When you check the galaxy.xml of the baseGame/DLC/MOD
You will always see the x,y,z coordiantes of each cluster/sector like this:
Code: Select all
</connection>
<connection name="Cluster_02_connection" ref="clusters">
<offset>
<position x="15000000" y="0" z="25980000" />
</offset>
<macro ref="Cluster_02_macro" connection="galaxy" />
</connection>
I completly understand now how a secotor will be placed in the universe but waht is about the not used Y level?
What whould actualyl happen if you would use the same grid pattern logic of the horizontal/plane sectors but going upward and downrads to create a fulyl 3d map (basically flat sectors still on map drawn), but we use the third dimension too?
We actually can freely rotate the map, so basicallyyou could also look underneath a sector when some of them would share the same x and z coordinates.
Someone who did this already? Is this even possible?