[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)

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Commander582
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Post by Commander582 »

Thanks, builder but I am having trouble with the plugin manager while trying to get the cheat collection to install but it keeps failing. :?
I'm new here and it doesn't mean i am a complete noob.
builder680
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Post by builder680 »

Commander582 wrote:Thanks, builder but I am having trouble with the plugin manager while trying to get the cheat collection to install but it keeps failing. :?
You're really not providing enough information... I'm sure it would be easier for someone to help you if you were more specific.

Failing how?
Do you have other mods that work fine with your current installation of Plugin Manager?
Did you get any errors when you installed the Plugin Manager?
What directory did you install the Plugin Manager to?
What version of the Plugin Manager are you using?
Is the Plugin Manager set to "Modified?" (under Settings, Mode)
Does your Plugin Manager know where your "\x3 terran conflict" folder is?
What is the full directory to that folder on your machine?
What exact actions are you using to install the cheat collection? Double clicking? Dragging and dropping it somewhere? Right clicking and selecting "Open With...?"
What folder is your cheat collection .spk in right now?
Can you see it?
What icon does it have?
Did you perhaps by accident disable or change *.spk file association somehow?
What exact indication are you being given that your installation has failed?
What other messages are you receiving, if any?

It could literally be any or none of the above... but it's hard to know where to begin to try and help without any details.
Commander582
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Joined: Mon, 4. Apr 11, 02:52
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Post by Commander582 »

If i try to' install ANY package it fails. The cheat package is in My downloads folder. And Also it wouldnt show in the game like cycrow said.
I'm new here and it doesn't mean i am a complete noob.
Cycrow
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Post by Cycrow »

it fails how, what messages do u get when u install it, what happens, etc ?
Commander582
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Post by Commander582 »

When i select the packages i want to install and clicked install packages after it showed you what the package does. it says any and all packages i try to install fails but pops up on the installed scripts,mods, etc.
I'm new here and it doesn't mean i am a complete noob.
Cycrow
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Post by Cycrow »

can u get a screen show of the error message, also a screen show of the dialog that opens when u start to install so i can see
Commander582
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Post by Commander582 »

i can't. but it shows package: Cheat collection v.1.60 by Cycrow failed to install! then it shows whatever is in the package failed to install and shows up as installed. (Sorry if spelled wrong)
I'm new here and it doesn't mean i am a complete noob.
builder680
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Post by builder680 »

Cycrow:

Is it possible to make a command that destroys all non-player owned ships (and only ships, no stations) in the universe? Thus allowing the player to insert a new jobs/jobwings and basically start a fresh universe in a saved game, which will repopulate itself based on your new jobs file? I know there are converters available for this but I wanted to check if this was possible first.
HotSake
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Post by HotSake »

That's super easy. I'd start with the script included in SRM/X-Tra Jobs that kills nameless ships, then change the condition to be not Player race/owner.
builder680
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Post by builder680 »

HotSake wrote:That's super easy. I'd start with the script included in SRM/X-Tra Jobs that kills nameless ships, then change the condition to be not Player race/owner.
Super easy for you! Not all of us have the knowledge to do these things. :p
HotSake
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Post by HotSake »

So I looked at the script in question, and it's even easier than that. It only grabs the ships of AI races, checks if they have a blank name, then destroys them if they're not invincible. I just removed the name check:

http://www.mediafire.com/?iqmo4870et27arm

Drop this in your Scripts folder, open up the Script Editor, and run z.temp.kill.nonplayer to destroy all AI ships that can be.
builder680
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Post by builder680 »

HotSake wrote:So I looked at the script in question, and it's even easier than that. It only grabs the ships of AI races, checks if they have a blank name, then destroys them if they're not invincible. I just removed the name check:

http://www.mediafire.com/?iqmo4870et27arm

Drop this in your Scripts folder, open up the Script Editor, and run z.temp.kill.nonplayer to destroy all AI ships that can be.
I'll give it a go! Thank you sir. :)

I assume uninstallation is as simple as deleting the script? I.e., the save game won't continue looking for it after I delete it?
HotSake
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Post by HotSake »

The script will delete the ships and then terminate, so once it's done there shouldn't be any objects looking for it. You can safely delete it afterward.
builder680
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Post by builder680 »

Ok, after using this, my frame rates went from 5-20fps to 40-60fps. In an empty sector.
HotSake
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Post by HotSake »

builder680 wrote:Ok, after using this, my frame rates went from 5-20fps to 40-60fps. In an empty sector.
Well, you did just cut out a huge number of running scripts. Well over half, easily. We'll see what GOD and Jobs can do to claw those FPS back. Also, good luck to the economy...
builder680
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Post by builder680 »

HotSake wrote:
builder680 wrote:Ok, after using this, my frame rates went from 5-20fps to 40-60fps. In an empty sector.
Well, you did just cut out a huge number of running scripts. Well over half, easily. We'll see what GOD and Jobs can do to claw those FPS back. Also, good luck to the economy...
Basically using this as an easy "reboot" of all AI ships in my universe. The idea is to just ride out this jobs file until the new streamlined SRM jobs comes out (from vkerinav). If I have to, I'll keep doing "reboots" as needed until then.

Most transporters and such are already back in the universe after a few minutes. We'll see how it does. I kept backups just in case, but I'll suspect it'll be fine.

This is getting off topic of cheat package though. :p
lunchbook1
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Post by lunchbook1 »

i dont understand how to install this someone help?
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LV
Sith Lord
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Post by LV »

download the plugin manager first (see the stickie thread above for the link)

install that then double click the spk file and it will install (as long as you have told the plugman which folder your x is installed to)
Sunagwa
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Joined: Mon, 24. Oct 05, 06:44
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Post by Sunagwa »

Well I used this a long time ago and got it working fine but now it just wont work for me.

The plugin manager installs the SPK fine even checked the scripts folder and sure enough there all there. I can even see the scripts in the game through the script editor. But I don't have the cheat option under the station/my ship menus. Is this compatible with the newest version?

Edit: Never mind I'm an idiot.
rodoco
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Joined: Mon, 16. Feb 09, 00:45
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Post by rodoco »

How are you an idiot? I am having the same problem - this worked for me when I played last (long, long ago) and isn't working now.

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