NitramAkloh wrote: ↑Sat, 17. May 25, 18:04
Hello realspace,
once again, patience is rewarded. At first I thought nobody would be interested in my request. I'm all the more pleased with your answer. Okay, the fog coloring is still giving me a bit of a headache. I once changed the sunlight to bright red for fun. It had an interesting effect on the planets. But the nebulae remained unaffected. I'll have to take another look at the model files myself.
In any case, I now understand why each sector has its own model files. However, I have no acute need to change the UV mapping. So this point has already been resolved.
Well then, I'll keep experimenting. Thanks again.
I think the easiest way to make colored nebulae is to use new textures, that's what I did at least but you can probably use the ego's way. You can try to apply colors like f.i. 255 100 100 (strong red) in materials and see if it makes a difference.
About mapping, I used blender only to import an X4 model (say the milky way, that uses only one texture), to do it you import the cluster using the X4 plugin for Blender and delete all meshes that are not the background. Delete also ALL collisions. Then export as .dae. That file can be opened with a text editor. You can change the material's link to your own. Then create a new material having the name you used in the .dae. This material links to your new texture for background. Here you can also set different transparency. Then you have to use XRebirthTool to convert the .dae into xmf again.
Then using an entry in the cluster file you used, say the milky way so cluster_100, you copy the same entry to your designated cluster. In this cluster's components folder (linked at top) must be put the new xmf you created _lod (collision can be avoided for backgrounds, they are far). Your dae did not generate anyway if you deleted as I told, and in any case do not use newly generated collisions they are bugged and destroy ships inside the sectors...as we experienced in old xrsge versions

Of course the material must also be added. With this procedure you can create as many backgrounds you want each having a different texture. Again, look in my STARS mod.
If you learn and do it, please advise me, we could add some new nebulae you do in XRSGE 8
