People capacity
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- Posts: 19
- Joined: Wed, 8. Apr 20, 21:08
People capacity
So im trying to make a ship have no service crew only marines is there a way to limit the service crew max to a different number than the marines or are they hard coded together cause i know there is the people capacity in the macro for ships
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- Posts: 1638
- Joined: Wed, 15. Nov 06, 10:21
Re: People capacity
Not in ship's macros where only general nr of people is set as you noticed. I think you could indeed remove the crew status in general settings but that would surely break something, other than the missions of personnel delivering. Crew is also the basic state for npc before they are employed.
What is your pourpose? Player does not need bc can "buy" only marines at shipyards, so I suppose you want it for AI ships? In that case maybe checking the loadouts or trying some md script to set it at ship creation. I will look if such a difference (crew/marine) exists in md files when at pc..
What is your pourpose? Player does not need bc can "buy" only marines at shipyards, so I suppose you want it for AI ships? In that case maybe checking the loadouts or trying some md script to set it at ship creation. I will look if such a difference (crew/marine) exists in md files when at pc..
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- Posts: 19
- Joined: Wed, 8. Apr 20, 21:08
Re: People capacity
So im working on my clone war mod i added droids as a trade ware and added them to the wares needed for production so in essence the crew so i wanted to remove the service crew option but i know you need marine slots to be able to board a ship so i cant just set it to 0Realspace wrote: ↑Sat, 8. Mar 25, 09:28 Not in ship's macros where only general nr of people is set as you noticed. I think you could indeed remove the crew status in general settings but that would surely break something, other than the missions of personnel delivering. Crew is also the basic state for npc before they are employed.
What is your pourpose? Player does not need bc can "buy" only marines at shipyards, so I suppose you want it for AI ships? In that case maybe checking the loadouts or trying some md script to set it at ship creation. I will look if such a difference (crew/marine) exists in md files when at pc..
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- Posts: 19
- Joined: Wed, 8. Apr 20, 21:08
Re: People capacity
So i want to make it "seem" as if the crew is already handled