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X-Verse Fleet Fest I
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Cpt.Jericho





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PostPosted: Thu, 1. Apr 10, 21:44    Post subject: Reply with quote Print

Updated my fleet and all that's left is enough for a frozen Pizza only.

Updated Setup:
http://forum.egosoft.com/viewtopic.php?p=3221782#3221782

P.S.: This is not an April 1st joke Evil Laugh


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Technojerk36



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PostPosted: Fri, 2. Apr 10, 12:17    Post subject: Reply with quote Print

I see some great fleets here and I would like to apologize for me being not very active in this thread. I was in London running around meeting people so I couldn't quite post here.

Thanks for all your feedback. I've not tried the death-match sector yet (Thanks Tenlar) but I will get around to it. Also, is anyone working on the script on changing an entire fleet's allegiance or should I post a request in the S&M forum?

I've set the deadline for submitting fleets on the 16th of April. (ie 2 weeks from now). This should give a chance for anyone who's not seen this thread to enter as once we've started the competition, there can be no new contestants. It will also give you guys some time to test your own fleets against the other fleets here.

Again, I'm sorry for not being able to keep up with the competition.


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Gavrushka



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PostPosted: Fri, 2. Apr 10, 12:36    Post subject: Reply with quote Print

Hey Technojerk, there certainly isn't any need for apologies - we all need time with this anyhow - There have been a few suggested rule alterations through the thread which maybe you could comment on? The biggest was to suggest a cap on ship numbers (as the combat scripts associated with so many ships were either running poorly or not at all).

No one has asked about the script to actually position and engage the fleets that I know of and yes it would be good if you were to post in S&M about this.


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Sticks





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PostPosted: Fri, 2. Apr 10, 13:00    Post subject: Reply with quote Print

SticksCorp Vanguard:

2 x Osaka; "Sovereign" and "Trayus"

24 Point Singularity Projector
24 Starburst Shockwave Cannon
6 2GJ shields

237.877.742 Credits

10 x Solano

4 Mass Driver
20 Mass Driver Ammunition
3 25MJ Shields

11.490.520 Credits

9 x Jaguar

2 IRE
2 1MJ shields

627.543 Credits

Total Credits: 249.995.805



Last edited by Sticks on Sun, 4. Apr 10, 02:11; edited 1 time in total
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NUKLEAR-SLUG



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PostPosted: Fri, 2. Apr 10, 16:11    Post subject: Reply with quote Print

Just a couple points I thought were worth highlighting.

In my not even slightly humble opinion if you're going to set a 250M limit then make it a hard limit. Not a credit more. If that means the various fleet commanders have to make some sacrifices then tough, that's the point.

Secondly, I would strongly approve of the idea of insisting all fighters have a docking berth. It would cut down a little on the ship spam and again it forces people to make some difficult decisions as how to best balance their fleet and that can only promote variety and interest.

Lastly, given the random nature of an AI v AI fight I think it would only be fair to make it a best of 3 rounds deal. Obviously that would extend the matches some but fights don't necessarily have to be to extinction. Most intact fleet after 15 minutes or whatever might be perfectly acceptable.


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Tenlar Scarflame





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PostPosted: Fri, 2. Apr 10, 16:47    Post subject: Reply with quote Print

Nukey has some points (two of which will require a restructuring of my fleet. Razz)

I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. Speaking from a Warhammer 40k background, a couple extra points can mean a whole extra lascannon, a whole squad-ful of grenades, an upgrade from a power weapon to a force weapon... all sorts of things that can really tip a balance.

Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work Razz). Best two out of three - first round with standard weapons, second round with specialty weapons, last round with missiles allowed.

Obviously that doesn't translate directly to what we're doing here, but the rounds could certainly work differently - one "attrition" round (highest value of ships intact after x number of minutes), one "defense" round (first team to kill the other's flagship, meaning each team must designate a flagship), and one "total elimination" round (blast the other team to smidges.) Or all three rounds could be total elimination, obviously, but that might get repetitive.

Anyway, I'm off to go restructure my fleet. Might try a Boron approach. Very Happy


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Cpt.Jericho





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PostPosted: Fri, 2. Apr 10, 19:28    Post subject: Reply with quote Print

Tenlar Scarflame wrote:
I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. [...]

Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work Razz). Best two out of three - first round with standard weapons, second round with specialty weapons, last round with missiles allowed.


It's only 10.000 Cr. above the limit which is not even a Hornet (Hammerhead is not allowed anyway Razz). So, I think that's reasonable and I would not change that. Maybe this should be reconsidered in X-verse Fleet Fest II but not for this one.

2 of 3 rounds sounds fair but I would not go any deeper for the equipment and to abort a battle when one fleet has an instact M2 left and the other only a few fighters should be ended with the M2 as a winner (it can take ages for an M2 and an M5 until they eventually meet in a sector and the result is pretty clear.

What I would really like would be to limit the number of fighter to as many as docking bays are there (which would leave me a few more slots Evil or Very Mad).

Anyway, I'm going to update the German thread and tell those guys that there is a deadline set.


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Gavrushka



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PostPosted: Fri, 2. Apr 10, 20:05    Post subject: Reply with quote Print

I agree with 2 out 3 (but identical set up each time), and yes both a CAP on maximum number of ships, and yes I guess each has to have a docking bay then.

It does make sense to say the limit is the limit moneywise though - You are either in budget or you are not - It makes little sense to fudge the permissable cost

I'm a little concerned about the idea of a 'few fighters' left against an M2 though as in my Play testing my 'few fighters' were destroying several capital ships with minimal losses.


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Cpt.Jericho





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PostPosted: Fri, 2. Apr 10, 20:43    Post subject: Reply with quote Print

I meant a few stray M5 that are too far away for the AI to set them on attack. Without a target the AI tend to idle and the battle would go for ever.
Maybe you could respawn those dirty leftovers again to make them to attack each other - kind of a tiebreak after some time.


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EmperorJon



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PostPosted: Fri, 2. Apr 10, 20:45    Post subject: Reply with quote Print

Any idea when we'll get started? Laughing


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Tenlar Scarflame





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PostPosted: Fri, 2. Apr 10, 21:39    Post subject: Reply with quote Print

Fleet updated, and actually completely redesigned.

I got scared by the double Osaka's so I went with double Phoenix's. Razz


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Cpt.Jericho





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PostPosted: Fri, 2. Apr 10, 21:43    Post subject: Reply with quote Print

Fleets listed so far: 13

EmperorJon
Olterin
Gavrushka
Tenlar Scarflame
Spychotic
GCU Grey Area
Master of the Blade
Ashkrowe
Triaxx2
Imperium3
Merdocharr
Sticks
Cpt.Jericho


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imperium3





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PostPosted: Fri, 2. Apr 10, 21:46    Post subject: Reply with quote Print

I'm not keen on the docking bay idea, as given the small number of capships it's possible to field with the 250M limit, spending so much on an M1 or a Panther, plus the cost of the fighters, is simply not worth it compared to just buying an M2 and getting far greater firepower. It also prevents players from filling up their last few million with fighters, since they won't have docking spaces.

Others may think differently, of course Razz


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Tenlar Scarflame





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PostPosted: Fri, 2. Apr 10, 21:50    Post subject: Reply with quote Print

I also think we ought to all have a name for our fleet and a name for all our big ships. Razz

Except in the case of the fleet with 18 Springblossoms... they just about need squadron names and numbers Surprised

EDIT

You don't need M7's or M1's for fighters, just use TM's! I'm fielding 4 of 'em. Smile They're super cheap, and count as berths as far as I'm concerned...


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EmperorJon



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PostPosted: Fri, 2. Apr 10, 21:57    Post subject: Reply with quote Print

My 18 Springies will be changed anyway.


I forgot:

1. The fact they come with a 200mj shield included
2. I forgot software Laughing


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