FPS Counter - In Game - Has a new feature

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alt3rn1ty
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FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

For anyone not testing 7.60 betas, when 7.60 goes public out of beta it has a new feature added to the in game FPS Counter
(its not mentioned in the patch notes, I noticed it testing 7.60 beta 6)

The in game FPS counter has had a new counter added, VMEM usage.

Image
.
No need to flash up any third party monitoring tools or Windows Game Bar taking up memory/processor time itself, just use the in game one.

If you havent used the in game fps counter before, you just need to set a toggle key for it in settings, Controls - General - Expert.

Image

Also note:

I found out from the devs that 7.60 uses up as much VRAM as it can get .. Anyone else with a graphics card with only 6gb VRAM, and you have all DLCs, try setting the Texture Quality to Low. It helped my Laptop immensely, and does not visually lower the quality of textures while playing, I thought they might (as in other games using dds textures) cut out higher mipmaps, but this game doesn't do that, they cut down selectively on things like normals (bumpmaps).

See timon37's post in response to this one during beta testing viewtopic.php?p=5277643#p5277643
Last edited by alt3rn1ty on Wed, 7. May 25, 21:06, edited 1 time in total.
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Re: FPS Counter - In Game - Has a new feature

Post by vvvvvvvv »

alt3rn1ty wrote: Wed, 7. May 25, 20:58 No need to flash up any third party monitoring tools or Windows Game Bar taking up memory/processor time itself, just use the in game one.
Steam has built-in FPS counter though? DIsplayed in top-left corner, shown in most games, does not appear on screenshots. Though I could see appeal for nosteam exe users...
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

vvvvvvvv wrote: Wed, 7. May 25, 20:59
alt3rn1ty wrote: Wed, 7. May 25, 20:58 No need to flash up any third party monitoring tools or Windows Game Bar taking up memory/processor time itself, just use the in game one.
Steam has built-in FPS counter though? DIsplayed in top-left corner, shown in most games, does not appear on screenshots. Though I could see appeal for nosteam exe users...
I dont know I dont use Steam client, nor even the GOG Galaxy client (I have a GOG account, but no Steam account, and launch the game directly from its X4.exe, I only load up the GOG Galaxy client when I want to update the game, otherwise its set not to load at all) ..

Point is, if you want to judge as closely as possibly what your FPS or VMEM usage is in X4, you dont have to load another app taking more memory and hooking into the same counters as the game itself can do. So you dont need Steam client, or any kind of performance monitor loading up and trying to intercept the same performance counters as the game is already capable of doing the same itself.

= You will get a more accurate representation of what the game is using, and not have to use more system resources (loading other apps) just for this purpose.

The other good thing is X4's counter is showing you how much total VRAM is available for the game to use, and before that how much of that allocation is actually being used. In my case in the screenshot, I have a 6gb Graphics card, the game determined it can use up to 5228mb of that, and was currently using 1438mb at the time the screensot was taken.

Windows Game Bar is what I used to use, but that would typically show me the whole windows system using 80-84% of my total VRAM, It didn't show what the game was using.

Have a look also at Imperial Goods "Performance Troubleshooting Suggestions", other app overlays such as steam client and NVidia App (formerly known as Geforce Experience) have been know to mess with X4 gameplay.
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Re: FPS Counter - In Game - Has a new feature

Post by Buzz2005 »

riva tuner statistics and you have everything you want, imo only thing you need for that kind of info
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

Buzz2005 wrote: Thu, 8. May 25, 06:46 riva tuner statistics and you have everything you want, imo only thing you need for that kind of info
I'm sure its good, and what you prefer using is your prerogative. Other monitor software is available, and I'm also sure there might be someone else pops in with a "But this is better because .. blah blah" :)
The point of this topic is you dont need any third party monitor software, potentially also installing spy/malware (depends where you get it from, and what type of installer was used), and using extra resources uneccessarily.
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Re: FPS Counter - In Game - Has a new feature

Post by Buzz2005 »

it's as lite it can be, and you can setup what you want displayed cpu or gpu info, per exe or global etc... all the options one would need

sure im not saying one should use it but as external tools go imo this one is the best
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Re: FPS Counter - In Game - Has a new feature

Post by charlie1024 »

FPS counter has been already in earlier version as far as I know. However, I think VRAM statistics were not be seen in previous versions. So I think that was added new.
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

charlie1024 wrote: Thu, 8. May 25, 12:42 FPS counter has been already in earlier version as far as I know. However, I think VRAM statistics were not be seen in previous versions. So I think that was added new.
Ehm, yes, already mentioned in the first post ..
alt3rn1ty wrote: Wed, 7. May 25, 20:58 For anyone not testing 7.60 betas, when 7.60 goes public out of beta it has a new feature added to the in game FPS Counter
(its not mentioned in the patch notes, I noticed it testing 7.60 beta 6)

The in game FPS counter has had a new counter added, VMEM usage.
The whole point of this topic first post is to make peope aware of it.
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Re: FPS Counter - In Game - Has a new feature

Post by Alan Phipps »

The new information is no doubt useful as a part of the new GPU memory management and stability enhancement being introduced in 7.60. No doubt it will also contribute for graphical technical issue reporting. The enhancement has a beta thread about it.
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

Yep, also linked in the first post.

I'm certainly finding it very useful for beta testing. I think they added the VRAM counters after I mentioned in that ongoing topic that I was having to use Windows Game Bar to judge VRAM use (which is very relevant for the current betas), which as previously mentioned in this topic is not ideal for the devs of X4 purposes.
They need to know how much VRAM the game is using, against the amount of VRAM the game is allocating for its own use. Windows game bar VRAM percentage is too rough an estimate.
These new counters are ideal extra data for reporting technical issues with X4, and get included in screenshots. No App overlays required.

Surprised they did not mention the additional counters anywhere though in beta 6 notes, they are so useful for making reports. Hence this topic was born.
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Re: FPS Counter - In Game - Has a new feature

Post by Daemonjax »

> ... 7.60 uses up as much VRAM as it can get ...

Highest vram usage so far that I've seen is 8192 mb (4070ti super, so 16gb vram). That's only at @ 1920x1200 + DLAA though.
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

Right now mine is using 5050mb out of 5228mb that the game is allowed by Windows to allocate of my 6gb mobile GPU Card.
I have seen it use up to 5219 of 5228, and it slowly adjusts down/up as the game juggles the cache of more priority textures.
timon37 wrote: Tue, 6. May 25, 11:59 @alt3rn1ty

The main difference in 7.60 is that we changed gpu memory management to practically guarantee we can't exceed "the budget".
Prior to 7.60 the game could overcommit memory, this means that things would load, but you could run into extreme performance degradation and/or the game crashing.

The budget we follow is provided by the OS+drivers, ~
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Re: FPS Counter - In Game - Has a new feature

Post by Skeeter »

Now all they gotta do is put in a "accurate" and not a windows task manager viewer, of cpu usage hehe to stop ppl saying i got loads of cpu, yet their 1 core cpu out of many is being hammered just task manager doesnt show it as its not advanced enough. :D
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

Skeeter wrote: Fri, 9. May 25, 23:03 Now all they gotta do is put in a "accurate" and not a windows task manager viewer, of cpu usage hehe to stop ppl saying i got loads of cpu, yet their 1 core cpu out of many is being hammered just task manager doesnt show it as its not advanced enough. :D
:D I have a feeling there wouldn't be enough horizontal screen space for every core to be included.
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Re: FPS Counter - In Game - Has a new feature

Post by MarStrMind »

timon37 wrote: Tue, 6. May 25, 11:59 @alt3rn1ty

The main difference in 7.60 is that we changed gpu memory management to practically guarantee we can't exceed "the budget".
Prior to 7.60 the game could overcommit memory, this means that things would load, but you could run into extreme performance degradation and/or the game crashing.

The budget we follow is provided by the OS+drivers, ~

Not to be the party pooper here, but such a mechanic should be implemented from the get go ... ?
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

MarStrMind wrote: Sat, 10. May 25, 10:43
timon37 wrote: Tue, 6. May 25, 11:59 @alt3rn1ty

The main difference in 7.60 is that we changed gpu memory management to practically guarantee we can't exceed "the budget".
Prior to 7.60 the game could overcommit memory, this means that things would load, but you could run into extreme performance degradation and/or the game crashing.

The budget we follow is provided by the OS+drivers, ~

Not to be the party pooper here, but such a mechanic should be implemented from the get go ... ?
You quoted what timon37 posted in the beta sticky topic, did you mean to post that there instead of here, or are you referring to the inclusion of the in game fps counter now showing the VRAM that the game can use?. If its the latter case then they have only recently included it as I think it has been seen to be beneficial for users presenting screenshots for troubleshooting purposes in the beta testing.
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Re: FPS Counter - In Game - Has a new feature

Post by MarStrMind »

I was referring to the general feature of "budget management" only now being implemented.
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Re: FPS Counter - In Game - Has a new feature

Post by CBJ »

There has always been memory budget management; without it a game like this couldn't possibly work. This is just a change to the implementation to try and improve its behaviour on lower-end systems.
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Re: FPS Counter - In Game - Has a new feature

Post by Realspace »

Any clue why my counter only shows fps and not vram?
I am on beta 7.6 of course...btw checking with steam overlay, my new RX 7800 xt is squeezed up to 12gb of vram..very good! Textures not loading or flickering is a thing of the past eventually :D
I had to optimize the cpu in the bios thou, it is a big bottleneck...is it only my experience or multi-threading OFF makes the (old...ryzen 3600) cpu work better on this game?
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Re: FPS Counter - In Game - Has a new feature

Post by alt3rn1ty »

Realspace wrote: Mon, 12. May 25, 18:35 Any clue why my counter only shows fps and not vram?
I am on beta 7.6 of course.
I think I can answer that bit, the new counter was added in 7.60 beta 6, if you are still on 7.60 beta 5 you wont have it.
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