[Script]Add Special Equipment to Docks

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Puruco
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Post by Puruco »

Vry nice and tyvm for this script ITF. One question, how do i acces the menu, running the script manually trhougth the Script Editor, a hot key or a command in piricy menu?

Ty again ITF...:)
ITFUncleDave
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Post by ITFUncleDave »

After you have installed Cycrow's Community Config Menu, set a hotkey to it and you will find my script's menu when you open up the Community Config Menu via the hotkey you set.
Puruco
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Post by Puruco »

Nice ITF, ty again...:)
xiriod
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[REQ] Add Jumpdrives and Transporter Devices to EQ Docks

Post by xiriod »

In X3:Reunion there was this script here: http://forum.egosoft.com/viewtopic.php?t=214073 that added JDs and Transporters to all EQ docks.

Would this script work on TC? Does it need to be modified to do so? Are there any scripter that would/could like to do it? :)
ITFUncleDave
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Post by ITFUncleDave »

ITFUncleDave
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Post by ITFUncleDave »

My apologies for the HORRENDOUS delays and generally leaving you all in the dark. In short: i've been busy :P

I'll get to work straight away but bare in mind i'm still fairly new at scripting.
xiriod
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Post by xiriod »

Does this also work with software upgrades then? :)
ITFUncleDave
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Post by ITFUncleDave »

If by that you mean Nav Mk1, Fight Mk1, etc i THINK so, but i shall have to check.
xiriod
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Post by xiriod »

Yes, and Jumpdrive, Transporter, Bioscanner and all those things :) Thank you for this, it's even better than in Reunion! :)
ITFUncleDave
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Post by ITFUncleDave »

Yes indeed, that was the original intention of the script so yes, of course they'll be included.
tontonfred
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Post by tontonfred »

ITFUncleDave wrote:
seedee wrote:hello,

Are you talking about NPC's EQ docks or player's ones ?
Funnily enough i've never tested this :wink: The script is designed for NPC equipment docks but if the Player Owned EQ docks are also classed as "Equipment Dock" then this script will affect them too...
Except you cannot get tuning upgrades at Player Equipment Docks, which makes them rather useless. If your script allows them to do that, then it would put them on an equal footing with NPC docks, which would only be fair, I think.
Dr. Dan
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Joined: Sat, 15. Nov 08, 23:33

Post by Dr. Dan »

http://forum.egosoft.com/viewtopic.php?t=216691

This cheat package lets you add anything to a station you have selected, wares and stock of that ware.

And the "Add money to player account" function will accept a negative number, so you can 'pay' for anything so its not cheating.

You can pay somebody to do practically anything you want them too even these days, I can only imagine what it will be like when we see a universe like X...

It is also useful for 'fixing' some things. I upgraded one drone factory in the split homeworld that can produce fighter drones mk2 for example, cant find them anywhere else, and you still have to pay to buy them.

There is also an option to "Keep station stocked" which will keep all the wares at max all the time. This is a possible remedy for the eventual economy collapse in some sections of the map. Just keep one station fully stocked for a while, and the NPC's will keep coming back to it and buying things.
xiriod
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Post by xiriod »

Dr. Dan wrote:http://forum.egosoft.com/viewtopic.php?t=216691

This cheat package lets you add anything to a station you have selected, wares and stock of that ware.

And the "Add money to player account" function will accept a negative number, so you can 'pay' for anything so its not cheating.

You can pay somebody to do practically anything you want them too even these days, I can only imagine what it will be like when we see a universe like X...

I guess it's a bit of tomato/tomatoe here :) We tend to think this version is more realistic than the cheatpackage. I know, almost all mods are basically a form of cheating. Just weird how the mind works. Besides, speaking for myself, if I had a cheatpackage installed I would not have the strength to not abuse it and thus ruin the game for me. ;)

That's why I stopped playing games with build in cheat codes, as I would succumb to using them when it got too tough....
StarCrack
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Post by StarCrack »

xiriod wrote:
Dr. Dan wrote:speaking for myself, if I had a cheatpackage installed I would not have the strength to not abuse it and thus ruin the game for me. ;)
same with me Guess i'm weak
Meros
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Post by Meros »

Knowing your own shortcomings is a not a sign of weakness, only a fool thinks he is perfect.
StarCrack
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Post by StarCrack »

true,

PS cant wait for the script looks good
tontonfred
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Post by tontonfred »

No news from ITFUncleDave since over a week ; are you still out there ? :?:
ITFUncleDave
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Post by ITFUncleDave »

Yes, still here, patiently waiting for beta 7 of the plugin manager to resolve some nasty bugs.
xiriod
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Post by xiriod »

Can't we just do it old-school with rar/zip and directories? :) Personally I always unpack the spk's anyhow and do it that way.
WildAce
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Post by WildAce »

will this also include salvage insurence? because atm i cant buy it in my game havnt been able to from the start sence im hostile tword anything argon/goner its kinda annoying having to go to a station to save all the time.

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