Today's patch resolved the issue.
That is so great. Support for such an old game is beyond amazing
The only remaining crash is when shutting down the game. But that is a) not a real problem and b) also happening in X4. Just for documentation purpose, here the stack trace:
Code: Select all
"stacktrace":
[ { "crash_thread": true
, "frames":
[ { "address": 139978609266972
, "build_id": "2b3c02fe7e4d3811767175b6f323692a10a4e116"
, "build_id_offset": 471324
, "function_name": "__pthread_kill_implementation"
, "file_name": "/run/host/usr/lib64/libc.so.6"
}
, { "address": 139978608900862
, "build_id": "2b3c02fe7e4d3811767175b6f323692a10a4e116"
, "build_id_offset": 105214
, "function_name": "raise"
, "file_name": "/run/host/usr/lib64/libc.so.6"
}
, { "address": 139978608801488
, "build_id": "2b3c02fe7e4d3811767175b6f323692a10a4e116"
, "build_id_offset": 5840
, "function_name": "abort"
, "file_name": "/run/host/usr/lib64/libc.so.6"
}
, { "address": 139978622737773
, "build_id": "ea2cb4ba7a2eb4c4b0acd0b49bdb1f35dc5b0b70"
, "build_id_offset": 60781
, "file_name": "/usr/lib/x86_64-linux-gnu/libdbus-1.so.3.19.17"
} ]
} ]