Personnel Transporter is also part of Lucikes Script Collection.
Content:
Part 1: Personnel Transporter
Part 2: Change of command-slots
Part 3: ( -- reserved -- )
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Personnel Transporter
(Version 3.3.01 – 7th May 2010)
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Overview Personnel Transporter
- The Personnel Transporter can transport and transfer personnel of the "Pilot Union".
Personnel Transporter Preparations
Download
Lucike left after he got temporarly banned from the X-Universe Forums and asked me to remove the direct download links. Of course I respect his wish, so I replaced the download links with links onto his own homepage.
-> Personnel Transporter (Version 3.3.01)
-> Befehlsbibliothek "Libraries" (Required, newest version during revision of the manual: 3.4.12, 7th May 2010)
Prerequisites: X³: Terran Conflict Version 2.5 or higher (not compatible with X³: Reunion) !!
Activation of the Script Editor
Personnel Transporter doesn’t require the script editor to be activated. Dockware Manager includes a script, that automatically sets the game to “modified”.
With the script editor activated, additional technical information can be displayed. This can be enabled in the script editor menu (Script Debugging: Additional Information) but is recommended to be left "off" as it might be confusing to some players. It is possible to run unsigned scripts without activating the script editor. This requires a change in the scripts boot file. In any case the save game will become “modified”.
Installation
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
Uninstallation
The folder “\scripts.uninstall\...“ includes the file “setup.plugin.personnel.transporter.pck”. Copy this file to the script folder (\scripts\...). Start X³ TC and load your save game. The uninstall process will start automatically and send a message to your log upon completion. The process can take up to 20 seconds from loading the savegame. Save the game.
Run the batch-file „Delete all Personnel Transporter Scripts.bat“ in the “\scripts.delete\...” folder. This will delete all the script’s files. The uninstall process is now complete.
Important: Never simply delete scripts, because they are connected to your savegame.
Updating older versions
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
The batch-files “Delete old Personnel Transporter Scripts.bat” in the “\scripts.delete\” folder takes care of deleting old and unneeded script files. This step is not required, but will keep your script folder organized.
In game nothing has to be manually restarted. All ships or station automatically restart their scripts.
Personnel Transporter Manual
The Task
A Personnel Transporter transport or transfer personnel of the Pilot Union. Therefore the Personnel Transporter has to be docked at a station, as also another ship to which or from which personnel should be transfered.
Quick Guide
- Start the main-menu of the personnel transporter with the command "Transfer personnel" in the command-slot menu of a personnel transporter.
Ship and Equipment Requirements:
- A ship of TP- or M1-class
- Cargo Bay Life Support System
- Transporter device (optional: Personnel can be transferred in space too)
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The main menu is divided into four sections. In the first section all available ships with pilots are listed. Only ships which are docked at the same station as the Personnel Transporter are shown. If the Personal Transporter has a transporter device installed and it is in space, ships within a distance of 5km are shown. If you select a ship in the first section, the pilot of the ship gets transferred to the passenger compartment of the Personnel Transporter.
The second section shows the personnel in the passenger compartment. If you select an employee here, you'll get a list of available ships shown, to which your emplyee can get transferred. Of course, only ships which are docked at the same station or if in space within the transporter range, like described above, are shown too. After selection of the ship, your emplyee is transferred to the selected ship as a pilot. Also marines can be transferred into the operation room.
Marines in the operation room get listed in the third section. If you select one, it is transferred into the passenger compartment. The advantage is the greater intake of Marines, but only Marines in the operation room can be used to board other ships.
The fourth section offers some administration options. These include the hiring and firing of personnel, as well as changing the regular occupations of the personnel and the retraining of marines.
Hire personnel
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This option provides simple hiring of personnel. Thus the specialization of the personnel can be prefiously defined. Personnel can only be hired if the Personnel Transporter is docked at a station. If that's not the case, this option won't be shown.
Fire personnel
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Not needed personnel can be fired here. All personnel in the passenger compartment is shown and single employees can be selected. The selected personnel will be fired as soon as you confirm your selection. Personnel can only be fired if the Personnel Transporter is docked at a station. If that's not the case, this option won't be shown.
Change regular occupation
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The personnel can be used in other specializations too. You get an overview of the passenger compartment and also the possible specializations of the different employees. The change of regular occupation will be done, as soon as you confirm your selections.
Retrain marines
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Marines with sufficient skills can be retrained to other specializations. You get an overview of all available marines in the passenger compartment and also the possible specializations. The retraining will be done, as soon as you confirm your selections.
Following Retrainings are available:
Gunner
Fight experience ***
Mechanic
Mechanics ***
Scientist
Hacking ***
Technician
Engineering ***
Helmsmen
Fight experience ***
Engineering ***
Civil or military flight time of 10 hours.
Navigator
Hacking ***
Engineering ***
Civil or military flight time of 10 hours.
Machinist
Mechanics ***
Engineering ***
Civil or military flight time of 10 hours.
Flight Instructor
Fight experience *****
Mechanics *****
Hacking *****
Engineering *****
Civil and military flight time of 10 hours.
Additional Information
None
Technical Data Personnel Transporter
Language File
8015-L039.xml (ID 8015)
8015-L044.xml (ID 8015)
8015-L049.xml (ID 8015)
Command-Slots
COMMAND_TYPE_SHIP_21 (1221)
Object-Task
Ship Task 10 or 11 (depending on the players choice )
Official abbreviations
"der PTP"
"the PTP"
Changes at Personnel Transporter
Downloads
-> Personnel Transporter (Version 3.3.01)
-> Personnel Transporter (Version 3.3.00)
-> Personnel Transporter (Version 3.2.07)
-> Personnel Transporter (Version 3.2.06)
-> Personnel Transporter (Version 3.2.05)
Changelog
20th December 2008 (Version 3.alpha.01)
- First version.
7th January 2009 (Version 3.alpha.02)
- The personnel transporter can also transfer pilots into its own cockpit now.
13th April 2009 (Version 3.1.00)
- English language file added.
- Alpha-phase finished.
- Beta-phase finished.
- Several small improvements.
10th May 2009 (Version 3.2.00)
- Bug Fix: No personnel could be fired, if no ship without a pilot was docked at the same station. Fixed.
- Marines now can be transferred into the passenger compartment too.
- The personnel transporter doesn't need to be docked now. Now it can use a transporter device too.
- Informations about the personnel can be shown now.
- Bug Fix: A error in the language file got fixed.
- Additional adjustments to CODEA Weapon System.
- Bug Fix: Small uncritical bug in the transfer of pilots fixed.
- Since version 3.2.00 Special Command Software Mk1 got added as a requirement. That requirement got removed again.
- The personnel transporter can hire personnel into the passenger compartment now. These personnel can be used as apprentices or recruits.
- The whole personnel in the passenger compartment now can be fired at once.
- Several small improvements
- The major occupation of personnel can be changed now. Mainly for optical reasons in the passanger compartment.
- When transferring a marine with 5 stars for hacking into the passenger compartment, he becomes a scientist.
- When transferring a marine with 5 stars for mechanic into the passenger compartment, he becomes a mechanic.
- When transferring a marine with 5 stars for engineering into the passenger compartment, he becomes a technician.
- Two new occupations: Helmsmen and navigators. They will be used on capital ships some day.
- Several small improvements
- Adjustments to Military Transport
- Italian language file added.
- Several small improvements
- Bug Fix: A "readtext" got shown in the menu for selecting the major occupotion. Fixed.
- Adjustments to the military transport.
- Several small improvements
- Bug Fix: Marines with a sufficient training, couldn't get employed as mechanics, technicians or scientists. Fixed.
- Marines now only need three stars to be able to get employed as mechanics, technicians or scientists.
- Several small improvements.
- The menu system completely reworked and modernized.
- New option added for retraining marines.
- Several small improvements.
- A personal record can now be written into the log.
- Personnel in use, like helmsmen, navigators and machinists, is not disturbed anymore.
- Several small improvements.