Egosoft please help me understand.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Pirate hater
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Post by Pirate hater » Mon, 29. Aug 11, 12:19

Skeeter wrote:
Pirate hater wrote:
Roh81 wrote::p I tried searching for a decent answer already. But mostly all I found was "no". Or brief comments that sounded like the excuse of a lazy bum. There is just too much detail in the X universe games for them to be lazy. Im just hoping to learn why.

If anyone knows of a thread with an answer worth reading please toss in a link!
I can tell you now that its due to the game engine having to be changed to much and the game play being designed for single players. How would you get seta to work? without it the game would be very dull with travel times being massively increased.

This is really the worst post about multiplayer because.

1. Its a new engine so no excuses on that front.
2. Seta is gone so no excuses on that one.
3. New gameplay is for x rebirth so no excuses on that one either.

Reasons i think their is no mp is because.
A couple of points.

1. the original post is about X2 or X3 getting multiplayer not X4.

2. X4 sounds very different. I am not that interested in X4 now they have released some info.

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Samuel Creshal
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Post by Samuel Creshal » Mon, 29. Aug 11, 12:40

Skeeter wrote:2. ES have no experience with mp and i have no idea if they even can code mp code or if they have to get someone new in to code it that knows network code. As ES have only done sp games for now.
The only network stuff Egosoft ever did was the Devchat. And boooy, that's a messy piece of technology… :roll:
3. Money which is usually the always given reason but tbh if they wanted mp in they could ask for more money off the publisher or find a diff publisher who would give them more, deepsilver aint the only pub around.
Money doesn't grow on trees. As CBJ said, a multiplayer wouldn't boost the sales numbers noticable, so it would be wasted money from the publishers point of view.
Why invest in a multiplayer, if people are buying a cheaper produced singleplayer game anyway? That's not profitable, and profit is everything that counts. :roll:

And I doubt they can switch publishers "just like that". We don't know what contracts Egosoft and Deep Silver have. Does Egosoft even own the X brand? Does the contract have a minimum term? Etc. pp.

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Post by Skeeter » Mon, 29. Aug 11, 12:41

My bad, didn't read the op properly i thought he was going on about no mp for the new game.
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ancienthighway
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Post by ancienthighway » Mon, 29. Aug 11, 12:43

Money which is usually the always given reason but tbh if they wanted mp in they could ask for more money off the publisher or find a diff publisher who would give them more, deepsilver aint the only pub around.
In one of the other posts on this subject, it was pointed out that Egosoft did request funds for giving X-R a multiplayer option. DeepSilver, the publisher, denied the request. I'd assume they crunched the numbers, weighed the costs for the current single player version in development and the additional cost for multiplayer functionality against the projected revenue for the new game, both single player and multiplayer. Money currently available for the development cycles also has to be considered.

As far as just going out and finding a different publisher willing to foot the bill, first any contractual obligation with DeepSilver would have to be bought off. That would probably include reimbursing DeepSilver for all current costs to develop Rebirth. (Just a thought, but if ES had that kind of cash, they wouldn't have to ask for money to implement mp.)

Then another publisher would have to be convinced to take on a niche game and commit money to it. Not a simple task on any point.

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TTD
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Post by TTD » Mon, 29. Aug 11, 13:00

I am quite happy with the present symbiotic relationship between Egosoft/Deep Silver etc.

Ok,the distribution network might not be up to scratch for some countries , hence Steam ,Gamersgate and Impulse.

Otherwise,why fix what's not broken?

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Post by altbeb » Mon, 29. Aug 11, 13:00

i actually don't mind the single player in the X series.. multi player would be great though..being able to construct a huge fleet of capitals and then invade an opponents sector...having to actually have defences in place at your installations.. :D

ho.. have been away for x3 for a while due to work commitments, like the idea of the new x-game.. but a bit of topic..a single ship...?? :shock: :gruebel:

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Post by niadh » Mon, 29. Aug 11, 13:01

In X3TC Multiplayer wouldn't work.
Mainly because the first person to have enough money to acquire an M7M and a complex to produce missiles would pretty much win the game from the other side of each sector.
Wait until someone builds a factory, jump in, launch enough missiles to destroy it, kill TL, jump out.

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Post by Sixense » Mon, 29. Aug 11, 13:35

The only way I see for multiplayer to work is 2, 3, maximum 4 people LAN server to play together. Not an MMO I agree, but it's the best fitting multiplayer option, to play with few friends and conquer the universe together.

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Post by Virtualaughing » Mon, 29. Aug 11, 13:46

How can your PC handle your empire?
How big is your empire anyway?
Did you visited all the sectors and did you fill them all with your ships ?
(ofc Khaak n Xenon sectors will be foolish)
What if i don't have life and my only goal will be to hit every place where silicon found?

Based on script editor i have found once 300.000 script task running and it is only me. We have some exceptionally notorious players among us. I think we require another server. I mean 1 server / person. Then it won't be multiplayer :D

As much as i saw from EVE i can tell, you can't compare that for the X universe
Not to mention the huge bandwidth that requires for exchange that HUGE amount of data in every 100 millisec. Abowe that it is considered as Laggy Gameplay :D
X games with it's forum is good way to learning english from and having fun....
I think that egosoft has already developed our doom because Xenon AI will reaches the stars :D

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perkint
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Post by perkint » Mon, 29. Aug 11, 15:10

SETA is not the issue. Empire building is not the issue. Computer power is not the issue. The only issue meaning it doesn't happen is money. There are ways round all the smaller points. But, the fact that mutliplayer will not recoup the development costs is the absolute blocking issue.

And, swapping publisher is not a solution. What reason would another publisher have for giving funds to an unprofitable enterprise that DeepSilver has refused?

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Re: Egosoft please help me understand.

Post by brattbags01 » Mon, 29. Aug 11, 21:23

Roh81 wrote:Okay I know there have been many threads about this. I think I asked once a couple years ago. This time is a little different. I am not asking if you will. Im asking for a honest and reasonable detailed reason for why you all will NOT do multiplayer?

It doesn't need all sorts of new fangled features or shininess. It doesnt need to support five million simultaneous player connections... You all could take x2. Change absolutely NOTHING about how the game works. Just add netcode with the ability to run a persistent server. I mean it could cap out at 20 players at a time. i dont care. Just give us a little chat feature and the ability to be in the same x2 game... And I would buy the game again. Without complaint. You could do something that simple and I would be happy. Hell I bet at least 80% of your fans would be.

So my question is why not? Is the Ego in egosoft making you wait till you all can confidently manage a uselessly large mmo, cause I can say we got that and dont need another. Smaller scale more personal community would rock. Is it an irrational fear of netcode? You cant take the idea of sharing your x-universe? I mean you dont have to USE multiplayer.. Just let us have it!!! Wait... Is it the boggyman? Did he say he would come and take you all away if you added multiplayer?

Jokes aside what is it really? You already have the perfect game world built. What makes persistent multiplayer servers so hard? Please help me understand.
Sigh.....not again
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Post by Naroku » Mon, 29. Aug 11, 21:39

Multiplayer option will not add enough sales to make it a viable option. Simple. People are in business to make money.
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Post by MOH_Skid » Tue, 30. Aug 11, 21:35

Sixense wrote:The only way I see for multiplayer to work is 2, 3, maximum 4 people LAN server to play together. Not an MMO I agree, but it's the best fitting multiplayer option, to play with few friends and conquer the universe together.
How do you see this working? Having the game server running 24/7? Are your friends staying over to play on your LAN for 150 hours straight? What happens to the guy who has to go home? Does his in-game stuff disappear? Does he fall hopelessly behind the remaining players?

I used to think having multiplayer X3TC would be great. But, really, I think I just wanted a way to show off my trading fleet or my cool complexes. I just can't see hosting or joining an X3 multiplayer game and starting from scratch. And then having to quit in three hours. I imagine the overall player progress would be much lower/slower at the start since 4 players are competing for the same deals and resources.

Doesn't sound so fun now...

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Post by Starforge1 » Wed, 31. Aug 11, 00:10

MOH_Skid wrote:
Sixense wrote:The only way I see for multiplayer to work is 2, 3, maximum 4 people LAN server to play together. Not an MMO I agree, but it's the best fitting multiplayer option, to play with few friends and conquer the universe together.
How do you see this working? Having the game server running 24/7? Are your friends staying over to play on your LAN for 150 hours straight? What happens to the guy who has to go home? Does his in-game stuff disappear? Does he fall hopelessly behind the remaining players?

I used to think having multiplayer X3TC would be great. But, really, I think I just wanted a way to show off my trading fleet or my cool complexes. I just can't see hosting or joining an X3 multiplayer game and starting from scratch. And then having to quit in three hours. I imagine the overall player progress would be much lower/slower at the start since 4 players are competing for the same deals and resources.

Doesn't sound so fun now...

Skid
I'm not advocating for this since ES obviously isn't going to be pursueing it at the moment, however:

A dedicated server could work quite well - 'lan' mode being what it is (I routinely connect with friends 3000 miles away and play 'lan' games.) Leave it up or shut down / save when you've finished a session. As long as the ability exists to save it when you want (which it would) then the rest becomes house rules agreed upon.

With X3 as it exists, however, the problem would be as others have stated - it's too easy for a player to simply wreck things at will. In order to change that a lot of rebalancing of weapon systems and defenses would have to be done for a competetive (not co-operative) game.

It's too bad Jumpgate Evolution folded into probable vaporware or I would direct the OP that way. Even that, however, was more of a space fighter fighting sim rather than a economic sandbox game.
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Virtualaughing
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Post by Virtualaughing » Wed, 31. Aug 11, 01:38

I hope you n me will build a HUGE complex beside eachother in most of the sectors :D
X games with it's forum is good way to learning english from and having fun....
I think that egosoft has already developed our doom because Xenon AI will reaches the stars :D

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