EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
X-Verse Fleet Fest I
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 34, 35, 36 ... 135, 136, 137  Next
View previous topic :: View next topic
Author Message
Deadbeat_Spinn



MEDALMEDALMEDAL

Joined: 19 Nov 2008
Posts: 6106 on topic
Location: Leaving The Well Of Stars And Approaching Eternity's End
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 03:44    Post subject: Reply with quote Print

perkint wrote:
Can't you simply update it in your profile page?

Tim


Nope. I think it's partly because there's the chance of the new name that someone has chosen being already taken. I just tried it in my profile just now to be sure and my Profile name remained the same.

Pretty sure CBJ is floating about somewhere, you could ask him or on the Dev Chat.


And now TJ has to change AV's name in the fleet list.


_________________



Back to top
View user's profile Send private message
X2-Eliah





Joined: 12 Oct 2006
Posts: 1803 on topic
Location: Sundsvall, Sweden
Thank you for registering your game
modified
PostPosted: Tue, 13. Apr 10, 10:42    Post subject: Reply with quote Print

Ok, just for kicks, I'll enter too.

Fleet name: "Kisses 'n Hugs" Rolling Eyes

Carriers:

48 x Pleco - total 22'955'232 credits

[Pleco loadout]
-Pleco itself 308390cr
-1x 200MJ shield 155816cr
-3x IRE in turrets 3x 4676cr


------------------------------------
Total for one Pleco: 478'234 credits
[End Pleco Loadout]



Fighters:

192 Solanos - 226'218'432 credits

[Solano Loadout]
-Solano itself 408045 cr
-3x 25 MJ shields 257100 cr
-4x Mass Driver 467456 cr
-50x Mass Driver Ammunition crates 33600cr
-Fight Command Software Mk1 2416cr
-Duplex Scanner 4212cr
- 4x Wasp Missile 5392cr

--------------------------------
Total for one Solano: 1'178'221 credits
[End Solano loadout]


_____________________________________
Total sum: 249'173'664 credits
Total ships: 240
Total docking points: 192
Total fighters: 192
Total TMs: 48



Cool

Can't wait to see if these little bugs will be able to put up a fight or not.

Updated list. Edit - Fixed prices of Solanos. Sorry, was an oversight Embarassed



Last edited by X2-Eliah on Fri, 16. Apr 10, 14:54; edited 8 times in total
Back to top
View user's profile Send private message
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 10:53    Post subject: Reply with quote Print

You are a very, very cruel man X2-Eliah.

My fleet, which is being radically altered as we speak, is to be called:

Evil Ted's Stomping Crew


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!
Back to top
View user's profile Send private message
X2-Eliah





Joined: 12 Oct 2006
Posts: 1803 on topic
Location: Sundsvall, Sweden
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 11:17    Post subject: Reply with quote Print

By the way, the two fleets are supposed to be spawned as Xenon and Argon.

I was wondering, won't the Xenon fleet be much more aggressive in the battle? It may be possible that by setting an offensive race vs. a defensive race, the one that gets the Xenon AI will get the first volleys, and his ships will be prone to hunt down and actively seek enemies, while the Argon one will just defend only when attacked. This might be relevant because different races have different 'morale' and 'fight skill' and 'aggression' settings for their pilots..



Could you do a test for this, please.

Perhaps a Xenon vs. Kha'ak would be better for balance purposes?

Back to top
View user's profile Send private message
imperium3





Joined: 05 Jun 2009
Posts: 1159 on topic
Location: Coventry
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 12:18    Post subject: Reply with quote Print

Kha'ak AI is IIRC a bit different to all the others, though...


X2-Eliah, that is a mean fleet! Why would you do that to us? Surprised


_________________
Missile Rebalance Mod
Back to top
View user's profile Send private message
X2-Eliah





Joined: 12 Oct 2006
Posts: 1803 on topic
Location: Sundsvall, Sweden
Thank you for registering your game
modified
PostPosted: Tue, 13. Apr 10, 12:19    Post subject: Reply with quote Print

I'm curious how it would perform, and I didn't want to create the cookie-cutter "1M2, a few frigates, a few fighters" thing everyone else is doing.



Last edited by X2-Eliah on Tue, 13. Apr 10, 13:27; edited 1 time in total
Back to top
View user's profile Send private message
imperium3





Joined: 05 Jun 2009
Posts: 1159 on topic
Location: Coventry
Thank you for registering your game
modified
PostPosted: Tue, 13. Apr 10, 12:21    Post subject: Reply with quote Print

You just usurped me as the largest fighterspam around Razz I hope you're not drawn against me, because that'll destroy TJ's PC if nothing else does!

Edit: Fleet updated to use up 1mill surplus. CIGs on Panter swapped for FAA, some Typhoon, Wasp and Mosquito missiles added. Only 133cr left!


_________________
Missile Rebalance Mod


Last edited by imperium3 on Tue, 13. Apr 10, 12:44; edited 1 time in total
Back to top
View user's profile Send private message
Merdocharr



MEDALMEDALMEDAL

Joined: 23 Sep 2009
Posts: 78 on topic
Location: Queen's retribution
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 12:32    Post subject: Reply with quote Print

I can hear Technojerk's CPU melting Surprised . Out of interest I ran my fleet vs X2-Eliah's. Needless to say, it included lots and lots of sitting around. Here is a savegame of it if anyone wants to give it a try.


_________________
Cargo bay now contains... Xenon P
Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 12:54    Post subject: Reply with quote Print

Gee, that's not fighter spamming - it's TM spamming! Now, that's some new approach - well, I have to see what's happening in that savegame.


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
X2-Eliah





Joined: 12 Oct 2006
Posts: 1803 on topic
Location: Sundsvall, Sweden
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 12:58    Post subject: Reply with quote Print

Myeah, TMs have the best price/docking point value - which incidentally shows that the pricing of TMs in X3:TC is really disbalanced against carriers and frigates.

Back to top
View user's profile Send private message
imperium3





Joined: 05 Jun 2009
Posts: 1159 on topic
Location: Coventry
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 13:42    Post subject: Reply with quote Print

X2-Eliah wrote:
Myeah, TMs have the best price/docking point value - which incidentally shows that the pricing of TMs in X3:TC is really disbalanced against carriers and frigates.


Not necessarily, because all a TM is, is a flying hangar without anything really meaningful in the way of weapons or shielding. Carriers (plus Panther) provide lots of shielding for their fighters to hide behind, and capital-grade weaponry to assist them with.

I do think M1s are distinctly overpriced (and the Panther hugely underpriced) though. The M1 really needs a bit more strength, either in weaponry (to make a battlestar-type ship) or in shields/cargo bay (for a proper, defensive fleet carrier). The only M1 I really like is the Hoshi because it's so fast - faster than most M7s!


_________________
Missile Rebalance Mod
Back to top
View user's profile Send private message
X2-Eliah





Joined: 12 Oct 2006
Posts: 1803 on topic
Location: Sundsvall, Sweden
Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 14:27    Post subject: Reply with quote Print

By the way, if you guys really think it will lag down Technojerk's computer, I don't mind changing it to about 50% of the shipcount (with alterations).. So if it is necessary, just say so.

But I'd like to retain this config if possible Very Happy

Back to top
View user's profile Send private message
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 14:42    Post subject: Reply with quote Print

I'd started with 370+ Harriers with MDs and well there were that many scripts trying to run it was a bit like a busy sector on 10x Seta with ships freezing - After that we'd discussed a ship cap and going further to say hangar space for every ship - Whereas your fleet does comply with the rules I don't know what whether the combat would be meaningful or not. - IF it doesn't freeze TJs computer I think it should be good to go.


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!
Back to top
View user's profile Send private message
travisdh1





Joined: 22 Dec 2007
Posts: 201 on topic

Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 14:53    Post subject: Reply with quote Print

X2-Eliah wrote:
I'm curious how it would perform, and I didn't want to create the cookie-cutter "1M2, a few frigates, a few fighters" thing everyone else is doing.


You just took the opposite route I did, I tried to cram it down to as few ships as possible while still remaining viable. Now I'm curious as to how my little fleet would fair going at it with your fleet (ie would the ssc I'm mounting take out enough of you're fighters, it could be an interesting question methinks.)

Back to top
View user's profile Send private message
GCU Grey Area



MEDALMEDAL

Joined: 15 Feb 2004
Posts: 3005 on topic

Thank you for registering your game
PostPosted: Tue, 13. Apr 10, 15:09    Post subject: Reply with quote Print

X2-Eliah wrote:
By the way, if you guys really think it will lag down Technojerk's computer, I don't mind changing it to about 50% of the shipcount (with alterations).. So if it is necessary, just say so.

But I'd like to retain this config if possible Very Happy

I think it's probably fine if he's got a reasonably powerful machine - it's all taking place in a single sector universe with nothing going on in the background (no NPC economy, etc). My only reservation is that a fleet should have a flagship, if only because it'll look better for the video - hundreds of fighters are going to be effectively invisible.

Doesn't need to be an exorbitantly expensive M1 or M2; I rather think people, including myself, who have gone for that option have possibly shot themselves in the foot - think theres a good chance this thing will be won by whoever has the best fighter swarm & you can get a huge number of fighters for the price of an M1 or M2.

However just a single M6 or M7 to act as a flagship would make it look more like a proper fleet (rather than a rabble) & produce a more interesting video to watch. Personally went for the most expensive M2 in the game because I'd much rather have a spectacular defeat than a dull victory.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 34, 35, 36 ... 135, 136, 137  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 18. May 13, 15:41

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.31296 seconds, sql queries = 75