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Shadow-Thief
Joined: 26 Dec 2009 Posts: 155 on topic

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Posted: Sat, 3. Apr 10, 18:01 Post subject: |
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I have a question...
Is this going to be an actually real time battle (using the X3 engine, pretty much playing online)
or is this a calculations test?
_________________ Wings and wingment are essential:
They give the enemy someone else to shoot at |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6665 on topic Location: Leicester

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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Olterin


Joined: 27 Feb 2009 Posts: 448 on topic Location: ... is as usual, the wrong one

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Posted: Sat, 3. Apr 10, 20:22 Post subject: |
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Updated the original fleet to better suit possible tournament rules as well as adding an exact cost (minus software, read footnote at fleet page)
_________________ From Nothing, a DiD by Scion Drakhar
Tranquillity(currently on hold)
"Do or do not, there is no try"
"My Other Overwhelming Mixed Assault Fleet is a Brigantine" -Seleucius, commenting on my ship naming scheme |
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Technojerk36

 
Joined: 15 Apr 2009 Posts: 1280 on topic Location: Bah Humbug

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Posted: Sun, 4. Apr 10, 10:22 Post subject: |
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| Gavrushka wrote: |
Hey Technojerk, there certainly isn't any need for apologies - we all need time with this anyhow - There have been a few suggested rule alterations through the thread which maybe you could comment on? The biggest was to suggest a cap on ship numbers (as the combat scripts associated with so many ships were either running poorly or not at all).
No one has asked about the script to actually position and engage the fleets that I know of and yes it would be good if you were to post in S&M about this. |
I wasn't planning to implement the docking bay rule originally as only one fleet had fighter spam (81 Solanos I think) but since mostly everyone here seems to be ok with it, I'll update the rules.
And thanks for posting in the request sticky. I was going to post there when I saw your post.
| NUKLEAR-SLUG wrote: |
Just a couple points I thought were worth highlighting.
In my not even slightly humble opinion if you're going to set a 250M limit then make it a hard limit. Not a credit more. If that means the various fleet commanders have to make some sacrifices then tough, that's the point. |
I don't really think this is necessary as 10K isn't going to get you a lot of things. But not a lot of people have expressed their opinion on this so I'll leave it open to discussion.
| NUKLEAR-SLUG wrote: |
| Lastly, given the random nature of an AI v AI fight I think it would only be fair to make it a best of 3 rounds deal. Obviously that would extend the matches some but fights don't necessarily have to be to extinction. Most intact fleet after 15 minutes or whatever might be perfectly acceptable. |
Tenlar had some ideas on how to implement this so I'll leave this one open to discussion too.
Also, since we have an odd number of participants (13), I'll put together an ad hoc fleet to even things out if need be.
_________________ X-verse Fleet Fest I
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
| Xenon_Slayer wrote: |
| maybe we'll have extreme weather pingpong at some point |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Sun, 4. Apr 10, 15:46 Post subject: |
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Edited the rules on German board.
I'd also say that we shouldn't implement any more rules since we have a deadline. How everything will work out will be reveiled when we are actually doing it. No matter what we think will happen, I'm sure there will be some surprises left anyway.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Technojerk36

 
Joined: 15 Apr 2009 Posts: 1280 on topic Location: Bah Humbug

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Posted: Sun, 4. Apr 10, 16:18 Post subject: |
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Yeah, no more rule changing from now on. (Unless, of course, it's something along the lines of by posting in this thread you agree to buy Technojerk a private jet )
_________________ X-verse Fleet Fest I
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
| Xenon_Slayer wrote: |
| maybe we'll have extreme weather pingpong at some point |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Sun, 4. Apr 10, 19:33 Post subject: |
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Oh what the hell, I'll join in the fun.
D.S.'s Industrial Defense Taskforce I
10 Tenjin:3x25 MJ shields
Main: 5 MD & 4 PBG
Turrets: 2 IRE (1 for each turret)
Cargo: 220 crates of MD ammo for each ship
Software: Fight Command MKI & MKII
Cost: $68,695,720 credits
1 Zephyrus: (Scrounger)
3x200 MJ shields
Main: 2 IRE
Turrets: 4 MD's (2 for each turret)
Cargo: 200 crates of MD ammo
Software: Fight Command MKI & MKII, Triplex Scanner
Cost: $1,417,916 credits
1 Katana: (Glowpoint)
5x200 MJ shields
Main: 2 EMPC & 4 M/AML
Turrets: 6 EMPC (two for each turret)
Cargo: 168 crates of M/AM ammo, 13 Wraith Missiles
Software: Fight Command MKI & MKII, Triplex Scanner
Cost: $11,459,837 credits
2 Heavy Centaur: (Astral, Second Sight)
4x200 MJ shields
Main: 2 HEPT & 4 EBC
Turrets: 6 PBG (2 for each turret)
Cargo: 200 crates of EBC ammo for each ship
Software: Fight Command MKI & MKII, Triplex Scanner
Cost: $34,063,668 credits
2 Heavy Nemesis: (Impaler, Hallowed Vision)
4x200 MJ shields
Main: 4 HEPT, 2 EBC, & 2 PBG
Turrets (Back): 2 PAC
Turrets (Left/Right): 2 EBC & 2 PBG (1 for each turret)
Cargo: 200 crates of EBC ammo for each ship
Software: Fight Command MKI & MK II, Triplex Scanner
Cost: $ 33,777,704 credits
3 Skiron: (Riot, Breakdown, Lawless)
5x200 MJ shields
Main: 4 PBG & 4 MD
Turrets: 1 HEPT & 1 PAC (for each turret)
Cargo: 200 crates of MD ammo
Software: Fight Command MKI & MK II, Triplex Scanner
Cost: $50,655,030 credits
1 Deimos: (Dead's Realm)
6x1 GJ shields
Main: 4 PSG & 4 EBC
Turret 1 (right): 1 IBL & 1 PSG
Turret 2 (back): 2 FAA
Turret 3 (left): 1 IBL & 1 PSG
Turret 4 (up): 1 FAA & 1 PSG
Turret 5 (down): 1 FAA & 1 PSG
Cargo: 200 crates of EBC ammo
Software: Fight Command MKI & MKII, Triplex Scanner
Cost: $49,929,936 credits
Total cost: $249,999,811 credits.
Remaining $189 credits go to the purchase of a crate of partially consumed second hand bartered Spacefuel for the winner......still doubt my ships will survive the first round.
_________________

Last edited by Deadbeat_Spinn on Thu, 15. Apr 10, 20:32; edited 11 times in total |
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Stealth Hunter
Joined: 14 Feb 2010 Posts: 6 on topic

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Posted: Sun, 4. Apr 10, 20:01 Post subject: |
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I guess I'll throw my fleet into the battle aswell.
I present you...
StealthCorp's Fifth Rapid Reponse Force
1 x Collosus "Ginkori no Hana"
Shields
3 x 2GJ
Weapons
Front: 4 x HEPT
Back: 4 x HEPT
Right: 2 x PPC ; 2 x Incendiary Bomb Launcher
Left: 2 x PPC ; 2 x Incendiary Bomb Launcher
Top: 2 x FAA
Bottom: 2 x FAA
15 x Hornet missile
Software and miscellanious equipment
FC I + II
Triplex scanner
Carrier command software
Cost: 80.957.414 Cr
1 x Cerberus "Tetsu no Hanabira"
Shields
3 x 1GJ
Weapons
Main: 2 x IPG ; 4 x HEPT
Back: 2 x HEPT
Right: 2 x Incendiary Bomb Launcher
Left: 2 x Incendiary Bomb Launcher
Top: 2 x FAA
Bottom: 2 x FAA
15 x Hornet missile
5 x Typhoon missile
Software and miscellanious equipment
FC I + II
Triplex scanner
Cost: 43.876.302 Cr
5 x Centaur "Shikomizue", "Wakizashi", "Tachi", "Tanto", "Naginata"
Shields
3 x 200MJ
Weapons
Main: 2 x PRG ; 4 x HEPT
Back: 1 x HEPT
Right: 1 x HEPT
Left: 1 x HEPT
5 x Hornet missile
Software and miscellanious equipment
FC I + II
Triplex scanner
Cost: 11.656.928 Cr each
15 x Nova
Shields
3 x 25MJ
Weapons
Main:2 x HEPT; 2 x IRE; 4 x PAC
Back: 1 x PAC
10 x Wasp missiles
Software and miscellanious equipment
FC I + II
Duplex scanner
Cost: 2.372.586 Cr each
40 x Buster Vanguard
Shields
3 x 5MJ
Weapons
2 x PAC; 4 x IRE
20 x Firefly missile
Software and miscellanious equipment
FC I
Duplex scanner
Cost: 682.578 Cr each
19 x Discoverer Vanguard
Shields
3 x 1MJ
Weapons
4 x IRE
Software and miscellanious equipment
FC I
Duplex scanner
Cost: 113.338 Cr each
2 x Magnetar
Shields
2 x 200MJ
Weapons
Front: 2 x PAC
Back: 2 x PAC
Software and miscellanious equipment
FC I
Duplex scanner
Cost: 912.472 Cr each
Total: 249.988.632 Cr
Credits left: 11.368 Cr
Hopefully I'll make it further than the first round.
Last edited by Stealth Hunter on Sun, 4. Apr 10, 21:40; edited 2 times in total |
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Technojerk36

 
Joined: 15 Apr 2009 Posts: 1280 on topic Location: Bah Humbug

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Posted: Sun, 4. Apr 10, 20:24 Post subject: |
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Updated the fleets list.
I'm looking for an other commentator, any one wanna volunteer? I'm in GMT+3 so it'd be handy if you're in a close timezone. What I'm probably going to do is record the match, then send it to the other commentator. We'd then play the recording at the same time and we'd be on a teamspeak server or something and I'd record what we say. (I'm sure this isn't the most efficient way to do it so if anyone has any better ideas, let me know).
_________________ X-verse Fleet Fest I
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
| Xenon_Slayer wrote: |
| maybe we'll have extreme weather pingpong at some point |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Sun, 4. Apr 10, 20:44 Post subject: |
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@stealth hunter:
I'm not sure about the Triplex but Video Goggles are pretty superflous since you're not sitting in any of your ships. AFAIK does the AI not use the boosters, too. As for the CCS I'm not sure the AI benefits from that.
Welcome to X-verse Fleet Fest!
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Stealth Hunter
Joined: 14 Feb 2010 Posts: 6 on topic

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Posted: Sun, 4. Apr 10, 21:19 Post subject: |
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I removed the boost extension and video googles from all ships and used the left-over credits to install some more missiles, Cpt.Jericho.
Time for some fireworks! 
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Sun, 4. Apr 10, 21:36 Post subject: |
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PhotonenImpulsKanone (PIK) is in Englisch PhotonPulseCannon (PPC)
Yeah - fire ... fire
Memo: Have alter my equipment some day or other
I was afraid I'd be the only one from the German board here
@ Deadbeat_Spin:
There have been concerns about the M8 being able to fire any missles under AI control; you might want to check that!
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Sun, 4. Apr 10, 21:46 Post subject: |
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Awww ****......that explains why no fleet has M7M's. Alright I'll kick out the M8's and replace them with something else.
Out of curiousity does the AI ever use missiles (regardless of ship)?
_________________
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