[SCR] Jump Beacon [24th May 2010 X³:TC 3.1.02]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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darqen27
Posts: 43
Joined: Thu, 27. May 10, 22:18
x3tc

Post by darqen27 »

I just assumed it would work with AP since no one said it didnt, as most mods *do* work
- Darqen Tasquenesk
User avatar
ubuntufreakdragon
Posts: 5219
Joined: Thu, 23. Jun 11, 14:57
x4

Post by ubuntufreakdragon »

It'S a script and works (in the newest version) well with AP as most scripts do.
But don't forget to install the Script inside the addon\ Folder.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
darqen27
Posts: 43
Joined: Thu, 27. May 10, 22:18
x3tc

Post by darqen27 »

not sure what happened, it just started working. all the beacon factorys are where they should be now.. no idea what happened
- Darqen Tasquenesk
fiby
Posts: 98
Joined: Mon, 29. Jan 07, 00:22
x4

Post by fiby »

Does the Passenger transport and travel services deploy a jump beacon if they get attacked?

In the notes it advises CLS/CAG/EST/Prospector but nothing for Passenger transport and travel services.

Thanks.

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