Question: Use Y Level for "Universe" Map

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Mandrake40k
Posts: 1
Joined: Thu, 5. Dec 24, 18:13

Question: Use Y Level for "Universe" Map

Post by Mandrake40k »

Hi everyone, I just have a simple question.

When you check the galaxy.xml of the baseGame/DLC/MOD

You will always see the x,y,z coordiantes of each cluster/sector like this:

Code: Select all

</connection>
      <connection name="Cluster_02_connection" ref="clusters">
        <offset>
          <position x="15000000" y="0" z="25980000" />
        </offset>
        <macro ref="Cluster_02_macro" connection="galaxy" />
      </connection>

I completly understand now how a secotor will be placed in the universe but waht is about the not used Y level?

What whould actualyl happen if you would use the same grid pattern logic of the horizontal/plane sectors but going upward and downrads to create a fulyl 3d map (basically flat sectors still on map drawn), but we use the third dimension too?

We actually can freely rotate the map, so basicallyyou could also look underneath a sector when some of them would share the same x and z coordinates.

Someone who did this already? Is this even possible?
Realspace
Posts: 1637
Joined: Wed, 15. Nov 06, 10:21
x4

Re: Question: Use Y Level for "Universe" Map

Post by Realspace »

You could in X3 to have a nice 3d map, you can not in X4. Try yourself, changing the Y won't do anything. Y works only inside the sector.

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