[#4307] [7.60] [Bug] Abandoned Ship Collision separates from model after after running into it with a Yasur mk3

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

jimmybobkins
Posts: 84
Joined: Mon, 18. Nov 13, 11:08
x4

[#4307] [7.60] [Bug] Abandoned Ship Collision separates from model after after running into it with a Yasur mk3

Post by jimmybobkins »

Game Version 7.6 English
Modded State: Vanilla
Gamestart: Spear of the Patriarch
Nature of the problem: see below
Possibly relevant: Save started with just split vendetta enabled, later added all the others minus kingdom end
Steps to reproduce: Using a Yasur Mk3 collide with an abandoned ship when after flying > 60km away from it after it bailed

I have only had this issue on the spear of the patriarch save I have where I used the Yasur as a playership, it may not be the only variable. It doesn't always occur, and I believe the common thread may be bumping into it. This makes claiming abandoned ships much more difficult because you have to find the invisible data leak.

Screenshots:
Location of the signal leak (see waveform) Also note that it is not normally possible to park your ship that close to the abandoned ship:
https://www.dropbox.com/scl/fi/dgm4wkdn ... 64aa8&dl=0
Claimed the ship by scanning the leak at this position:
https://www.dropbox.com/scl/fi/jl9gzbhq ... v9b7e&dl=0
Able to fly into the ship's model as if it wasn't there when the issue occurs:
https://www.dropbox.com/scl/fi/vxl8exea ... antht&dl=0

Save:
https://www.dropbox.com/scl/fi/vesbacga ... 3zmvh&dl=0
Dxdiag:
https://www.dropbox.com/scl/fi/1574lr2i ... mkpui&dl=0
Last edited by Tranxalive on Thu, 24. Jul 25, 19:48, edited 1 time in total.
Reason: Adding Mantis Report number.
jimmybobkins
Posts: 84
Joined: Mon, 18. Nov 13, 11:08
x4

Re: [7.60] [Bug] Abandoned Ship Collision separates from model after after running into it with a Yasur mk3

Post by jimmybobkins »

I got a save where the issue is occurring. A save & load after the ship is abandoned may be needed to replicate it.
Save:
https://www.dropbox.com/scl/fi/lkh7y58k ... hy9rt&dl=0

Reloading this save puts the ship in it's actual place, rather than where it appeared to be. I had made this save inside the model of the PE.
jimmybobkins
Posts: 84
Joined: Mon, 18. Nov 13, 11:08
x4

Re: [7.60] [Bug] Abandoned Ship Collision separates from model after after running into it with a Yasur mk3

Post by jimmybobkins »

I ran into this issue again today in the current Beta - on new save, No Yasur involved - just the Pegasus vanguard I'm in colliding with an abandoned Nova Vanguard (HKC-379) before attempting to claim it. and the model separating from it's collision.
Save:
https://www.dropbox.com/scl/fi/p2bxpi7u ... cj3fh&dl=0
Last edited by jimmybobkins on Wed, 16. Jul 25, 00:27, edited 1 time in total.
jimmybobkins
Posts: 84
Joined: Mon, 18. Nov 13, 11:08
x4

Re: [7.60] [Bug] Abandoned Ship Collision separates from model after after running into it with a Yasur mk3

Post by jimmybobkins »

And it happened again with Eclipse Vanguard (AVU-238) bumping into it before attempting to claim it - So I think the full steps to replicate this it is 1. Have a ship bail. 2. have that ship enter low attention mode (leave the area) 3. Save and load the game. 4. Bump the ship as you attempt to claim it.

Save:
https://www.dropbox.com/scl/fi/l1h5xp0t ... qt4qk&dl=0

Return to “X4: Foundations - Technical Support”