X-Verse Fleet Fest I
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Great idea Deadbeat but, honestly, I was thinking of assigning each fleet a number (1 through however many) then giving my mom the numbers to pair up. But if you guys want to do it two pickers and a lister then it's fine by me.
And Cpt.Jericho, it doesn't matter if you have a fleet in it as you won't know what number your fleet has. As for your hate of chatting, just think of it as the forum but we're all online at the same time and the page is refreshing automatically for you.
I think we need a fourth person. A middle man if you will. The lister would tell which fleets are which numbers and then the pickers would tell which numbers are paired.
And Cpt.Jericho, it doesn't matter if you have a fleet in it as you won't know what number your fleet has. As for your hate of chatting, just think of it as the forum but we're all online at the same time and the page is refreshing automatically for you.
I think we need a fourth person. A middle man if you will. The lister would tell which fleets are which numbers and then the pickers would tell which numbers are paired.
If you have the spare creds, why not?Mutiny wrote:Quick question will having duplex and triplex scanners benifit a fleet in anyway?
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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Plus my provider hates chatting - AFAIK it's not quite possible with my connection.Technojerk36 wrote:And Cpt.Jericho, it doesn't matter if you have a fleet in it as you won't know what number your fleet has. As for your hate of chatting, just think of it as the forum but we're all online at the same time and the page is refreshing automatically for you.
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
Boycotting Steam since 2003
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I Know I havent put it together very well, there are a few holes in it one reason being slightly limited as im only keeping to Borons the other me giving up on it slightly as i kept making mistakes
---Queens Peace Enforcers---
"King's Legacy"
Shark
3x2GJ Shields
8xPPC on Turrets Front and Sides
12xCIG on Turrets Back up and down
FC 1
FC 2
BE
DS
Total 76.743.849
"Menalaus' Revenge"
Thresher
3x1GJ
2xPPC on Main
11xCIG on all Turrets
FC1
FC2
BE
DS
Total 45.917.344
30xBarracuda Sentinal
3x25mj
3xPBG
FC1
FC2
BE
DS
Total 81.939.480
6xBarracuda Raider
1x25mj
3xPBG
FC1
FC2
BE
DS
Total 16.216.218
14xPike
1x25mj
3xPAC
FC1
FC2
BE
Total 14.149.576
8xMako Vanguard
2x5mj
4xIRE
FC1
FC2
BE
Total 4.291.024
5xMako Sentinal
3x5mj
4xIRE
FC1
FC2
BE
Total 3.388.310
14xOctopus Vanguard
2x1mj
3xIRE
FC1
FC2
BE
Total 1.374.954
8xPleco
1x200mj
3xPAC
FC1
FC2
BE
DS
Total 5.938.320
Overal Total 249.959.075
Credits Left 40925
FC= Fight command
BE= Boost extension
DS= Duplex Scanner
---Queens Peace Enforcers---
"King's Legacy"
Shark
3x2GJ Shields
8xPPC on Turrets Front and Sides
12xCIG on Turrets Back up and down
FC 1
FC 2
BE
DS
Total 76.743.849
"Menalaus' Revenge"
Thresher
3x1GJ
2xPPC on Main
11xCIG on all Turrets
FC1
FC2
BE
DS
Total 45.917.344
30xBarracuda Sentinal
3x25mj
3xPBG
FC1
FC2
BE
DS
Total 81.939.480
6xBarracuda Raider
1x25mj
3xPBG
FC1
FC2
BE
DS
Total 16.216.218
14xPike
1x25mj
3xPAC
FC1
FC2
BE
Total 14.149.576
8xMako Vanguard
2x5mj
4xIRE
FC1
FC2
BE
Total 4.291.024
5xMako Sentinal
3x5mj
4xIRE
FC1
FC2
BE
Total 3.388.310
14xOctopus Vanguard
2x1mj
3xIRE
FC1
FC2
BE
Total 1.374.954
8xPleco
1x200mj
3xPAC
FC1
FC2
BE
DS
Total 5.938.320
Overal Total 249.959.075
Credits Left 40925
FC= Fight command
BE= Boost extension
DS= Duplex Scanner
Last edited by Mutiny on Tue, 13. Apr 10, 22:00, edited 11 times in total.
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Fleet list updated.
This competition is getting way more attention than I first thought it would.
Perhaps one day, whenever someone makes a thread that talks about TC and multi-player, they would be directed to the most recent XFF thread.
This competition is getting way more attention than I first thought it would.
Perhaps one day, whenever someone makes a thread that talks about TC and multi-player, they would be directed to the most recent XFF thread.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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20x Barracudas with PBG's... meep! 
Glad to see we might have a script to build this thing with, too... look like this will be quite successful!
Re: team balancing in a bracket layout. Ideally, you'd want a number of teams equal to a power of 2. (2, 4, 8, 16, 32, 64 etc.) Meaning that past 16 teams, to avoid a weird 3-way battle or automatic victory situation, you'd want 32 teams... which is a lot. Or, you'd need to come up with a way to handle three teams in a face-off.

Glad to see we might have a script to build this thing with, too... look like this will be quite successful!
Re: team balancing in a bracket layout. Ideally, you'd want a number of teams equal to a power of 2. (2, 4, 8, 16, 32, 64 etc.) Meaning that past 16 teams, to avoid a weird 3-way battle or automatic victory situation, you'd want 32 teams... which is a lot. Or, you'd need to come up with a way to handle three teams in a face-off.
My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
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Dunno, I think imperium3's fleet is a bigger worry......20 Nova Raiders sporting 7 PBG's each.
Edit: A thought. Assuming more fleets would be needed, how about this. Say we need "X" more fleets, rather than one person draw up a fleet, 2 or 5 people instead draw up a fleet (since it's a 250mil cap). That way each person involved would have 125mil or 50mil (depending if it's 2 or 5) to outfit a portion of the fleet, that way no one player has two or more full fleets flying under their banner.
May have to go back to the drawing board for my fleet. Or at least the Deimos, I have the uneasy suspicion that my PSG platform is going to be the main cause of death for my Solano's and Tenjin's. But I'll have to think on it.
A three way battle could prove interesting since a given fleet would have to go up against two oppenents rather than one. I'm sure some of us would be more than willing to draw up a second fleet.Re: team balancing in a bracket layout. Ideally, you'd want a number of teams equal to a power of 2. (2, 4, 8, 16, 32, 64 etc.) Meaning that past 16 teams, to avoid a weird 3-way battle or automatic victory situation, you'd want 32 teams... which is a lot. Or, you'd need to come up with a way to handle three teams in a face-off.
Edit: A thought. Assuming more fleets would be needed, how about this. Say we need "X" more fleets, rather than one person draw up a fleet, 2 or 5 people instead draw up a fleet (since it's a 250mil cap). That way each person involved would have 125mil or 50mil (depending if it's 2 or 5) to outfit a portion of the fleet, that way no one player has two or more full fleets flying under their banner.
May have to go back to the drawing board for my fleet. Or at least the Deimos, I have the uneasy suspicion that my PSG platform is going to be the main cause of death for my Solano's and Tenjin's. But I'll have to think on it.
Last edited by Deadbeat_Spinn on Tue, 6. Apr 10, 18:25, edited 6 times in total.
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Cheers, ill soon sort that out, probs make them CIGs,EmperorJon wrote:Oh, and note, Sharks don't have front PPCs so back tot he drawing board mate...
i might make a few more adjustments as well

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Alternatively, instead of defaulting to a three way battle, what you could do is something like this:
Run each possible battle combination. Team 1 vs. team 2, team 2 vs. team 3, team 1 vs. team 3.
If there's a team that wins both of its matches, the two losers are eliminated and the winner advances.
If it's a rock-paper-scissors deal (1 beats 2, 2 beats 3, 3 beats 1), calculate the value of each fleet's remaining assets after its winning battle. Whoever had the highest value remaining advances.

Run each possible battle combination. Team 1 vs. team 2, team 2 vs. team 3, team 1 vs. team 3.
If there's a team that wins both of its matches, the two losers are eliminated and the winner advances.
If it's a rock-paper-scissors deal (1 beats 2, 2 beats 3, 3 beats 1), calculate the value of each fleet's remaining assets after its winning battle. Whoever had the highest value remaining advances.

My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
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Sound idea. But I don't think it's any good for this time. The rules should be final since there are roughly 10 days left for people to calculate and tweak their fleets.
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
Boycotting Steam since 2003
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I kinda like this idea since the odds of getting 15 more fleets in 10 days may be a bit stretch but here's to hoping.
But if XFF I proves itself successful then I suspect XXF II would prove even more so in the recruiting of player fleets.
I suspect that like your Terraformer Mod Tenlar, a monster has been created.
*Goes to see if one can recruit a few more fleets*
But if XFF I proves itself successful then I suspect XXF II would prove even more so in the recruiting of player fleets.
I suspect that like your Terraformer Mod Tenlar, a monster has been created.
*Goes to see if one can recruit a few more fleets*
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The easiest way to get around having too many teams could just be to give a random team a bye to the next round? Wouldn't be 100% fair but then no other method is really, unless you involve all the teams in a big qualifying league that would take forever to resolve.
Assuming the 17 we have now:
17 ->8+1bye->4+1bye->2+1bye->final
or something like that. Obviously making sure no team gets more than one bye if it can be avoided.
Assuming the 17 we have now:
17 ->8+1bye->4+1bye->2+1bye->final
or something like that. Obviously making sure no team gets more than one bye if it can be avoided.
I'm more proud of my #deca.cefa's actually, but I've not had the opportunity to properly test them. The PMAML's vast range and power (for a fighter weapon) I expect to be lethal against capital ships, but I'm less certain of how the father fragile #deca.cefa will stand up to flak fire.Dunno, I think imperium3's fleet is a bigger worry......20 Nova Raiders sporting 7 PBG's each.
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If we have an odd number, always round up by one. That extra fleet you're adding is mine. Like I said earlier, I'll put together a fleet if we have an odd number. 
Oh and I updated the rules. I added a rule that you cannot change your fleet once the competition has started. While I think this is obvious, there's probably someone who's under the impression they could change their fleet once the competition has started.

Oh and I updated the rules. I added a rule that you cannot change your fleet once the competition has started. While I think this is obvious, there's probably someone who's under the impression they could change their fleet once the competition has started.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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EmperorJon wrote:You mean I can't!?![]()

Also, I think that the battles shouldn't be best of three as that would take an insane amount of time.
I'll PM him about it.Deadbeat_Spinn wrote:Had to alter my Katana, it's cargo bay wasn't big enough for all the M/AM ammo I loaded on board.
Speaking of updating fleets, is ashkrowe going to fix his fleet?
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point