I have scanning of a station working with
<set_object_scanned object="player.target"/>
But this does not seem to work when a ship is targeted.
Can anyone tell me how to code that a ship has been scanned so that its order, crew etc. is visible to the player?
Change scanning level of ship
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Change scanning level of ship
Last edited by thomasbkdk on Thu, 20. Feb 25, 13:17, edited 1 time in total.
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Re: Scanning of ship
So i tried a few things like
<set_value name="player.target.scannedlevel" exact="2"/>
<set_value name="player.target.revealedpercentage" exact="95"/>
and set_value object=..... instead.
But no luck getting it to work
Any advice please
<set_value name="player.target.scannedlevel" exact="2"/>
<set_value name="player.target.revealedpercentage" exact="95"/>
and set_value object=..... instead.
But no luck getting it to work

Any advice please
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Re: Scanning of ship
Have you tried to write this before?
<set_known object="$ship" known="true"/> or "player.target" instead, if $ship has not been not previously defined
<set_known object="$ship" known="true"/> or "player.target" instead, if $ship has not been not previously defined
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Re: Scanning of ship
I’ll try that first chance i get. Thank you.
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Re: Scanning of ship
I have looked over a savegame from before and after testing the code.
And in both saves the ships and the lasertower i have tested on has the knownto="player" assigned.
Also it would not make sense to me that i'm actually able to target something which is not known.
So i don't think this is it.
Just for the sake of anyone reading this.
I have a help info box telling me info on the player.target in the same code that works fine.
So i'm rather sure that the code for scanning is actually being run.
Something i find a little 'strange'.
I'm assuming from the save game that the level="0.742684" is the value for revealedpercentage.
But if that is correct, it's strange to me that that seems like a decimal value, but in the coding documentation that attribute should be an integer.
So i'm unsure this is actually related and where in the savegame file it is actually stored and to what extent a ship is scanned.
So i'm stilling looking for help on this matter.
And in both saves the ships and the lasertower i have tested on has the knownto="player" assigned.
Also it would not make sense to me that i'm actually able to target something which is not known.
So i don't think this is it.
Just for the sake of anyone reading this.
I have a help info box telling me info on the player.target in the same code that works fine.
So i'm rather sure that the code for scanning is actually being run.
Something i find a little 'strange'.
I'm assuming from the save game that the level="0.742684" is the value for revealedpercentage.
But if that is correct, it's strange to me that that seems like a decimal value, but in the coding documentation that attribute should be an integer.
So i'm unsure this is actually related and where in the savegame file it is actually stored and to what extent a ship is scanned.
So i'm stilling looking for help on this matter.
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Re: Scanning of ship
Well i found where in the save game the scanned level is stored.
I'm wondering if the cause for not being able to change the scannedlevel for ships via scripting is that i need to use (if even possible) a reference to the static attribute since the cue is running 'instantiated'.
I'm wondering if the cause for not being able to change the scannedlevel for ships via scripting is that i need to use (if even possible) a reference to the static attribute since the cue is running 'instantiated'.
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Re: Change scanning level of ship
I refer you to viewtopic.php?p=5281623&hilit=set_objec ... d#p5281623 to get it to work if your still interestedthomasbkdk wrote: ↑Fri, 14. Feb 25, 15:20 I have scanning of a station working with
<set_object_scanned object="player.target"/>
But this does not seem to work when a ship is targeted.
Can anyone tell me how to code that a ship has been scanned so that its order, crew etc. is visible to the player?
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- Joined: Wed, 8. Jan 20, 07:34
Re: Change scanning level of ship
Nice find. Thank you.
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