[X3TC Bonus Plugin] Turbo Boost
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[X3TC Bonus Plugin] Turbo Boost
Turbo Boost
Version: 2009-12-17
Scripter: Cycrow
Thread for development version
Bonuspack index
Introduction
When the Split decided they needed a bigger advantage in combat, they commissioned Cycrow Technologies Inc. to create a device capable of pushing their ships even faster.
The result was the Turbo Booster which is capable of temporarily speeding up ships beyond what's normally possible. Although the device was very successful it wasn't without its problems. Due to the amount of strain it adds to the ships engine the device needs to cool down after use and can only run for a limited time.
The device is available from all good Split Equipment Docks. The MK1 (1,845,524 cr) is for small ships, and the MK2 (7,926,236 cr) for large ships.
Using the Device
The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactivate the device. Configure this hotkey in your ship's control system to use.
Energy Requirement
The device requires a certain amount of energy to use, this can come in 1 of 3 ways, either use (1) spaceflies, only one is required for the whole duration of the turbo. Or just use (2) good old energy cells, but the device would require a constant feed of these to remain active. Otherwise, (3) the device links into your shield generators to use your shield energy to power it.
Version: 2009-12-17
Scripter: Cycrow
Thread for development version
Bonuspack index
Introduction
When the Split decided they needed a bigger advantage in combat, they commissioned Cycrow Technologies Inc. to create a device capable of pushing their ships even faster.
The result was the Turbo Booster which is capable of temporarily speeding up ships beyond what's normally possible. Although the device was very successful it wasn't without its problems. Due to the amount of strain it adds to the ships engine the device needs to cool down after use and can only run for a limited time.
The device is available from all good Split Equipment Docks. The MK1 (1,845,524 cr) is for small ships, and the MK2 (7,926,236 cr) for large ships.
Using the Device
The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactivate the device. Configure this hotkey in your ship's control system to use.
Energy Requirement
The device requires a certain amount of energy to use, this can come in 1 of 3 ways, either use (1) spaceflies, only one is required for the whole duration of the turbo. Or just use (2) good old energy cells, but the device would require a constant feed of these to remain active. Otherwise, (3) the device links into your shield generators to use your shield energy to power it.
Last edited by jlehtone on Wed, 2. Jun 10, 21:55, edited 2 times in total.
- Predator02
- Posts: 483
- Joined: Sat, 28. Jul 07, 00:05
Okay, crash on use issue.
Steam version 2.6 using 4.1.00 of the bonus pack
Turbo boost crashes on use when used in either in proximity to an enemy ship or near a large object (like a gate.)
Problem occurred in Neptune orbit, first battle of the Terran Start.
The older non bonus pack version from 10/20/2008 works fine though without the nice bottom screen meter.
Steam version 2.6 using 4.1.00 of the bonus pack
Turbo boost crashes on use when used in either in proximity to an enemy ship or near a large object (like a gate.)
Problem occurred in Neptune orbit, first battle of the Terran Start.
The older non bonus pack version from 10/20/2008 works fine though without the nice bottom screen meter.
Specs
Cpu: Duel Core Intel Wolfdale 8500 3.15 ghz
Motherboard: MSI P45 Platinum
4 Gigs Ram
Sound: X-Fi Music
Video: 8800 GTS (G92)
Win7 x64 Ultimate
Cpu: Duel Core Intel Wolfdale 8500 3.15 ghz
Motherboard: MSI P45 Platinum
4 Gigs Ram
Sound: X-Fi Music
Video: 8800 GTS (G92)
Win7 x64 Ultimate
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- Posts: 154
- Joined: Wed, 7. May 08, 04:32
I do not know what X-Btf had, but this script is pretty much the same as the Afterburner script in X2 and X3R; it does increase engine tunings (i.e. overtunes speed) of your ship temporarily.DeLoreanLover wrote:So basically it's Turbo Boost from X-Beyond The Frontiers that the Xperimental Shuttle had on board, it just doesn't drain the shields.
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- EGOSOFT
- Posts: 13094
- Joined: Sat, 9. Nov 02, 11:45
If you have no energy cells, it uses the shields (which I prefer anyway).
Come watch me on Twitch where I occasionally play several of the X games
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- Posts: 290
- Joined: Tue, 14. Mar 06, 21:16
It may be helpful to mention the difference between mkI and mkII and the general energy consumption by ship type. For quite a while I thought mkII made mkI more efficient.
Thanks for the great mod BTW
Thanks for the great mod BTW
AP 3.1 Vanilla + Bonus Pack. For now....
XENON
Boarding the Xenon TC 2.7
Exotic Boarding Maneuvers TC 2.7
2 TP's
2 M7M's
XENON
Boarding the Xenon TC 2.7
Exotic Boarding Maneuvers TC 2.7
2 TP's
2 M7M's
That's consistent with my limited testing.mr.WHO wrote:...Mk.2 ... is required to turbo the capships (M6 up).
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- Posts: 2708
- Joined: Wed, 4. Feb 09, 21:42
But not with mine. My M6 runs fine with only Mk1. I would say M7 up.
Learn to use stickies. Look here for mods for X3TC and here for guides across everything since X2. If you haven't read the Forum Rules do so before we beat you with sticks. Above all have fun.
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- Posts: 828
- Joined: Tue, 2. Mar 04, 07:09
Its the same, except that it used to cost very little, now it is a stupid 1.8 million and 7.9 million credits. I wonder what's next, in X4 they'll take away SETA, then give it back to us by letting us buy it for 5,538,123 credits.DeLoreanLover wrote:So basically it's Turbo Boost from X-Beyond The Frontiers that the Xperimental Shuttle had on board, it just doesn't drain the shields.
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- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
If i remember right in the original X-Btf you had to purchase the Seta before you could use it, meaning you were about an hour or two into the game before you could even speed time up.
Legionnaire
Legionnaire
Mobo MSI Z270 Gaming M3 CPU i5 7600K @4.2
RAM 16Gb Corsair Vengeance
2x 1TB (RAID 0)+ 4TB SSHD + 3TB HDD + 500GB SSD (Windows and X4 install Locatrion)
Windows 10 PRO
8GB MSI 1070Ti
RAM 16Gb Corsair Vengeance
2x 1TB (RAID 0)+ 4TB SSHD + 3TB HDD + 500GB SSD (Windows and X4 install Locatrion)
Windows 10 PRO
8GB MSI 1070Ti
I'm going to second the request for allowing us to choose a priority power mode. I like that it offers so many options for a power source, but it keeps eating my energy cells... which I use to power the jump drive as an emergency escape.
If making it user configurable isn't an option... I'd prefer the script to check if I have any space flies, if not eat my shields, then uses e-cells to maintain the boost if I'm still in need.
My opinion. Love the mod... cuz my Kestral wasn't fast enough already...
If making it user configurable isn't an option... I'd prefer the script to check if I have any space flies, if not eat my shields, then uses e-cells to maintain the boost if I'm still in need.
My opinion. Love the mod... cuz my Kestral wasn't fast enough already...