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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Thu, 1. Apr 10, 21:44 Post subject: |
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Updated my fleet and all that's left is enough for a frozen Pizza only.
Updated Setup:
http://forum.egosoft.com/viewtopic.php?p=3221782#3221782
P.S.: This is not an April 1st joke 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Technojerk36

 
Joined: 15 Apr 2009 Posts: 1280 on topic Location: Bah Humbug

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Posted: Fri, 2. Apr 10, 12:17 Post subject: |
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I see some great fleets here and I would like to apologize for me being not very active in this thread. I was in London running around meeting people so I couldn't quite post here.
Thanks for all your feedback. I've not tried the death-match sector yet (Thanks Tenlar) but I will get around to it. Also, is anyone working on the script on changing an entire fleet's allegiance or should I post a request in the S&M forum?
I've set the deadline for submitting fleets on the 16th of April. (ie 2 weeks from now). This should give a chance for anyone who's not seen this thread to enter as once we've started the competition, there can be no new contestants. It will also give you guys some time to test your own fleets against the other fleets here.
Again, I'm sorry for not being able to keep up with the competition.
_________________ X-verse Fleet Fest I
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
| Xenon_Slayer wrote: |
| maybe we'll have extreme weather pingpong at some point |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Fri, 2. Apr 10, 12:36 Post subject: |
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Hey Technojerk, there certainly isn't any need for apologies - we all need time with this anyhow - There have been a few suggested rule alterations through the thread which maybe you could comment on? The biggest was to suggest a cap on ship numbers (as the combat scripts associated with so many ships were either running poorly or not at all).
No one has asked about the script to actually position and engage the fleets that I know of and yes it would be good if you were to post in S&M about this.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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Sticks
Joined: 29 Nov 2007 Posts: 210 on topic

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Posted: Fri, 2. Apr 10, 13:00 Post subject: |
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SticksCorp Vanguard:
2 x Osaka; "Sovereign" and "Trayus"
24 Point Singularity Projector
24 Starburst Shockwave Cannon
6 2GJ shields
237.877.742 Credits
10 x Solano
4 Mass Driver
20 Mass Driver Ammunition
3 25MJ Shields
11.490.520 Credits
9 x Jaguar
2 IRE
2 1MJ shields
627.543 Credits
Total Credits: 249.995.805
Last edited by Sticks on Sun, 4. Apr 10, 02:11; edited 1 time in total |
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NUKLEAR-SLUG


Joined: 04 May 2006 Posts: 2265 on topic

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Posted: Fri, 2. Apr 10, 16:11 Post subject: |
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Just a couple points I thought were worth highlighting.
In my not even slightly humble opinion if you're going to set a 250M limit then make it a hard limit. Not a credit more. If that means the various fleet commanders have to make some sacrifices then tough, that's the point.
Secondly, I would strongly approve of the idea of insisting all fighters have a docking berth. It would cut down a little on the ship spam and again it forces people to make some difficult decisions as how to best balance their fleet and that can only promote variety and interest.
Lastly, given the random nature of an AI v AI fight I think it would only be fair to make it a best of 3 rounds deal. Obviously that would extend the matches some but fights don't necessarily have to be to extinction. Most intact fleet after 15 minutes or whatever might be perfectly acceptable.
_________________ Squiddy McSquids possibly short life - Compiled courtesy of Toastie
Zen and the Art of Running away - Compiled courtesy of Yoink
Wanton Use of Nukes And the Path to Galactic Conquest - Compiled courtesy of ZypherG and _Zap_ and Idleking
Available Here.. |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Fri, 2. Apr 10, 16:47 Post subject: |
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Nukey has some points (two of which will require a restructuring of my fleet. )
I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. Speaking from a Warhammer 40k background, a couple extra points can mean a whole extra lascannon, a whole squad-ful of grenades, an upgrade from a power weapon to a force weapon... all sorts of things that can really tip a balance.
Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work ). Best two out of three - first round with standard weapons, second round with specialty weapons, last round with missiles allowed.
Obviously that doesn't translate directly to what we're doing here, but the rounds could certainly work differently - one "attrition" round (highest value of ships intact after x number of minutes), one "defense" round (first team to kill the other's flagship, meaning each team must designate a flagship), and one "total elimination" round (blast the other team to smidges.) Or all three rounds could be total elimination, obviously, but that might get repetitive.
Anyway, I'm off to go restructure my fleet. Might try a Boron approach. 
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Fri, 2. Apr 10, 19:28 Post subject: |
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| Tenlar Scarflame wrote: |
I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. [...]
Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work ). Best two out of three - first round with standard weapons, second round with specialty weapons, last round with missiles allowed. |
It's only 10.000 Cr. above the limit which is not even a Hornet (Hammerhead is not allowed anyway ). So, I think that's reasonable and I would not change that. Maybe this should be reconsidered in X-verse Fleet Fest II but not for this one.
2 of 3 rounds sounds fair but I would not go any deeper for the equipment and to abort a battle when one fleet has an instact M2 left and the other only a few fighters should be ended with the M2 as a winner (it can take ages for an M2 and an M5 until they eventually meet in a sector and the result is pretty clear.
What I would really like would be to limit the number of fighter to as many as docking bays are there (which would leave me a few more slots ).
Anyway, I'm going to update the German thread and tell those guys that there is a deadline set.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Gavrushka

 
Joined: 26 Mar 2004 Posts: 1678 on topic

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Posted: Fri, 2. Apr 10, 20:05 Post subject: |
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I agree with 2 out 3 (but identical set up each time), and yes both a CAP on maximum number of ships, and yes I guess each has to have a docking bay then.
It does make sense to say the limit is the limit moneywise though - You are either in budget or you are not - It makes little sense to fudge the permissable cost
I'm a little concerned about the idea of a 'few fighters' left against an M2 though as in my Play testing my 'few fighters' were destroying several capital ships with minimal losses.
_________________ Pedantics is not a valid defence; it's far better to concede the argument with your dignity still intact.
| Gavrushka wrote: |
| Only a narcissist quotes themself! |
DOH! |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Fri, 2. Apr 10, 20:43 Post subject: |
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I meant a few stray M5 that are too far away for the AI to set them on attack. Without a target the AI tend to idle and the battle would go for ever.
Maybe you could respawn those dirty leftovers again to make them to attack each other - kind of a tiebreak after some time.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6665 on topic Location: Leicester

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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1983 on topic Location: Outer Space

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Posted: Fri, 2. Apr 10, 21:43 Post subject: |
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Fleets listed so far: 13
EmperorJon
Olterin
Gavrushka
Tenlar Scarflame
Spychotic
GCU Grey Area
Master of the Blade
Ashkrowe
Triaxx2
Imperium3
Merdocharr
Sticks
Cpt.Jericho
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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imperium3

Joined: 05 Jun 2009 Posts: 1160 on topic Location: Coventry

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Posted: Fri, 2. Apr 10, 21:46 Post subject: |
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I'm not keen on the docking bay idea, as given the small number of capships it's possible to field with the 250M limit, spending so much on an M1 or a Panther, plus the cost of the fighters, is simply not worth it compared to just buying an M2 and getting far greater firepower. It also prevents players from filling up their last few million with fighters, since they won't have docking spaces.
Others may think differently, of course 
_________________ Missile Rebalance Mod
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Fri, 2. Apr 10, 21:50 Post subject: |
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I also think we ought to all have a name for our fleet and a name for all our big ships.
Except in the case of the fleet with 18 Springblossoms... they just about need squadron names and numbers
EDIT
You don't need M7's or M1's for fighters, just use TM's! I'm fielding 4 of 'em. They're super cheap, and count as berths as far as I'm concerned...
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6665 on topic Location: Leicester

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