X-Verse Fleet Fest I

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG » Sat, 3. Apr 10, 13:49

imperium3 wrote:I'm not keen on the docking bay idea, as given the small number of capships it's possible to field with the 250M limit, spending so much on an M1 or a Panther, plus the cost of the fighters, is simply not worth it compared to just buying an M2 and getting far greater firepower. It also prevents players from filling up their last few million with fighters, since they won't have docking spaces.
Would you even want an M2? you get greater firepower perhaps, but you also get to be the focal point of all the fire heading your way.

And it doesn't prevent you having fighters, you can still have them you just need to use some of that Trade/Build/Fight/THINK when putting together a viable fleet. You'll have to make some decisions over where to cut corners, where to make sacrifices rather than just duh, fighter spamz!

Additional:
While I think of it if the objective is to pit two AI fleets against each other then you're going to want them to actually attack each other. I believe the AI won't go after anything it can't physically see so it might be worth making it a requirement that all ships be fitted with their maximum scanner upgrade then they can just be told to attack all enemies and left to get on with it.

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Post by Gavrushka » Sat, 3. Apr 10, 15:50

Thats's a genuine suprise on the springblossoms - I'd assumed they'd be way too fast for AI to handle and they'd just spend their time on collision avoidance- But thanks for the info. (I was using Kestrels purely to avoid my fleet proper being targetted)

I think I need to rethink my fleet..

@Cpt.Jericho - I was suprised just how potent the PBG was against capital ships - When 3 or 4 Raiders were firing the 10 Gig of shielding of the Oddie was dropping like a PPC broadside!

@Nuklear-Slug - It was just stated earlier in the thread by Sticks that Scanners were useless as AI equipment (I had put Triplex on all my ships) - So now I am confused.

- I think it is important to be able to present the opposition with low value targets to allow the rest of your fleet to do its job. - BUT as the opposition could do that too it could well cancel out any advantage. There's a lot more to this than I first thought.
“Man, my poor head is battered,” Ed said.

“That explains its unusual shape,” Styanar said, grinning openly now. “Although it does little to illuminate just why your jowls are so flaccid or why you have quite so many chins.”

“I…” Had she just called him fat? “I am just a different species, that’s all.”

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Cpt.Jericho
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Post by Cpt.Jericho » Sat, 3. Apr 10, 16:28

Strange, on paper the PSG seems to be really crappy, but on the other hand, Blastclaws chew up an M6 pretty good.
BTW: The Oddyseus can mount up to 4x2GJ shields (8GJ)
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EmperorJon
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Post by EmperorJon » Sat, 3. Apr 10, 16:35

That's because, like the PBG, it's an AoE weapon.

Each bit of the hitbox of the target takes one hit, as opposed to each shot causing 1 hit.
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Post by Cpt.Jericho » Sat, 3. Apr 10, 16:50

Humpf... the PSG costs a little less than the HEPT - calculate and think of tactics very hard mumble mumble *sound of screetching of little gears* - well, maybe there are some adjustments I should consider.
But that's probably why the Springys were so efficient; there are for a real short period of time in PBGs blast and therefore don't take much damage, whereas the average M2 is more or less sitting ducks as mostly ALL M1 and M7 would do.
Well, maybe it's time to check on how the Spitfyre does against a player controlled Boreas. Of course, you know, this means war on Aldrin :twisted:

Edit: Well, now that didn't turn as I hoped - Aldrin is no place for war. Way too boring. :(
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Shadow-Thief
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Post by Shadow-Thief » Sat, 3. Apr 10, 18:01

I have a question...

Is this going to be an actually real time battle (using the X3 engine, pretty much playing online)

or is this a calculations test?
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EmperorJon
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Post by EmperorJon » Sat, 3. Apr 10, 18:20

The first post sort of makes that obvious with all the info about commands, it being IS, spawning the ships etc... :wink:
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Tenlar Scarflame
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Post by Tenlar Scarflame » Sat, 3. Apr 10, 19:00

In-sector, ships driven by AI only, battle to the death. :)
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Olterin
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Post by Olterin » Sat, 3. Apr 10, 20:22

Updated the original fleet to better suit possible tournament rules as well as adding an exact cost (minus software, read footnote at fleet page)
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Technojerk36
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Post by Technojerk36 » Sun, 4. Apr 10, 10:22

Gavrushka wrote:Hey Technojerk, there certainly isn't any need for apologies - we all need time with this anyhow - There have been a few suggested rule alterations through the thread which maybe you could comment on? The biggest was to suggest a cap on ship numbers (as the combat scripts associated with so many ships were either running poorly or not at all).

No one has asked about the script to actually position and engage the fleets that I know of and yes it would be good if you were to post in S&M about this.
I wasn't planning to implement the docking bay rule originally as only one fleet had fighter spam (81 Solanos I think) but since mostly everyone here seems to be ok with it, I'll update the rules.

And thanks for posting in the request sticky. I was going to post there when I saw your post. :)
NUKLEAR-SLUG wrote:Just a couple points I thought were worth highlighting.

In my not even slightly humble opinion if you're going to set a 250M limit then make it a hard limit. Not a credit more. If that means the various fleet commanders have to make some sacrifices then tough, that's the point.
I don't really think this is necessary as 10K isn't going to get you a lot of things. But not a lot of people have expressed their opinion on this so I'll leave it open to discussion.
NUKLEAR-SLUG wrote:Lastly, given the random nature of an AI v AI fight I think it would only be fair to make it a best of 3 rounds deal. Obviously that would extend the matches some but fights don't necessarily have to be to extinction. Most intact fleet after 15 minutes or whatever might be perfectly acceptable.
Tenlar had some ideas on how to implement this so I'll leave this one open to discussion too.


Also, since we have an odd number of participants (13), I'll put together an ad hoc fleet to even things out if need be.
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Post by Cpt.Jericho » Sun, 4. Apr 10, 15:46

Edited the rules on German board.

I'd also say that we shouldn't implement any more rules since we have a deadline. How everything will work out will be reveiled when we are actually doing it. No matter what we think will happen, I'm sure there will be some surprises left anyway.
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Technojerk36
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Post by Technojerk36 » Sun, 4. Apr 10, 16:18

Yeah, no more rule changing from now on. (Unless, of course, it's something along the lines of by posting in this thread you agree to buy Technojerk a private jet :P)
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Tenlar Scarflame
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Post by Tenlar Scarflame » Sun, 4. Apr 10, 17:29

Updated fleet for a fix. I forgot, I was using Pelicans, not Zephyri. :roll:
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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Sun, 4. Apr 10, 19:33

Oh what the hell, I'll join in the fun.

D.S.'s Industrial Defense Taskforce I

10 Tenjin:
  • 3x25 MJ shields
    Main: 5 MD & 4 PBG
    Turrets: 2 IRE (1 for each turret)
    Cargo: 220 crates of MD ammo for each ship
    Software: Fight Command MKI & MKII
    Cost: $68,695,720 credits
1 Zephyrus: (Scrounger)
  • 3x200 MJ shields
    Main: 2 IRE
    Turrets: 4 MD's (2 for each turret)
    Cargo: 200 crates of MD ammo
    Software: Fight Command MKI & MKII, Triplex Scanner
    Cost: $1,417,916 credits
1 Katana: (Glowpoint)
  • 5x200 MJ shields
    Main: 2 EMPC & 4 M/AML
    Turrets: 6 EMPC (two for each turret)
    Cargo: 168 crates of M/AM ammo, 13 Wraith Missiles
    Software: Fight Command MKI & MKII, Triplex Scanner
    Cost: $11,459,837 credits
2 Heavy Centaur: (Astral, Second Sight)
  • 4x200 MJ shields
    Main: 2 HEPT & 4 EBC
    Turrets: 6 PBG (2 for each turret)
    Cargo: 200 crates of EBC ammo for each ship
    Software: Fight Command MKI & MKII, Triplex Scanner
    Cost: $34,063,668 credits


2 Heavy Nemesis: (Impaler, Hallowed Vision)
  • 4x200 MJ shields
    Main: 4 HEPT, 2 EBC, & 2 PBG
    Turrets (Back): 2 PAC
    Turrets (Left/Right): 2 EBC & 2 PBG (1 for each turret)
    Cargo: 200 crates of EBC ammo for each ship
    Software: Fight Command MKI & MK II, Triplex Scanner
    Cost: $ 33,777,704 credits
3 Skiron: (Riot, Breakdown, Lawless)
  • 5x200 MJ shields
    Main: 4 PBG & 4 MD
    Turrets: 1 HEPT & 1 PAC (for each turret)
    Cargo: 200 crates of MD ammo
    Software: Fight Command MKI & MK II, Triplex Scanner
    Cost: $50,655,030 credits
1 Deimos: (Dead's Realm)
  • 6x1 GJ shields
    Main: 4 PSG & 4 EBC
    Turret 1 (right): 1 IBL & 1 PSG
    Turret 2 (back): 2 FAA
    Turret 3 (left): 1 IBL & 1 PSG
    Turret 4 (up): 1 FAA & 1 PSG
    Turret 5 (down): 1 FAA & 1 PSG
    Cargo: 200 crates of EBC ammo
    Software: Fight Command MKI & MKII, Triplex Scanner
    Cost: $49,929,936 credits
Total cost: $249,999,811 credits.


Remaining $189 credits go to the purchase of a crate of partially consumed second hand bartered Spacefuel for the winner......still doubt my ships will survive the first round.
Last edited by Deadbeat_Spinn on Thu, 15. Apr 10, 20:32, edited 11 times in total.

Stealth Hunter
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Post by Stealth Hunter » Sun, 4. Apr 10, 20:01

I guess I'll throw my fleet into the battle aswell.

I present you...

StealthCorp's Fifth Rapid Reponse Force

1 x Collosus "Ginkori no Hana"

Shields
3 x 2GJ
Weapons
Front: 4 x HEPT
Back: 4 x HEPT
Right: 2 x PPC ; 2 x Incendiary Bomb Launcher
Left: 2 x PPC ; 2 x Incendiary Bomb Launcher
Top: 2 x FAA
Bottom: 2 x FAA
15 x Hornet missile
Software and miscellanious equipment
FC I + II
Triplex scanner
Carrier command software

Cost: 80.957.414 Cr

1 x Cerberus "Tetsu no Hanabira"

Shields
3 x 1GJ
Weapons
Main: 2 x IPG ; 4 x HEPT
Back: 2 x HEPT
Right: 2 x Incendiary Bomb Launcher
Left: 2 x Incendiary Bomb Launcher
Top: 2 x FAA
Bottom: 2 x FAA
15 x Hornet missile
5 x Typhoon missile
Software and miscellanious equipment
FC I + II
Triplex scanner

Cost: 43.876.302 Cr

5 x Centaur "Shikomizue", "Wakizashi", "Tachi", "Tanto", "Naginata"

Shields
3 x 200MJ
Weapons
Main: 2 x PRG ; 4 x HEPT
Back: 1 x HEPT
Right: 1 x HEPT
Left: 1 x HEPT
5 x Hornet missile
Software and miscellanious equipment
FC I + II
Triplex scanner

Cost: 11.656.928 Cr each

15 x Nova

Shields
3 x 25MJ
Weapons
Main:2 x HEPT; 2 x IRE; 4 x PAC
Back: 1 x PAC
10 x Wasp missiles
Software and miscellanious equipment
FC I + II
Duplex scanner

Cost: 2.372.586 Cr each

40 x Buster Vanguard

Shields
3 x 5MJ
Weapons
2 x PAC; 4 x IRE
20 x Firefly missile
Software and miscellanious equipment
FC I
Duplex scanner

Cost: 682.578 Cr each

19 x Discoverer Vanguard

Shields
3 x 1MJ
Weapons
4 x IRE
Software and miscellanious equipment
FC I
Duplex scanner

Cost: 113.338 Cr each

2 x Magnetar

Shields
2 x 200MJ
Weapons
Front: 2 x PAC
Back: 2 x PAC
Software and miscellanious equipment
FC I
Duplex scanner

Cost: 912.472 Cr each

Total: 249.988.632 Cr
Credits left: 11.368 Cr

Hopefully I'll make it further than the first round.
Last edited by Stealth Hunter on Sun, 4. Apr 10, 21:40, edited 2 times in total.

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Technojerk36
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Post by Technojerk36 » Sun, 4. Apr 10, 20:24

Updated the fleets list.

I'm looking for an other commentator, any one wanna volunteer? I'm in GMT+3 so it'd be handy if you're in a close timezone. What I'm probably going to do is record the match, then send it to the other commentator. We'd then play the recording at the same time and we'd be on a teamspeak server or something and I'd record what we say. (I'm sure this isn't the most efficient way to do it so if anyone has any better ideas, let me know).
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Post by Cpt.Jericho » Sun, 4. Apr 10, 20:44

@stealth hunter:

I'm not sure about the Triplex but Video Goggles are pretty superflous since you're not sitting in any of your ships. AFAIK does the AI not use the boosters, too. As for the CCS I'm not sure the AI benefits from that.

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Stealth Hunter
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Post by Stealth Hunter » Sun, 4. Apr 10, 21:19

I removed the boost extension and video googles from all ships and used the left-over credits to install some more missiles, Cpt.Jericho.

Time for some fireworks! :twisted:

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Post by Cpt.Jericho » Sun, 4. Apr 10, 21:36

:roll: PhotonenImpulsKanone (PIK) is in Englisch PhotonPulseCannon (PPC):roll:

Yeah - fire ... fire :fg:

Memo: Have alter my equipment some day or other :gruebel:
I was afraid I'd be the only one from the German board here

@ Deadbeat_Spin:

There have been concerns about the M8 being able to fire any missles under AI control; you might want to check that!
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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Sun, 4. Apr 10, 21:46

Awww ****......that explains why no fleet has M7M's. Alright I'll kick out the M8's and replace them with something else.
Out of curiousity does the AI ever use missiles (regardless of ship)?

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