Diff compiler tool?
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Diff compiler tool?
is there a tool that compiles all the diffs so that i can see the completed files that are loaded into the game?
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Re: Diff compiler tool?
Have you tried viewtopic.php?t=468623 ?
I'm having issues with it, but I think I just need to be fast with a print screen to catch an error message I'm getting.
I'm having issues with it, but I think I just need to be fast with a print screen to catch an error message I'm getting.
Playing X4+All_DLC on:
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080
Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080
Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
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- Posts: 349
- Joined: Sun, 12. Oct 08, 04:04
Re: Diff compiler tool?
oh ! didn't notice its patch ability.
yeah, that's what i'm looking for !!
thx. i'll try it out.
(ideally, i want it to process the entire extensions folder)
yeah, that's what i'm looking for !!
thx. i'll try it out.
(ideally, i want it to process the entire extensions folder)
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- Posts: 719
- Joined: Wed, 4. Jan 12, 22:23
Re: Diff compiler tool?
I think it's possible, you just have to do it carefully one by one. The next iteration your patched xml would be your "main" XML to apply the diff.
Playing X4+All_DLC on:
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080
Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080
Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
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- Posts: 433
- Joined: Mon, 12. Feb 07, 21:58
Re: Diff compiler tool?
It can
use a path tool
There is a new version on github.
Fixed some issues and will not be identified as virus

The idea is simple :
Code: Select all
XMLPatch 0.2.14
Developed by Chem O`Dun
-o, --original_xml Required. Path to the original XML file or directory.
-d, --diff_xml Required. Path to the diff XML file or directory.
-u, --output_xml Required. Path for the output XML file or directory.
-x, --xsd Path to the diff.xsd schema file.
-l, --log-to-file (Default: false) Log to a file.
--help Display this help screen.
--version Display version information.
Code: Select all
XMLPatch -o extracted_game_files -d mod_files -u empty_folder_to_be_filled
Multiply entropy by absolute zero
Freedom in space
Freedom in space
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- Posts: 349
- Joined: Sun, 12. Oct 08, 04:04
Re: Diff compiler tool?
oh, nice nice.
hmm, so to make it a one and done, we'd want to get the enabled extensions file and all of the content.xmls.
create a build order based on the enabled extensions' content.xml dependencies.
then have it go through the build order, diffing on top of the prior extension.
hmm, so to make it a one and done, we'd want to get the enabled extensions file and all of the content.xmls.
create a build order based on the enabled extensions' content.xml dependencies.
then have it go through the build order, diffing on top of the prior extension.