[Mod] Extended Communication Ranges

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Laryakan
Posts: 2
Joined: Sun, 22. Jan 23, 16:09
x4

[Mod] Extended Communication Ranges

Post by Laryakan »

Hi,

It seems the community is a bit struggling with this feature since years. Since there is none reachable comm ranges somewhere in the macros or in the md. Then, I got you :

Extended Communication Ranges (Vanilla 7.50)

The mod add a a "lore friendly" way to extend comm range, by adding a button (thank to SirNukes API) and calculating the time its need to reach a target depending of its distance to you ship (all this with a little effect on the HUD).

o7
Last edited by Laryakan on Sun, 18. May 25, 12:29, edited 1 time in total.
Realspace
Posts: 1637
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [Mod] Extended Communication Ranges

Post by Realspace »

This is great...yes I struggled too to find a workaround because default params make no difference. In XRSGE distances are huge so the 40km for a stupid comm is really...weird.
Thank you! Sir Nukes api needed I suppose..any workaround for not needing it?
Laryakan
Posts: 2
Joined: Sun, 22. Jan 23, 16:09
x4

Re: [Mod] Extended Communication Ranges

Post by Laryakan »

Yes it's needed to add the button and trigger the cue,
I saw that iomatix has published an updated API on Nexus, I'll check it out, but unfornutatly, for adding an Interaction or listen on a key press, I'm in need of an API

I wasnt aware of the depreciation of SireNukes API, you're not the first telling me it's obsolete (or maybe you dont want any API at all?), what problem does it cause ?
Realspace
Posts: 1637
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [Mod] Extended Communication Ranges

Post by Realspace »

I did not use it recently, due to be only testing my mods, so to avoid others interfering or causing a bug I can't nail. But if you read the posts and bug reports on the nexus page, there are many descriptions, mostly the right button not working I think.
I saw the new community api too, this is good news because too many important mods depend on these api. Yours is definetly needed :-)

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