting in PTNI Headquarters, flying to Scale Plate Green and building there. I forget which station that was. Later on another one from Omicron Lyrae (spacefuel) and later still Boron TL in Great Reef but building in Depths of Silence. Also wonder whether if you built these exact stations where NPCs were going to build, whether they would change their minds. I don't think that these were scripted because there was occasionally exceptions and changes in order.
Catra
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Post by Catra »

china called, they want their wall back.

yes, you can capture stations in transit. i have several that are normally unavailable. these include a marine training barracks, 6 IBL forges and 2 PBG forges.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
zazie
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Post by zazie »

Catra wrote:yes, you can capture stations in transit.
Correct. There are two limitations though: If your capture is a Production Complex (in cargo bay), your station will only be a single fab in space.
And you can't change the destination of the fab, you must let the TL go to the sector he wants. If you force it to another route, your game will crash.
Catra
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Post by Catra »

er, maybe it crashes in AP, but certainly not TC.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
glenmcd
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Post by glenmcd »

What a great way of getting otherwise unavailable stations! Thanks for the tip @Catra :)
zazie wrote:If you force it to another route, your game will crash.
Catra wrote:er, maybe it crashes in AP, but certainly not TC.
That's handy info and I'm sure now relates to this bug. In the bug report linked to, I didn't know whether it bit in TC as well. If it's the same, then if you stay out of sector in AP during the time that you have shared control, you should be able to get the ship to the sector you want, command it "none", and then wait for the NPC script it's running to take control again. Then go IS and build. In AP, both yours and the existing NPC script run at priority zero and foreground command is fly to (different) sectors.
zazie
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Post by zazie »

Catra tends to say it doesn't exist if he doesn't know it :)
I am not playing AP, so I talked about TC.
Some of the script-based problems are described here or here .
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Forcing a scripted TL to change destination does have some adverse effects up to and including crashes, however if you just let the TL carry on to its destination sector the script will complete and the TL will become entirely yours as normal.
glenmcd
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Post by glenmcd »

NUKLEAR-SLUG wrote:Forcing a scripted TL to change destination does have some adverse effects up to and including crashes, however if you just let the TL carry on to its destination sector the script will complete and the TL will become entirely yours as normal.
Makes sense. In one case in AP an M1 was going to a shipyard for destruction but this is probably rare. Another was being repaired. Can you tell me whether Task ID 100 belongs to GoD? I couldn't see it mentioned in types/jobs
Legionos
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Post by Legionos »

silly question, can you transport stations between TL's?

as much as id like to steal unbuildable stations, it would have to be an immense operation to make sure the TL survives all the way to its destination which is likely to be very hostile.
zazie
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Post by zazie »

You can do it in Xenon Hub and in HQ - info from the second thread I linked.
Rhox
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Post by Rhox »

zazie wrote:If you force it to another route, your game will crash.
Catra wrote:er, maybe it crashes in AP, but certainly not TC.
[/quote]
zazie wrote:Catra tends to say it doesn't exist if he doesn't know it
Actually, the game won't crash, at least in TC. But unless you are not aboard it yourself, the TL will resume its original command, but you can make it stop accelerating by repeatedly hitting the Return key. After that, you can jump it anywhere if you have a JD and are commanding the ship yourself.

best regards,
Rhox
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zazie
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Post by zazie »

Hey, you deleted the :) in the quote ! ;)

There were crashes in TC after entering station-transporting TLs (e.g. the rather experienced Rednoal, from the secondlink above: "All other methods I could think of ended up crashing or hanging the game"), there were threads about the difficulties to get the station into player's hands. Lucky you if you did not have those difficulties.
Sovereign01
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Post by Sovereign01 »

I've certainly heard of this exploit getting IBL forges but I've not seen anyone actually do it, does it happen more often in AP?
Vim Razz
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Post by Vim Razz »

It's just a matter of keeping your eyes out for TLs in the 'wrong' places.

Unfortunately, SEWN doesn't have a "detect TL" option in it's filters list (only fighters and capitals -- who cares about fighters and capitals?) so spotting them is just as much work in AP as it is in TC.
kurush
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Post by kurush »

zazie wrote:You can do it in Xenon Hub and in HQ - info from the second thread I linked.
Also, in your own EQ dock. You can even store stations there - good place to store those captured Terran stations before you build a complex.
One a side note, we probably need another script that scans the universe for TLs with stations. I wrote something like this years ago but now can't find it.
Legionos
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Post by Legionos »

kurush wrote:
zazie wrote:You can do it in Xenon Hub and in HQ - info from the second thread I linked.
Also, in your own EQ dock. You can even store stations there - good place to store those captured Terran stations before you build a complex.
One a side note, we probably need another script that scans the universe for TLs with stations. I wrote something like this years ago but now can't find it.
ooo now i understand what zazie originally meant

my question was in regards to capturing a TL then bringing my own TL alongside and use transporter to beam the station over.

thus i dont have to babysit the TL as it carries on with its job script and potentially lose the station if the TL travels through hostile sectors

since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
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Post by Cycrow »

glenmcd wrote:
NUKLEAR-SLUG wrote:Forcing a scripted TL to change destination does have some adverse effects up to and including crashes, however if you just let the TL carry on to its destination sector the script will complete and the TL will become entirely yours as normal.
Makes sense. In one case in AP an M1 was going to a shipyard for destruction but this is probably rare. Another was being repaired. Can you tell me whether Task ID 100 belongs to GoD? I couldn't see it mentioned in types/jobs
task 100 is a commonily assigned task from various scripts, its not connected to anything special.

usually the scripts find the next free task starting at 100 to run the script on
so if you have multiple scripts like this, they could be running on tasks 100, 101, 102, etc

they start at 100 because alot of the lower tasks are fixed to certain things
Catra
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Post by Catra »

Legionos wrote:
kurush wrote:
zazie wrote:You can do it in Xenon Hub and in HQ - info from the second thread I linked.
Also, in your own EQ dock. You can even store stations there - good place to store those captured Terran stations before you build a complex.
One a side note, we probably need another script that scans the universe for TLs with stations. I wrote something like this years ago but now can't find it.
ooo now i understand what zazie originally meant

my question was in regards to capturing a TL then bringing my own TL alongside and use transporter to beam the station over.

thus i dont have to babysit the TL as it carries on with its job script and potentially lose the station if the TL travels through hostile sectors

since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
there wouldnt be a need for a middleman if that could be done ;)
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
kurush
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Post by kurush »

Legionos wrote:
since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
1) Transfer a docking computer and a jump drive to your captured TL
2) Enter the TL and jump it to a sector where you have your own EQ dock near a gate or jump beacon
3) Insta-dock and unload the station
4) Transfer things out of TL and transfer yourself to another ship. After this either let it wander and eventually die, or jump it to its destination sector and see whether it can complete its stupid script.
Legionos
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Post by Legionos »

kurush wrote:
Legionos wrote:
since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
1) Transfer a docking computer and a jump drive to your captured TL
2) Enter the TL and jump it to a sector where you have your own EQ dock near a gate or jump beacon
3) Insta-dock and unload the station
4) Transfer things out of TL and transfer yourself to another ship. After this either let it wander and eventually die, or jump it to its destination sector and see whether it can complete its stupid script.
that makes far more sense, thankyou

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