Fleet Cost Calculator and Squadron Builder - design your fleet (UPDATED 26 Sep 2010)

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Capux
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Post by Capux »

Sorry Beid, I've found another error.
It's a translation error we have spoken about via PM.

Ion Disruptor is Cannone a Ioni
Ion Cannon is Ionizzatore Dissecante

I mean, you cannot install the IC onboard a Nova, isn't it?

Thanks.
Cheers, Capux ;)
BeidAmmikon
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Post by BeidAmmikon »

The Capux wrote:I mean, you cannot install the IC onboard a Nova, isn't it?
But yes, via Forceful Cargo Bay Expansion :)

Fixed - you should [link removed] the package again.
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Capux
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Post by Capux »

Hi Beid, another segnalation (I hope you'll see it! :D):

M6 Centaur has not weapons slot... could you check out this?

EDIT: also, the xml saving process sign the Ion Shard Railgun as SS_LASER_ISR, but the correct one is SS_LASER_ESR...

thanks.
Cheers, Capux (as always :D)
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Post by BeidAmmikon »

The Capux wrote:EDIT: also, the xml saving process sign the Ion Shard Railgun as SS_LASER_ISR, but the correct one is SS_LASER_ESR
Corrected. [link removed] the updated version.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Post by BeidAmmikon »

Is anyone kind enough to test this new version?
It can LOAD a fleet previously saved in XML format for the Fleet Fest.

It works for ENGLISH names of ships only

Download the test version by clicking [link removed].
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

Alpha Tester Deadbeat_Spinn (XFF: Intel/Cryptic Commander) reporting in,


My, my, the Fleet Calculator has gotten advanced since I last played with it. 8) (Which was probably 6 versions ago) :D


Alpha Test Report

When starting the program , the language chooser colors should be a little more visible (white is kinda hard to see).

The "left click for Fine Tuning" option when picking the number doesn't work (for me).

Some wares missing their "ware size" (shields/ammo)....can't imagine putting 200 MJ's into Kestrels. :wink:

A quick test using 3 Aggy's as the first test bed revealed this when I loaded the xml file save (when saved for XFF):

Code: Select all

- <fleet>
  - <ships>
    - <create_ship group="raceGroup" race="argon" typename="SS_SH_P_M7_SPECIAL" warp="1">
      - <!-- 3 * Agamemnon  --> 
        <numberofships>3</numberofships> 
        <ware typename="SS_SHIELD_E" exact="6" /> 
        <ware typename="SS_LASER_PSG" exact="22" /> 
      </create_ship>
    </ships>
  </fleet>
But it should look like this (if all ship multiples receive the exact same loadout):

Code: Select all

                <do_all exact="3"> 
                 <create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7_SPECIAL" warp="1">
                  <equipment> 
                    <ware typename="SS_SHIELD_E" exact="6"/> 
                    <ware typename="SS_LASER_PSG" exact="22"/> 
                  </equipment>
                </create_ship> 
              </do_all>
With this being omitted (if set as Fleet 1, additional fleets receive different sets of numbers) until two or more fleets are set to fight:

Code: Select all

                  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                  <sector sector="{player.sector}"/>

                  <rotation alpha="270deg"/> 
                  <command command="killenemies"/> 
With a finished fleet version that's been prepped for battle (in this case Fleet 1) looking like this:

Code: Select all

                <do_all exact="3"> 
                 <create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7_SPECIAL" warp="1"> 
                  <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/> 
                  <sector sector="{player.sector}"/> 
                  <equipment> 
                    <ware typename="SS_SHIELD_E" exact="6"/> 
                    <ware typename="SS_LASER_PSG" exact="22"/>
                  </equipment> 
                  <rotation alpha="270deg"/> 
                  <command command="killenemies"/> 
                </create_ship> 
              </do_all>
I'll do some further digging into the calc to see if I can locate any other errors/issues and will report back tomorrow (for me). RL calls unfortunately.


D.B.S.
BeidAmmikon
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Post by BeidAmmikon »

@Deadbeat_Spinn: XML format changed as required.

@All: the latest version can LOAD a fleet and it works only with ENGLISH NAMES FOR SHIPS, that is if you are operating with the program in English and you've saved your fleets while working with the English version.

[link removed] - I shall announce further updates in the dedicated post.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Post by BeidAmmikon »

Major-Updated as per the second post.
You can now LOAD a previously saved fleet, regardless the language you've been working in.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Capux
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Post by Capux »

Hi Beid,
we've found another little bug: Helios can't use Hornet, instead can use Hurricane... Probably you've mistaken using Hor or Hur :)
Thank you,
Capux

:)
BeidAmmikon
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Post by BeidAmmikon »

The Capux wrote:another little bug: Helios can't use Hornet, instead can use Hurricane... Probably you've mistaken using Hor or Hur :)
Thank you,
Capux
Mistaken they were...
Done & [link removed] :)
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Post by BeidAmmikon »

Updated as per the second post.
Click here to download
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
Cpt.Jericho
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Post by Cpt.Jericho »

Is there a reason why the German version can't import fleets anymore? :roll:
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
BeidAmmikon
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Post by BeidAmmikon »

Cpt.Jericho wrote:Is there a reason why the German version can't import fleets anymore? :roll:
:gruebel: I dunno, on my system it's alright, or so it seems... Send me a fleet to test it, please.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Post by Cpt.Jericho »

It's not a code problem - the button for loading fleets is missing.
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
BeidAmmikon
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Post by BeidAmmikon »

:o
Try now, please ([link removed]) - widened the window 200 pixels...

I guess it needs a "File" menu... :roll:
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Post by Cpt.Jericho »

Works! We Germans are a bit heavy on the letter side, you know ;)
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