Convert x3 Ships

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

ElPrimero
Posts: 12
Joined: Sat, 1. Dec 18, 08:08
x4

Convert x3 Ships

Post by ElPrimero »

Hello friends!

Is there still a way to import X3 ships into Blender? I managed to open the X3 .bod files in Gmax, but I can't export the ships into a usable format for Blender. I think I heard that you can convert .bod ships into .obj using a text editor. Is that possible?
Thanks.
Rothank
XWiki Moderator
XWiki Moderator
Posts: 85
Joined: Mon, 11. Aug 14, 22:48
x4

Re: Convert x3 Ships

Post by Rothank »

Be warned - porting X3 ships is quite complex compared to, for example, XR. Tutorial here: viewtopic.php?t=424921
Image Image
Image
ElPrimero
Posts: 12
Joined: Sat, 1. Dec 18, 08:08
x4

Re: Convert x3 Ships

Post by ElPrimero »

Hmm. I can't use 3ds Max—I'm not a student. And I don’t want to import them into the game; I just need to convert them to STL. Is there really no way to open .bod files in Blender without 3ds Max?"
Rothank
XWiki Moderator
XWiki Moderator
Posts: 85
Joined: Mon, 11. Aug 14, 22:48
x4

Re: Convert x3 Ships

Post by Rothank »

ElPrimero wrote: Fri, 9. May 25, 22:17 Hmm. I can't use 3ds Max—I'm not a student. And I don’t want to import them into the game; I just need to convert them to STL. Is there really no way to open .bod files in Blender without 3ds Max?"
None that we know of; .bod format is woefully outdated and Blender simply does not recognize it (Egosoft themselves are only been using Blender for like two years, they've been using 3DS until not long ago).
Image Image
Image

Return to “X4: Foundations - Scripts and Modding”