EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
X-Verse Fleet Fest I
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6 ... 135, 136, 137  Next
View previous topic :: View next topic
Author Message
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 09:42    Post subject: Reply with quote Print

Tenlar Scarflame, I would love a copy of that if you get a chance to create it! Smile

You can't set turrets either that I can see. Sad

Nice fleet btw Merdocharr - good to see a Cerebus - A real potent anti fighter M7 and with the ideal load-out.


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!
Back to top
View user's profile Send private message
imperium3





Joined: 05 Jun 2009
Posts: 1160 on topic
Location: Coventry
Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 12:55    Post subject: Reply with quote Print

@Gavrushka

Ah, damn. That makes all my Rapiers rather pointless then. Time for a rearrangement...


_________________
Missile Rebalance Mod
Back to top
View user's profile Send private message
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
modified
PostPosted: Mon, 29. Mar 10, 15:07    Post subject: Reply with quote Print

Evil Ted’s Stomping Crew:

Evil Ted, and his twin brother, The Armpit Monster

2 X Shrike:

4 x IBL MAIN
2 x G.C Left
2 x G.C Right
2 x F.A.A Up
2 x F.A.A Down
2 x P.R.G Rear

4 x 1GJ Shield
1 x Typhoon Missile
30 x Gauss Cannon Ammo
Fight Command Mk1
Fight Command Mk2
Triplex Scanner

COST per ship 40,366,596

COST for 2 ships 80,733,192

===

The Guff Brigade:

5 x Springblossom

8 x Exp M/A Launcher MAIN
6 x Prototype Starburst Shockwave across 3 turrets

3 x 200mj Shield
50 Crates M/A Warheads

COST per ship 13,261,400

COST for 5 ships 66,307,000


===

Dastardly Death Dealers:

7 x Peregrine

1 xIRE rear 4,676

5x 25mj Shield
15 x Tomahawk Missile

COST per ship 6,262,451

COST for 7 ships 43,844,157

=====

The Smack It Squadron

10 x Spitfyre

5x Prototype M/A Launcher Main
2x Exp EMPC Rear

3 x 25mj Shield
14 x M/A Warhead

Cost per ship 5,842,534

Cost for 10 ships 58,425,340

=====

Divine Wind

6 x Discoverer Raider

3 x IRE

3 x 1mj Shield
4 x Dragonfly Missile

COST per ship 114,707

COST for 6 ships 688,242

=====

FLEET COST 249,997,931

Enough left for a lap dance off a fat lass.


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!


Last edited by Gavrushka on Tue, 13. Apr 10, 12:57; edited 2 times in total
Back to top
View user's profile Send private message
Triaxx2





Joined: 29 Dec 2009
Posts: 5980 on topic

Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 15:16    Post subject: Reply with quote Print

Mad That's why I hate not having a copy of the game. Hmm...

Fine, make those Vanguards then.

Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 15:26    Post subject: Reply with quote Print

Which would leave you with some extra cash. Do you really want to waste that? It's enough for at least 2 M6. Well, it's your fleet... Wink


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 15:33    Post subject: Reply with quote Print

& also @ Triaxx2 - Each ship will launch a max of maybe a dozen missiles I would think- so you can reallocate that money too by a reduction in missiles.

@Technojerk36: There is a pragmatic issue to consider - You're using Cyrows cheat package yes? - The problem I've found in testing this is the time it takes to get the two fleets created - It can take several minutes - and as soon as each ship / group is created they go into Idle mode and set off all over the sector - And Then the second group created will end up more tightly packed (less idle time) - Which could be giving them an advantage. You could end up with one fleet picking up stragglers rather than a full fleet engagement


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!
Back to top
View user's profile Send private message
imperium3





Joined: 05 Jun 2009
Posts: 1160 on topic
Location: Coventry
Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 18:21    Post subject: Reply with quote Print

Gavrushka wrote:

@Technojerk36: There is a pragmatic issue to consider - You're using Cyrows cheat package yes? - The problem I've found in testing this is the time it takes to get the two fleets created - It can take several minutes - and as soon as each ship / group is created they go into Idle mode and set off all over the sector - And Then the second group created will end up more tightly packed (less idle time) - Which could be giving them an advantage. You could end up with one fleet picking up stragglers rather than a full fleet engagement


This issue could possibly be avoided by creating all ships as Player and only switching their ownership once they're all created. There would still be some scattering though, because you can't AFAIK switch a whole fleet at once. Can you?

Idea
That could be something for a scripter to do, using a pair of navbeacons, simply changing the ownership of all ships within a certain distance. Should be easily doable, I'd think.


_________________
Missile Rebalance Mod
Back to top
View user's profile Send private message
Triaxx2





Joined: 29 Dec 2009
Posts: 5980 on topic

Thank you for registering your game
modified
PostPosted: Mon, 29. Mar 10, 18:26    Post subject: Reply with quote Print

Hmm... by completely eliminating the missiles, I get another 38 mil.


UCS Overwatch
1x Raptor Ordered Sword
Armament: 8x FAA 12xPBE
Shields: 2x2GJ

2x Albatross Dragon's Maw
Armament: 8x FAA
Shields: 6x200MJ

20x Mamba Vanguard
Armament (per ship): 2x PAC, 6xHEPT
Shields: 3x25 MJ

2x Heavy Dragon DrakkanGuard
Armament: 12x HEPT
Shields: 3x200MJ

Total: 248,058,527

Much better.



Last edited by Triaxx2 on Sun, 4. Apr 10, 21:04; edited 1 time in total
Back to top
View user's profile Send private message
xXxSamxXx



MEDAL

Joined: 24 Feb 2009
Posts: 316 on topic

Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 18:46    Post subject: Reply with quote Print

Could you save the game before starting the fight and upload it?

So we all could see the amazing fights on our own computer.

Very Happy By the way:
I have:
Intel Core i5 750
Zotac GTX 295
4 GB DDR3 Ram
Very Happy 57" Tripple Head Sreen

Cause of this I want to see the fights on my own computer Very Happy


_________________
Dieses Posting wurde aus 100 % natürlich vorkommenden, freilaufenden Elektronen erzeugt.
Back to top
View user's profile Send private message
Cpt.Jericho





Joined: 17 Jul 2006
Posts: 1983 on topic
Location: Outer Space
Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 18:46    Post subject: Reply with quote Print

And still leaves you some cash if you choose to take some missles if you like. Smile


_________________
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6 Laughing
Back to top
View user's profile Send private message
Alien Tech Inc.



MEDALMEDAL

Joined: 28 Mar 2009
Posts: 506 on topic
Location: Inside Your Monitor
Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 18:48    Post subject: Reply with quote Print

xXxSamxXx wrote:
Could you save the game before starting the fight and upload it?

So we all could see the amazing fights on our own computer.


And if you do, can I add it to the list ? (see link in my sig below)

Alien

Back to top
View user's profile Send private message
Tenlar Scarflame





Joined: 30 May 2005
Posts: 2746 on topic
Location: VA, USA
Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 22:04    Post subject: Reply with quote Print

I made a simple, one-sector deathmatch map. Download it, create a new folder in your x directory named "maps" and stick it in there - enable the galaxy editor and you should be able to load it in a custom game. Smile

The four navigational beacons I've set up represent the fleet setup lines. "Red" team starts to the south, "Blue" team starts to the north. Red team must set up between the south two navigational beacons, Blue team must set up between the north two.

Re: getting all ships to join the fight at the right time. Sounds like something for a script to do... which unfortunately is not my area of expertise.

What MIGHT work is building the fleets in the Universe Editor instead - then loading them up in a custom game, where they SHOULD automatically attack each other if they're the right race.


_________________
My music - Von Neumann's Children - Lasers and Tactics - Terraformer War
Back to top
View user's profile Send private message Visit poster's website
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
PostPosted: Mon, 29. Mar 10, 22:35    Post subject: Reply with quote Print

That's superb, and the ideal battleground. Smile

All ships hold station unless attacked - I created a xenon and argon fleet a few kilometers apart and they just name called at each other - So something scriptwise will be needed for an interaction.

What I can tell you is performance if going to be great and then some! (I spawned 400 ships, and even when they were firing it was seamless)

It'll give everyone the chance, with Cycrows Cheat package also installed, to test out their fleets.


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!
Back to top
View user's profile Send private message
LeSash





Joined: 10 Nov 2009
Posts: 177 on topic
Location: On the other side of the universe
Thank you for registering your game
PostPosted: Tue, 30. Mar 10, 02:38    Post subject: Reply with quote Print

Gavrushka wrote:
TOTAL FLEET COST 249,976,276

Enough left for a Pizza... Smile


What's on that Pizza? Surprised Dodo meat? Wink

Back to top
View user's profile Send private message
Gavrushka



MEDALMEDALMEDAL

Joined: 26 Mar 2004
Posts: 1678 on topic

Thank you for registering your game
PostPosted: Tue, 30. Mar 10, 10:44    Post subject: Reply with quote Print

... 12" Donner Pizza with Garlic Sauce.... It's the delivery charge to 'Unknown Sector' that's the Killer...


_________________
Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.

Gavrushka wrote:
Only a narcissist quotes themself!


DOH!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6 ... 135, 136, 137  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Tue, 21. May 13, 22:58

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.63714 seconds, sql queries = 75