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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Wed, 22. Oct 08, 13:50 Post subject: Tutorial : Opening The Script Editor |
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Tutorial Opening The Script Editor
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Once you are In game go to change name
______________________________________________________________________
Be VERY careful how you write "Thereshallbewings"
It must be one word and it is VERY easy to miss a letter out.
If you names stays the same after typing it (e.g. above it would remain as "Player")
If it changes to Thereshall be wings then you have typed something wrong or already opened the SE
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Once open when you open your ship menu and press "s" on the keyboard it will open the SE
_______________________________________________________________
Remember that sometimes if a script you have loaded seem not to work you may need to save your game and reload or press the "reinit script caches option" once.
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building
Last edited by LV on Thu, 30. Oct 08, 20:01; edited 1 time in total |
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eskeemer
Joined: 30 Jan 2004 Posts: 223 on topic

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Posted: Wed, 29. Oct 08, 17:53 Post subject: Thereshallbewings |
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I`m trying to get to the script editer told to go to the name change screen and type in there "Thereshallbewings" how do I get to this screen then what do i do?
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Wed, 29. Oct 08, 17:56 Post subject: |
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Go to your pilot menu, hit "m", then enter the name. There'll be a slight pause in the game.
Scotty, two to beam up.
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

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eskeemer
Joined: 30 Jan 2004 Posts: 223 on topic

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Posted: Thu, 30. Oct 08, 11:04 Post subject: |
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thanks for that but I still can`t sort it out do i go to personell box if so I can`t get to pilot name sorry to be a pain but I`ve tried everything so I need a little more guidance I think
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Deathifier
Joined: 06 Nov 2002 Posts: 63 on topic Location: Sydney, Australia

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Posted: Tue, 4. Nov 08, 17:29 Post subject: |
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| eskeemer wrote: |
| thanks for that but I still can`t sort it out do i go to personell box if so I can`t get to pilot name sorry to be a pain but I`ve tried everything so I need a little more guidance I think |
The default key sequence, with keys in <> is:
<p>
<m>
Erase your current name.
Type "Thereshallbewings"
<Enter>
*Wait for the game to resume*
<Shift+C>
<s>
And off you go.
Yes the global commands lists the script editor as "s" however when you look into it the command only works in the console.
I spent about an hour trying to find it and only when I went to change the key did I find it was not global at all.
- Deathifier
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DitDog
Joined: 04 Nov 2008 Posts: 16 on topic

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Posted: Fri, 7. Nov 08, 22:53 Post subject: |
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ive got the Script editor running, i see a long list of scripts in the script tasks, but when i open the AL plugin, nothing shows up...is there something i'm not doing?
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Sat, 8. Nov 08, 00:58 Post subject: |
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| DitDog wrote: |
| is there something i'm not doing? |
Installing any AL Plugins by any chance?
If you have save your game then reload it
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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canslow
Joined: 03 Apr 2007 Posts: 39 on topic Location: Hoth

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Posted: Sun, 9. Nov 08, 00:32 Post subject: |
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Having a heck of a time learning about scripts here, so much info. Anyways, I have a question, and not sure where to post it, perhaps you can help LV. Is there a way to get rid of Extension commands/hotkeys from the list in Options/Controls/Extensions? I have several of them that are no longer in use and want to clean up that menu. Thanks!
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Sun, 9. Nov 08, 10:02 Post subject: |
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the scripts may uninstall them for you, ask in the thread you got the script from as the author will be able to tell you then
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canslow
Joined: 03 Apr 2007 Posts: 39 on topic Location: Hoth

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Posted: Sun, 9. Nov 08, 18:28 Post subject: |
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Thanks LV, got them uninstalled.
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Thygrrr
Joined: 25 Oct 2008 Posts: 58 on topic Location: Profit Center Alpha

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Posted: Thu, 13. Nov 08, 01:51 Post subject: |
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I have a question.... is this in-game script editor the only way to actually edit the scripts? It seems immensely clunky and unintuitive (to a long time 'traditional' programmer such as me, at least).
To think that all those amazing complex and trade management scipts were made using this editor boggles my mind so much that I actually refuse to believe it
So far, the script XMLs seem difficult to edit at best; I didn't bother feeding them into some kind of there-and-back transform/parser engine yet, but I doubt that'd really simplify things. So, how do the pros edit their scripts? I can't see anyone talk about that in these tutorials... (I promise to double-check, though).
I am actually starting to suspect a lot, if not all of the original stock scripts by Egosoft were made in this Editor, as well. Would kind of explain a lot of things... 
_________________ X³ - Terran Conflict, Steam Version
Mein DXDIAG dump (clicky) |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19848 on topic Location: London

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Posted: Thu, 13. Nov 08, 03:05 Post subject: |
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you can tell you now, that all the built in scripts were made in the normal editor
as for editing the xml, thats not even that easy, because the xml you see in the file is not used by the game, and is generated to make to human readable when opening up using a style sheet.
the actual script coding that the game uses is all inside the <codearray>
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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Thygrrr
Joined: 25 Oct 2008 Posts: 58 on topic Location: Profit Center Alpha

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Posted: Thu, 13. Nov 08, 20:47 Post subject: |
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[quote="Cycrow"]you can tell you now, that all the built in scripts were made in the normal editor
Wow, this is amazing. Shocking from a technical standpoint, too, but also amazing. Kudos to you guys!
Thanks for the quick answer.
| Cycrow wrote: |
the actual script coding that the game uses is all inside the <codearray> |
Interesting. There's no way to actually write a stand alone compiler for that? And moreso, Egosoft didn't do it for internal use yet?
_________________ X³ - Terran Conflict, Steam Version
Mein DXDIAG dump (clicky) |
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Kabal316
Joined: 17 Apr 2009
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Posted: Fri, 17. Apr 09, 20:57 Post subject: Opening script editor crashes game |
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So i'm really new to this game but every time I try to activate the script editor by changing my pilot's name it causes the game to freeze and I have to kill the operation from the Program manager. I've searched the forums but haven't been able to find a solution. Anyone Have any ideas?
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