Capturing stations in vanilla TC/AP
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Capturing stations in vanilla TC/AP
When I was playing around with mods some time back I noticed that from around 30 minutes to 120 minutes from game start, that various TLs around the universe were carrying stations to ultimately build. They did almost exactly the same job on each game start. One of the first for example, was an Argon Mammoth starting from Omicron Lyrae loaded with Wheat Farm which it freighted to the north west corner of neighbooring Nyanas Hideout. Stops for 30 seconds or so and then builds it. If one used marines to capture the TL in transet with station, would that net you a station? As I made my own capping mechanism for any ship regardless it wasn't the same as what happens with a boarding. Was wondering whether anyone has tried/done this. A lot of stuff is removed on capping a ship and also destroyed if you take the hull down. But the question is, do stations remain or not?? Another early one is Teladi TL starting in PTNI Headquarters, flying to Scale Plate Green and building there. I forget which station that was. Later on another one from Omicron Lyrae (spacefuel) and later still Boron TL in Great Reef but building in Depths of Silence. Also wonder whether if you built these exact stations where NPCs were going to build, whether they would change their minds. I don't think that these were scripted because there was occasionally exceptions and changes in order.
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china called, they want their wall back.
yes, you can capture stations in transit. i have several that are normally unavailable. these include a marine training barracks, 6 IBL forges and 2 PBG forges.
yes, you can capture stations in transit. i have several that are normally unavailable. these include a marine training barracks, 6 IBL forges and 2 PBG forges.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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Correct. There are two limitations though: If your capture is a Production Complex (in cargo bay), your station will only be a single fab in space.Catra wrote:yes, you can capture stations in transit.
And you can't change the destination of the fab, you must let the TL go to the sector he wants. If you force it to another route, your game will crash.
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What a great way of getting otherwise unavailable stations! Thanks for the tip @Catra 

zazie wrote:If you force it to another route, your game will crash.
That's handy info and I'm sure now relates to this bug. In the bug report linked to, I didn't know whether it bit in TC as well. If it's the same, then if you stay out of sector in AP during the time that you have shared control, you should be able to get the ship to the sector you want, command it "none", and then wait for the NPC script it's running to take control again. Then go IS and build. In AP, both yours and the existing NPC script run at priority zero and foreground command is fly to (different) sectors.Catra wrote:er, maybe it crashes in AP, but certainly not TC.
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Makes sense. In one case in AP an M1 was going to a shipyard for destruction but this is probably rare. Another was being repaired. Can you tell me whether Task ID 100 belongs to GoD? I couldn't see it mentioned in types/jobsNUKLEAR-SLUG wrote:Forcing a scripted TL to change destination does have some adverse effects up to and including crashes, however if you just let the TL carry on to its destination sector the script will complete and the TL will become entirely yours as normal.
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zazie wrote:If you force it to another route, your game will crash.
[/quote]Catra wrote:er, maybe it crashes in AP, but certainly not TC.
Actually, the game won't crash, at least in TC. But unless you are not aboard it yourself, the TL will resume its original command, but you can make it stop accelerating by repeatedly hitting the Return key. After that, you can jump it anywhere if you have a JD and are commanding the ship yourself.zazie wrote:Catra tends to say it doesn't exist if he doesn't know it
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Rhox
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Hey, you deleted the
in the quote ! 
There were crashes in TC after entering station-transporting TLs (e.g. the rather experienced Rednoal, from the secondlink above: "All other methods I could think of ended up crashing or hanging the game"), there were threads about the difficulties to get the station into player's hands. Lucky you if you did not have those difficulties.


There were crashes in TC after entering station-transporting TLs (e.g. the rather experienced Rednoal, from the secondlink above: "All other methods I could think of ended up crashing or hanging the game"), there were threads about the difficulties to get the station into player's hands. Lucky you if you did not have those difficulties.
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Also, in your own EQ dock. You can even store stations there - good place to store those captured Terran stations before you build a complex.zazie wrote:You can do it in Xenon Hub and in HQ - info from the second thread I linked.
One a side note, we probably need another script that scans the universe for TLs with stations. I wrote something like this years ago but now can't find it.
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ooo now i understand what zazie originally meantkurush wrote:Also, in your own EQ dock. You can even store stations there - good place to store those captured Terran stations before you build a complex.zazie wrote:You can do it in Xenon Hub and in HQ - info from the second thread I linked.
One a side note, we probably need another script that scans the universe for TLs with stations. I wrote something like this years ago but now can't find it.
my question was in regards to capturing a TL then bringing my own TL alongside and use transporter to beam the station over.
thus i dont have to babysit the TL as it carries on with its job script and potentially lose the station if the TL travels through hostile sectors
since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
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task 100 is a commonily assigned task from various scripts, its not connected to anything special.glenmcd wrote:Makes sense. In one case in AP an M1 was going to a shipyard for destruction but this is probably rare. Another was being repaired. Can you tell me whether Task ID 100 belongs to GoD? I couldn't see it mentioned in types/jobsNUKLEAR-SLUG wrote:Forcing a scripted TL to change destination does have some adverse effects up to and including crashes, however if you just let the TL carry on to its destination sector the script will complete and the TL will become entirely yours as normal.
usually the scripts find the next free task starting at 100 to run the script on
so if you have multiple scripts like this, they could be running on tasks 100, 101, 102, etc
they start at 100 because alot of the lower tasks are fixed to certain things
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there wouldnt be a need for a middleman if that could be doneLegionos wrote:ooo now i understand what zazie originally meantkurush wrote:Also, in your own EQ dock. You can even store stations there - good place to store those captured Terran stations before you build a complex.zazie wrote:You can do it in Xenon Hub and in HQ - info from the second thread I linked.
One a side note, we probably need another script that scans the universe for TLs with stations. I wrote something like this years ago but now can't find it.
my question was in regards to capturing a TL then bringing my own TL alongside and use transporter to beam the station over.
thus i dont have to babysit the TL as it carries on with its job script and potentially lose the station if the TL travels through hostile sectors
since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?

Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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1) Transfer a docking computer and a jump drive to your captured TLLegionos wrote:
since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
2) Enter the TL and jump it to a sector where you have your own EQ dock near a gate or jump beacon
3) Insta-dock and unload the station
4) Transfer things out of TL and transfer yourself to another ship. After this either let it wander and eventually die, or jump it to its destination sector and see whether it can complete its stupid script.
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that makes far more sense, thankyoukurush wrote:1) Transfer a docking computer and a jump drive to your captured TLLegionos wrote:
since you cant get PHQ or Hub in AP yet i cant rely on that method even if im not sure exactly what your talking about since the TL is running a script u wouldnt be able to command it to dock with your PHQ?
2) Enter the TL and jump it to a sector where you have your own EQ dock near a gate or jump beacon
3) Insta-dock and unload the station
4) Transfer things out of TL and transfer yourself to another ship. After this either let it wander and eventually die, or jump it to its destination sector and see whether it can complete its stupid script.