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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Mon, 29. Mar 10, 09:42 Post subject: |
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Tenlar Scarflame, I would love a copy of that if you get a chance to create it!
You can't set turrets either that I can see.
Nice fleet btw Merdocharr - good to see a Cerebus - A real potent anti fighter M7 and with the ideal load-out.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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imperium3

Joined: 05 Jun 2009 Posts: 1160 on topic Location: Coventry

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Posted: Mon, 29. Mar 10, 12:55 Post subject: |
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@Gavrushka
Ah, damn. That makes all my Rapiers rather pointless then. Time for a rearrangement...
_________________ Missile Rebalance Mod
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Mon, 29. Mar 10, 15:07 Post subject: |
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Evil Ted’s Stomping Crew:
Evil Ted, and his twin brother, The Armpit Monster
2 X Shrike:
4 x IBL MAIN
2 x G.C Left
2 x G.C Right
2 x F.A.A Up
2 x F.A.A Down
2 x P.R.G Rear
4 x 1GJ Shield
1 x Typhoon Missile
30 x Gauss Cannon Ammo
Fight Command Mk1
Fight Command Mk2
Triplex Scanner
COST per ship 40,366,596
COST for 2 ships 80,733,192
===
The Guff Brigade:
5 x Springblossom
8 x Exp M/A Launcher MAIN
6 x Prototype Starburst Shockwave across 3 turrets
3 x 200mj Shield
50 Crates M/A Warheads
COST per ship 13,261,400
COST for 5 ships 66,307,000
===
Dastardly Death Dealers:
7 x Peregrine
1 xIRE rear 4,676
5x 25mj Shield
15 x Tomahawk Missile
COST per ship 6,262,451
COST for 7 ships 43,844,157
=====
The Smack It Squadron
10 x Spitfyre
5x Prototype M/A Launcher Main
2x Exp EMPC Rear
3 x 25mj Shield
14 x M/A Warhead
Cost per ship 5,842,534
Cost for 10 ships 58,425,340
=====
Divine Wind
6 x Discoverer Raider
3 x IRE
3 x 1mj Shield
4 x Dragonfly Missile
COST per ship 114,707
COST for 6 ships 688,242
=====
FLEET COST 249,997,931
Enough left for a lap dance off a fat lass.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH!
Last edited by Gavrushka on Tue, 13. Apr 10, 12:57; edited 2 times in total |
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Triaxx2
Joined: 29 Dec 2009 Posts: 5980 on topic

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Posted: Mon, 29. Mar 10, 15:16 Post subject: |
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That's why I hate not having a copy of the game. Hmm...
Fine, make those Vanguards then.
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Mon, 29. Mar 10, 15:26 Post subject: |
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Which would leave you with some extra cash. Do you really want to waste that? It's enough for at least 2 M6. Well, it's your fleet... 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Mon, 29. Mar 10, 15:33 Post subject: |
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& also @ Triaxx2 - Each ship will launch a max of maybe a dozen missiles I would think- so you can reallocate that money too by a reduction in missiles.
@Technojerk36: There is a pragmatic issue to consider - You're using Cyrows cheat package yes? - The problem I've found in testing this is the time it takes to get the two fleets created - It can take several minutes - and as soon as each ship / group is created they go into Idle mode and set off all over the sector - And Then the second group created will end up more tightly packed (less idle time) - Which could be giving them an advantage. You could end up with one fleet picking up stragglers rather than a full fleet engagement
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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imperium3

Joined: 05 Jun 2009 Posts: 1160 on topic Location: Coventry

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Posted: Mon, 29. Mar 10, 18:21 Post subject: |
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| Gavrushka wrote: |
@Technojerk36: There is a pragmatic issue to consider - You're using Cyrows cheat package yes? - The problem I've found in testing this is the time it takes to get the two fleets created - It can take several minutes - and as soon as each ship / group is created they go into Idle mode and set off all over the sector - And Then the second group created will end up more tightly packed (less idle time) - Which could be giving them an advantage. You could end up with one fleet picking up stragglers rather than a full fleet engagement |
This issue could possibly be avoided by creating all ships as Player and only switching their ownership once they're all created. There would still be some scattering though, because you can't AFAIK switch a whole fleet at once. Can you?
That could be something for a scripter to do, using a pair of navbeacons, simply changing the ownership of all ships within a certain distance. Should be easily doable, I'd think.
_________________ Missile Rebalance Mod
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Triaxx2
Joined: 29 Dec 2009 Posts: 5980 on topic

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Posted: Mon, 29. Mar 10, 18:26 Post subject: |
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Hmm... by completely eliminating the missiles, I get another 38 mil.
UCS Overwatch
1x Raptor Ordered Sword
Armament: 8x FAA 12xPBE
Shields: 2x2GJ
2x Albatross Dragon's Maw
Armament: 8x FAA
Shields: 6x200MJ
20x Mamba Vanguard
Armament (per ship): 2x PAC, 6xHEPT
Shields: 3x25 MJ
2x Heavy Dragon DrakkanGuard
Armament: 12x HEPT
Shields: 3x200MJ
Total: 248,058,527
Much better.
Last edited by Triaxx2 on Sun, 4. Apr 10, 21:04; edited 1 time in total |
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xXxSamxXx
Joined: 24 Feb 2009 Posts: 316 on topic

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Posted: Mon, 29. Mar 10, 18:46 Post subject: |
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Could you save the game before starting the fight and upload it?
So we all could see the amazing fights on our own computer.
By the way:
I have:
Intel Core i5 750
Zotac GTX 295
4 GB DDR3 Ram
57" Tripple Head Sreen
Cause of this I want to see the fights on my own computer 
_________________ Dieses Posting wurde aus 100 % natürlich vorkommenden, freilaufenden Elektronen erzeugt. |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Mon, 29. Mar 10, 18:46 Post subject: |
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And still leaves you some cash if you choose to take some missles if you like. 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Alien Tech Inc.


Joined: 28 Mar 2009 Posts: 506 on topic Location: Inside Your Monitor

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Posted: Mon, 29. Mar 10, 18:48 Post subject: |
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| xXxSamxXx wrote: |
Could you save the game before starting the fight and upload it?
So we all could see the amazing fights on our own computer. |
And if you do, can I add it to the list ? (see link in my sig below)
Alien
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Mon, 29. Mar 10, 22:04 Post subject: |
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I made a simple, one-sector deathmatch map. Download it, create a new folder in your x directory named "maps" and stick it in there - enable the galaxy editor and you should be able to load it in a custom game.
The four navigational beacons I've set up represent the fleet setup lines. "Red" team starts to the south, "Blue" team starts to the north. Red team must set up between the south two navigational beacons, Blue team must set up between the north two.
Re: getting all ships to join the fight at the right time. Sounds like something for a script to do... which unfortunately is not my area of expertise.
What MIGHT work is building the fleets in the Universe Editor instead - then loading them up in a custom game, where they SHOULD automatically attack each other if they're the right race.
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Mon, 29. Mar 10, 22:35 Post subject: |
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That's superb, and the ideal battleground.
All ships hold station unless attacked - I created a xenon and argon fleet a few kilometers apart and they just name called at each other - So something scriptwise will be needed for an interaction.
What I can tell you is performance if going to be great and then some! (I spawned 400 ships, and even when they were firing it was seamless)
It'll give everyone the chance, with Cycrows Cheat package also installed, to test out their fleets.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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LeSash
Joined: 10 Nov 2009 Posts: 177 on topic Location: On the other side of the universe

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Posted: Tue, 30. Mar 10, 02:38 Post subject: |
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| Gavrushka wrote: |
TOTAL FLEET COST 249,976,276
Enough left for a Pizza...  |
What's on that Pizza? Dodo meat? 
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Tue, 30. Mar 10, 10:44 Post subject: |
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... 12" Donner Pizza with Garlic Sauce.... It's the delivery charge to 'Unknown Sector' that's the Killer...
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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