X-Verse Fleet Fest I

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Gavrushka
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Post by Gavrushka »

Tenlar Scarflame, I would love a copy of that if you get a chance to create it! :)

You can't set turrets either that I can see. :(

Nice fleet btw Merdocharr - good to see a Cerebus - A real potent anti fighter M7 and with the ideal load-out.
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imperium3
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Post by imperium3 »

@Gavrushka

Ah, damn. That makes all my Rapiers rather pointless then. Time for a rearrangement...
Gavrushka
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Post by Gavrushka »

Evil Ted’s Stomping Crew:

Evil Ted, and his twin brother, The Armpit Monster

2 X Shrike:

4 x IBL MAIN
2 x G.C Left
2 x G.C Right
2 x F.A.A Up
2 x F.A.A Down
2 x P.R.G Rear

4 x 1GJ Shield
1 x Typhoon Missile
30 x Gauss Cannon Ammo
Fight Command Mk1
Fight Command Mk2
Triplex Scanner

COST per ship 40,366,596

COST for 2 ships 80,733,192

===

The Guff Brigade:

5 x Springblossom

8 x Exp M/A Launcher MAIN
6 x Prototype Starburst Shockwave across 3 turrets

3 x 200mj Shield
50 Crates M/A Warheads

COST per ship 13,261,400

COST for 5 ships 66,307,000


===

Dastardly Death Dealers:

7 x Peregrine

1 xIRE rear 4,676

5x 25mj Shield
15 x Tomahawk Missile

COST per ship 6,262,451

COST for 7 ships 43,844,157

=====

The Smack It Squadron

10 x Spitfyre

5x Prototype M/A Launcher Main
2x Exp EMPC Rear

3 x 25mj Shield
14 x M/A Warhead

Cost per ship 5,842,534

Cost for 10 ships 58,425,340

=====

Divine Wind

6 x Discoverer Raider

3 x IRE

3 x 1mj Shield
4 x Dragonfly Missile

COST per ship 114,707

COST for 6 ships 688,242

=====

FLEET COST 249,997,931

Enough left for a lap dance off a fat lass.
Last edited by Gavrushka on Tue, 13. Apr 10, 12:57, edited 2 times in total.
Triaxx2
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Post by Triaxx2 »

:x That's why I hate not having a copy of the game. Hmm...

Fine, make those Vanguards then.
Cpt.Jericho
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Post by Cpt.Jericho »

Which would leave you with some extra cash. Do you really want to waste that? It's enough for at least 2 M6. Well, it's your fleet... ;)
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
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Gavrushka
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Post by Gavrushka »

& also @ Triaxx2 - Each ship will launch a max of maybe a dozen missiles I would think- so you can reallocate that money too by a reduction in missiles.

@Technojerk36: There is a pragmatic issue to consider - You're using Cyrows cheat package yes? - The problem I've found in testing this is the time it takes to get the two fleets created - It can take several minutes - and as soon as each ship / group is created they go into Idle mode and set off all over the sector - And Then the second group created will end up more tightly packed (less idle time) - Which could be giving them an advantage. You could end up with one fleet picking up stragglers rather than a full fleet engagement
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imperium3
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Post by imperium3 »

Gavrushka wrote: @Technojerk36: There is a pragmatic issue to consider - You're using Cyrows cheat package yes? - The problem I've found in testing this is the time it takes to get the two fleets created - It can take several minutes - and as soon as each ship / group is created they go into Idle mode and set off all over the sector - And Then the second group created will end up more tightly packed (less idle time) - Which could be giving them an advantage. You could end up with one fleet picking up stragglers rather than a full fleet engagement
This issue could possibly be avoided by creating all ships as Player and only switching their ownership once they're all created. There would still be some scattering though, because you can't AFAIK switch a whole fleet at once. Can you?

:idea:
That could be something for a scripter to do, using a pair of navbeacons, simply changing the ownership of all ships within a certain distance. Should be easily doable, I'd think.
Triaxx2
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Post by Triaxx2 »

Hmm... by completely eliminating the missiles, I get another 38 mil.


UCS Overwatch
1x Raptor Ordered Sword
Armament: 8x FAA 12xPBE
Shields: 2x2GJ

2x Albatross Dragon's Maw
Armament: 8x FAA
Shields: 6x200MJ

20x Mamba Vanguard
Armament (per ship): 2x PAC, 6xHEPT
Shields: 3x25 MJ

2x Heavy Dragon DrakkanGuard
Armament: 12x HEPT
Shields: 3x200MJ

Total: 248,058,527

Much better.
Last edited by Triaxx2 on Sun, 4. Apr 10, 21:04, edited 1 time in total.
xXxSamxXx
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Post by xXxSamxXx »

Could you save the game before starting the fight and upload it?

So we all could see the amazing fights on our own computer.

:D By the way:
I have:
Intel Core i5 750
Zotac GTX 295
4 GB DDR3 Ram
:D 57" Tripple Head Sreen

Cause of this I want to see the fights on my own computer :D
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Cpt.Jericho
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Post by Cpt.Jericho »

And still leaves you some cash if you choose to take some missles if you like. :)
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Alee Enn
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Post by Alee Enn »

xXxSamxXx wrote:Could you save the game before starting the fight and upload it?

So we all could see the amazing fights on our own computer.
And if you do, can I add it to the list ? (see link in my sig below)

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Tenlar Scarflame
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Post by Tenlar Scarflame »

I made a simple, one-sector deathmatch map. Download it, create a new folder in your x directory named "maps" and stick it in there - enable the galaxy editor and you should be able to load it in a custom game. :)

The four navigational beacons I've set up represent the fleet setup lines. "Red" team starts to the south, "Blue" team starts to the north. Red team must set up between the south two navigational beacons, Blue team must set up between the north two.

Re: getting all ships to join the fight at the right time. Sounds like something for a script to do... which unfortunately is not my area of expertise.

What MIGHT work is building the fleets in the Universe Editor instead - then loading them up in a custom game, where they SHOULD automatically attack each other if they're the right race.
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Gavrushka
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Post by Gavrushka »

That's superb, and the ideal battleground. :)

All ships hold station unless attacked - I created a xenon and argon fleet a few kilometers apart and they just name called at each other - So something scriptwise will be needed for an interaction.

What I can tell you is performance if going to be great and then some! (I spawned 400 ships, and even when they were firing it was seamless)

It'll give everyone the chance, with Cycrows Cheat package also installed, to test out their fleets.
LeSash
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Post by LeSash »

Gavrushka wrote:TOTAL FLEET COST 249,976,276

Enough left for a Pizza... :)
What's on that Pizza? :o Dodo meat? :wink:
Gavrushka
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Post by Gavrushka »

... 12" Donner Pizza with Garlic Sauce.... It's the delivery charge to 'Unknown Sector' that's the Killer...
Cpt.Jericho
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Post by Cpt.Jericho »

Updated my fleet and all that's left is enough for a frozen Pizza only.

Updated Setup:
http://forum.egosoft.com/viewtopic.php? ... 82#3221782

P.S.: This is not an April 1st joke :fg:
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Technojerk36
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Post by Technojerk36 »

I see some great fleets here and I would like to apologize for me being not very active in this thread. I was in London running around meeting people so I couldn't quite post here.

Thanks for all your feedback. I've not tried the death-match sector yet (Thanks Tenlar) but I will get around to it. Also, is anyone working on the script on changing an entire fleet's allegiance or should I post a request in the S&M forum?

I've set the deadline for submitting fleets on the 16th of April. (ie 2 weeks from now). This should give a chance for anyone who's not seen this thread to enter as once we've started the competition, there can be no new contestants. It will also give you guys some time to test your own fleets against the other fleets here.

Again, I'm sorry for not being able to keep up with the competition.
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Gavrushka
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Post by Gavrushka »

Hey Technojerk, there certainly isn't any need for apologies - we all need time with this anyhow - There have been a few suggested rule alterations through the thread which maybe you could comment on? The biggest was to suggest a cap on ship numbers (as the combat scripts associated with so many ships were either running poorly or not at all).

No one has asked about the script to actually position and engage the fleets that I know of and yes it would be good if you were to post in S&M about this.
Sticks
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Post by Sticks »

SticksCorp Vanguard:

2 x Osaka; "Sovereign" and "Trayus"

24 Point Singularity Projector
24 Starburst Shockwave Cannon
6 2GJ shields

237.877.742 Credits

10 x Solano

4 Mass Driver
20 Mass Driver Ammunition
3 25MJ Shields

11.490.520 Credits

9 x Jaguar

2 IRE
2 1MJ shields

627.543 Credits

Total Credits: 249.995.805
Last edited by Sticks on Sun, 4. Apr 10, 02:11, edited 1 time in total.
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Just a couple points I thought were worth highlighting.

In my not even slightly humble opinion if you're going to set a 250M limit then make it a hard limit. Not a credit more. If that means the various fleet commanders have to make some sacrifices then tough, that's the point.

Secondly, I would strongly approve of the idea of insisting all fighters have a docking berth. It would cut down a little on the ship spam and again it forces people to make some difficult decisions as how to best balance their fleet and that can only promote variety and interest.

Lastly, given the random nature of an AI v AI fight I think it would only be fair to make it a best of 3 rounds deal. Obviously that would extend the matches some but fights don't necessarily have to be to extinction. Most intact fleet after 15 minutes or whatever might be perfectly acceptable.

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