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[MOD][TC/AP]Flat Galaxy Map / Square Galaxy Map v1.5 (2013-07-21)
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SunBlade





Joined: 26 Dec 2004
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PostPosted: Fri, 25. Dec 09, 00:33    Post subject: [MOD][TC/AP]Flat Galaxy Map / Square Galaxy Map v1.5 (2013-07-21) Reply with quote Print

german thread

Flat Galaxy Map / Square Galaxy Map [2013-07-21]

as the name says this mod removes the 3D effect from the GalaMap mesh. the Flat Galaxy Map is just a flat version of the vanilla GalaMap. but the Square Galaxy Map is completely made from scratch.



Features:

Flat Galaxy Map
- flat yet still deformed
- made from X3TC/AP v2.5 sources
- doesn't invoke **modified**, even when used as fake-patch



Square Galaxy Map
- all sectors aligned to a square grid
- terran sectors moved out of the normal sectors and reordered to look like original X3TC/AP v2.5
- nodes for ALL possible sectors and short gates (except unfocused jump sector)
- nodes for X3TC/AP v2.5 long gates
- sectornames shifted for better readability (still overlapping on very long sectornames)
- doesn't invoke **modified**, even when used as fake-patch



Square Galaxy Map (Trishift)
- trishifting sectornames for maximum readability
- everything else like Square Galaxy Map



Square Galaxy Map (Noname)
- removed all sectornames
- everything else like Square Galaxy Map




Installation:
extract the 7zip file to your X3TC folder and you can select the mod at game start. these mods can be safely enabled/disabled at any time without harming your savegames.
you may use the CAT/DAT as fake-patch without becoming ***modified***.



main
backup 1 - ddl
backup 2



Incompatibility:
just other GalaMap mods.



Used Resources:
objects\cut\00749.pbd nothing more (no pageID, no commandID, no anything)



FAQ aka. May i ... :
reupload this on other sites? yes
integrate this in my own mod? yes
apply changes, fixes or patches? yes
sell this? yes
use this without giving you credit? yes
do all that without notifying you? yes
claim this as my own work? NO
go against Egosoft policies? NO



History:
2013-07-21 v1.5
- update to TC v3.2c / AP v3.0

2012-08-18 v1.4
- update to TC v3.2b / AP v2.5.1

2012-04-14 v1.3
- changed Noname system to work with Albion Prelude

2012-03-18 v1.2
- added maps for Albion Prelude

2009-12-24 v1.1
- added Square Galaxy Map (Noname)
- added Square Galaxy Map (Trishift)
- rearranged Square Galaxy Map gate nodes
- aligned Flat Galaxy Map gate nodes with ecliptic

2009-12-18 v1.0b
- repacked Flat Galaxy Map

2009-12-17 v1.0
- first release


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Last edited by SunBlade on Thu, 19. Jan 17, 12:32; edited 12 times in total
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Vanguard3000





Joined: 07 Aug 2006
Posts: 198 on topic

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PostPosted: Fri, 25. Dec 09, 00:42    Post subject: Reply with quote Print

A very handy idea. It'd be nice if this could be implemented into the vanilla game in the next release, with a toggle between the original "spacial" map and your "square" map.


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MegaJohnny





Joined: 04 Jun 2008
Posts: 1754 on topic
Location: Manchester, UK
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PostPosted: Fri, 25. Dec 09, 00:44    Post subject: Reply with quote Print

I wish we could put a tiny little pixel font on the galaxy map so it doesn't clutter up the screen.

This mod looks good though, Sectors look a bit closer, making it more compact, and the structure of the sectors is more instantly recognisable.


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SunBlade





Joined: 26 Dec 2004
Posts: 41 on topic

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PostPosted: Fri, 25. Dec 09, 03:55    Post subject: Reply with quote Print

MegaJohnny wrote:
I wish we could put a tiny little pixel font on the galaxy map so it doesn't clutter up the screen.
i looked for a way to change the font or size but it seems like that is hardcoded into the game.
to make matters even worse the sectornames are aligned to the right bottom of their nodes, so when you zoom in it seems like the names are moving left upwards. i cant even change the direction of the names, everything else can be rotated like a whirlpool Sad .

MegaJohnny wrote:
Sectors look a bit closer, making it more compact, and the structure of the sectors is more instantly recognisable.
hmm.... , sector spacing is still the same since my first try, i think that's called a lucky guess Very Happy .


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lamoyja





Joined: 09 Dec 2009
Posts: 121 on topic

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PostPosted: Tue, 9. Feb 10, 00:58    Post subject: Reply with quote Print

Hmmm wish I'd known about this fake patch earlier.

Anyone have a working link to this somewhere? The original host looks like its stopped hosting it.

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marcusdavidus





Joined: 29 Oct 2004
Posts: 155 on topic

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PostPosted: Wed, 17. Feb 10, 13:46    Post subject: Reply with quote Print

Links Are Death .. any one who have this mod can reup it pls ? and do it work with 2.5 ?

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Kilrathi Avenger



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Joined: 06 Feb 2004
Posts: 275 on topic
Location: Edwinstowe, UK
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PostPosted: Thu, 18. Feb 10, 00:10    Post subject: Reply with quote Print

marcusdavidus wrote:
Links Are Death .. any one who have this mod can reup it pls ? and do it work with 2.5 ?


I agree these were a very eye appealing alteration. Can some enterprising individual, SunBlade, update to 2.5 and make available please.


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Sim108





Joined: 05 Mar 2007



PostPosted: Fri, 19. Feb 10, 03:23    Post subject: Reply with quote Print

******* The Link to SunBlades Bod (MOD) *******

This is Ketraar site that he uploaded for all of us to enjoy.

Very Happy

edit - btw it works with X3TC v2.5 Wink

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amurph0



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Joined: 16 Jun 2008
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PostPosted: Mon, 28. Jun 10, 21:05    Post subject: Reply with quote Print

can it be used with 2.7.1??


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supahfly





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PostPosted: Tue, 29. Jun 10, 09:12    Post subject: Reply with quote Print

yes

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Nibel





Joined: 29 Apr 2006



PostPosted: Sat, 25. Feb 12, 23:36    Post subject: Reply with quote Print

work with AP ?

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SunBlade





Joined: 26 Dec 2004
Posts: 41 on topic

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PostPosted: Mon, 5. Mar 12, 21:21    Post subject: Reply with quote Print

if AP adds new sectors (which it probably does), no.

i'll start investigating in a few days Smile


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SunBlade





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PostPosted: Sun, 18. Mar 12, 17:57    Post subject: Reply with quote Print

finished adding Albion Prelude maps.
DL link is in post #1.


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pingkiller





Joined: 11 Jul 2011
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PostPosted: Sat, 25. May 13, 11:22    Post subject: Reply with quote Print

Is this compatible with ap3.0?

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Makita





Joined: 14 Jan 2006
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PostPosted: Sun, 26. May 13, 16:54    Post subject: Reply with quote Print

pingkiller wrote:
Is this compatible with ap3.0?


Same question

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