3D Models and Stats Viewer : Version 2.0.3.2 (12th Dec 2010)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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cattafett
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Post by cattafett »

RoadRunner12

thanks have downloaded and will give it a try but two things i'd like to ask
1 the read me says
WARNING:
Installing the software included in this package
may change system settings. Be aware, that you
use this software at your own risk. If you are
unsure whether you should or should not install
this software, please ask am IT professional first.
as i don't know an IT professional i'll ask here. if i make a system
restore point before i install the archive wil that be able to save my computer if it goes FUBA
2 can you explane where to extract/install this to or will it already know where to go (should say that what i don't know about computers is pretty much everything :oops: )
those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
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RoadRunner12
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Post by RoadRunner12 »

That's the standard message you get from a Microsoft installer when it's updating system files. I have run the update on several machines and it's gone without a hitch but yes, I would advise creating a restore point first to be on the safe side. This is generally good practice anyway.

Just extract the entire zip file into a temporary folder somewhere (desktop will do for this,) and then run the dxsetup.exe in the extracted install folder. It will install all the relevant files where they're needed. After install, you can either delete the extracted files or keep them backed up on a disc somewhere in case you need them next time you reinstall Windows.
draffutt
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Post by draffutt »

hello exogenesis

i take it you haven't gotten your pizza yet? 8)

any ways just a heads up rather then bump the other thread i have edited my last post with more bugs. so whenever you get around to it. :wink:
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
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kuplo
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Post by kuplo »

Hello,

Might this file be mirrored somewhere else? When I try the link in the Original Post, it downloads about 1.19MB and says complete. I've tried this multiple times over a 3 day period saving to different folders etc, and all times I've tried, its only downloaded about 1.xxMB and then quit.

I dont have any issues downloading files from anywhere else so must think it's something between my computer and the connection on the server where it's being stored.
exogenesis
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Post by exogenesis »

When you say 'quit', do you mean there's a long pause,
or does your download dialog disappear ?

If it's not disappearing, then maybe wait a little longer ?
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kuplo
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Post by kuplo »

No, what I mean is that it quickly downloads about 1.xxMB of the file, then says it's done downloading the file. However the file is supposedly near 7MB and it's only downloading 1.xx MB of that file when it says it's done.

In my past experiences running servers, I've found it usually means that the server dishing out the file quit sending it after the amount that was downloaded. However it could also mean something wrong along the line.

If at all possible it would be great if it could be mirrored on another server for anybody that gets this kind of error, which honestly I haven't seen happen in well over a year until this file.

Thanks,
exogenesis
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Post by exogenesis »

Looking at my download logs, the rate at which this is fully (~ 7Meg)
downloaded is currently around 10 to 20 a day
(14000 times from the same host-site since the very first version).

Just tried it myself & it came down in one shot at '500 Kbytes/sec' in about 12 seconds.

What about the possibility of it being refused at your end, because it's a .exe file ?
Or how about trying a different download manager?

Try this zip version (same version as the exe on the original post in this thread):
http://www.Exogenesis.co.uk/XModels3DVi ... taller.zip

I don't really want to split this across hosts, if you can't get the above,
I'll PM you a link to a 'single shot' on a public server.
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kuplo
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Post by kuplo »

Hi,
Thanks for adding it as a zip file.
I don't use a download manager, just straight through in my browser. Anyway I downloaded the zip file, and it started off at about 140kb/sec and slowly dropped to around 14.4kb/sec at about 2 or 3MB in. My guess would be because I'm on the other side of the Atlantic to you and high afternoon internet traffic.

In any event, I have it downloaded now so thanks very much for taking the time to help me on this. It is appreciated.
Buck_Rogers
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Post by Buck_Rogers »

Hi all.

I've just got this, but can't get it to work. The loading screen appears, then the whole thing disappears and nothing happens. No crash msg or nothing. Although I think this has something to do with the fact I'm using the Plugin Manager and XTM?
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exogenesis
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Post by exogenesis »

Glad you finally got it kuplo :), I think the server (Streamlinenet) is UK, but all's well...
(actually it turns out there's an ongoing 'service status' issue,
so you might not be the only one with probs).

Buck_Rogers, plugin manager has a history of giving the viewer gyp,
mainly because it could infer lots of modded things,
but more likely if you've got XTM 2.5 this is known to crash the viewer atm.

If you're on X3:R & XTM 2.1 (?) it should work.
Buck_Rogers
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Post by Buck_Rogers »

Exogenesis:

I'm using X3R 2.5 with XTM 0.75. Does that help?
Buck Rogers

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Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
exogenesis
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Post by exogenesis »

afiak X3R + XTM (what's 0.75 ?) works with viewer,
so probably the problem is parsing your particular pluginmanager cat/dat files (from installing mods other than XTM ?).

Perhap you could upload those somewhere & I could see where the problem lies ?
exogenesis
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Post by exogenesis »

Doc Quixotic wrote: I hope someone can answer this short, silly question: while looking up some ships using the X3 3D model viewer I noticed a characteristic "Power drain", measured in KW. Does anyone know what this does or affects?
It simply the energy drain on the ship from the shields,
i.e. you can compare (subtract) it from the 'Shield Gen' figure
to see how quick your shields would regenerate.

At least I think that's how it goes, not sure of the numeric details though.
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BugMeister
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Post by BugMeister »

hey, exo
have there been any reported problems via 64-bit users?

- I'm getting a "dll missing" type error on installation.. :gruebel:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
Troglodyteus
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Post by Troglodyteus »

I have had a problem when using Microsoft Windows 7 Ultimate (rc) 64-bit version.

I solved the installation by simply renaming the supplied .dll to the one asked for. YOu DO NOT need to copy ANYTHING. Especially do not start adding Dx9 .dlls randomly to the system32 directory. Simply install it:-

Despite the error messages it DOES in fact install!

1. Find the install directory C:\Program Files\XModels3DViewer
2. COPY the file d3dx9_37.dll and give the copy a different name.
3. RENAME the COPY of d3dx9_37.dll and name it d3dx9_29.dll
4. Leave BOTH in C:\Program Files\XModels3DViewer

Done? - it works!

Hope this helps someone. :)

Thank you very much exogenesis! Brilliant Program! Extremely usefull!
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exogenesis
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Post by exogenesis »

Excellent synopsis there Troglodyteus, thanks,

though I still don't get why it think's it needs _29 at all on some systems,
_37 is what it's built against.

Is that the name of the dll you were thinking of BugMeister ?
Doc Quixotic
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Post by Doc Quixotic »

exogenesis wrote:
Doc Quixotic wrote: I hope someone can answer this short, silly question: while looking up some ships using the X3 3D model viewer I noticed a characteristic "Power drain", measured in KW. Does anyone know what this does or affects?
It simply the energy drain on the ship from the shields,
i.e. you can compare (subtract) it from the 'Shield Gen' figure
to see how quick your shields would regenerate.

At least I think that's how it goes, not sure of the numeric details though.
Thanks for answering my question here! I loved your viewer already, apparently Customer Support is also top-notch :)

I figured it'd be something like that. The reason I was confused is that for example most frigates have a Power Drain that is larger than the value for Shield Generator. For most fighters, the values are more or less equal. Oh well, as long as my shields don't drain themselves...
*shrugs*
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BugMeister
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Post by BugMeister »

Hiya, exo.. :wink:

re above:

- the program was asking for _29.dll
- the work-around has cured the problem
- great work, Troglodyteus..

many thanks..!! 8)
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
exogenesis
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Post by exogenesis »

Great, glad it's sorted :)



Doc Quixotic
this shield thing had me worried for a bit there,
there are certainly many fighters that have greater 'drain' than 'generator'.

Looks like there's really a shield stat. missing from the viewer
i.e. an shield type's recharge rate.
The interaction of all three defined the rate at which a ships
shields will regenerate (& the shields installed, obviously).

Best explanation(s) I could find at this topic (although I'm not sure I fully understand :) )
http://www.egosoft.com/admin/forum/view ... aab6b844eb
Doc Quixotic
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Post by Doc Quixotic »

Nice table. I found out that the listed Power Drain and the power requirement of their full shield loadout are equal for all ships. My hypothesis would be that a ship with a Power Drain lower than their Generator value cannot recharge all shields at the same time or something like that. This would be easy to test using two ships with equal shields but different generators. However, I doubt there is a missing variable. Again thanks for the help! Sorry for obsessing about such a small detail ;)
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