Options are:
YES - I own X4 and DO own a VR Headset
NO - I own X4 but DO NOT own a VR headset and have no intention of buying one
POTENTIALLY - I own X4 and would consider buying a VR headset IF the game supported VR
Cheers!

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CBJ wrote: ↑Fri, 26. Jul 24, 20:09 I'll just quote what has been said on the last dozen or so times this was brought up.
CBJ wrote: The issue with VR ... is not just about whether there's a market for it, but whether the cost of implementing it relative to the size of that market actually makes sense.
Implementing VR is not as cheap and easy as the VR manufacturers would have you think. Aside from the overhead of supporting numerous different VR implementations in order to capture enough segments of the fractured market to make it viable at all, making it comfortable to use means cutting down on key elements of the game to achieve the high framerates required, adapting the user interface and control system, and making numerous other smaller changes, all of which takes a considerable amount of work. Our experience with XR VR showed that while it was a really nice addition to the game, and great fun to work on, the numbers simply didn't add up. Nothing that has happened since then has convinced us that that situation has changed, and we cannot afford to keep throwing money at VR on the off-chance that it may one day pay off.
This is not a 'request' for VR, it is a poll to find out the level of userbase and interest in VR. Obviously I read that thread and It is not that VR is 'not feasible', it's that Egosoft don't believe it's worth doing for the cost benefits it brings. This poll is to gauge the level of actual VR ownership or interest in the userbase, at least those active on the forum.X2-Illuminatus wrote: ↑Sun, 28. Jul 24, 08:49 The last request for VR support is just a few threads further down with a reply from CBJ why VR support isn't feasible:
CBJ wrote: ↑Fri, 26. Jul 24, 20:09 I'll just quote what has been said on the last dozen or so times this was brought up.
CBJ wrote: The issue with VR ... is not just about whether there's a market for it, but whether the cost of implementing it relative to the size of that market actually makes sense.
Implementing VR is not as cheap and easy as the VR manufacturers would have you think. Aside from the overhead of supporting numerous different VR implementations in order to capture enough segments of the fractured market to make it viable at all, making it comfortable to use means cutting down on key elements of the game to achieve the high framerates required, adapting the user interface and control system, and making numerous other smaller changes, all of which takes a considerable amount of work. Our experience with XR VR showed that while it was a really nice addition to the game, and great fun to work on, the numbers simply didn't add up. Nothing that has happened since then has convinced us that that situation has changed, and we cannot afford to keep throwing money at VR on the off-chance that it may one day pay off.
Considering that in your opening post you mention that you want to help Egosoft with a decision while in that very thread I linked it is mentioned that a decision has been made already, it wasn't that obvious to me that you actually read that thread. Your poll also doesn't address any of the points why Egosoft thinks VR isn't financially viable (like having a fractured market due to different VR headsets and softwares). Therefore, I don't understand what your poll adds to that topic.
Is that similar to the time when every game had a multiplayer part?
Vectorial1024 wrote: ↑Sun, 28. Jul 24, 19:51 The map itself will be very very difficult to get right in VR, so I don't think this is something us gamers may influence. It is likely the decision was made even before 1.0 was released, hence the current design of the map.
X Rebirth obviously planned to have some "simple-mode" in its future, so the initial UI (e.g. the conversation radial menu, not the X4 7.0 style radial menu) was surprisingly "difficult" to use in PC, but easy to use in PS edition and VR edition. The UI was later salvaged by adding back a sidebar menu for the PC users.
That would also be a poll option.
Ditto, except I think it'll take resources away in from the CPU & GPU, which are already struggling. I also don't think I could read the tiny map fonts (which I already enlarge) in my Oculus Rift.
No, X5 would need more powerful from CPU and GPU, almost every new X need more computer power, so only way VR need improve more tech and power, not game itself, to handle of game that demand it, but most people couldn't afford it anyway with wage low and high cost living currently, at least in USA, I'm not sure about other part of world since I don't live in other part of world at this point.Captain_Canard wrote: ↑Wed, 31. Jul 24, 05:02Ditto, except I think it'll take resources away in from the CPU & GPU, which are already struggling. I also don't think I could read the tiny map fonts (which I already enlarge) in my Oculus Rift.
BTW, I love Elite Dangerous Legacy in VR, but I just don't think X4 can pull it off. Maybe X5?
There are plenty of headset owners, and VR severely lacks good games. VRs certainly is big enough push to draw people into Elite Dangerous and No Man's Sky, which are not that great in flatscreen, but become either interesting (Elite) or Must Play (No Man's Sky) experiences.Alan Phipps wrote: ↑Mon, 23. Sep 24, 11:10 but I doubt that many would go out and buy a VR headset just to look around X4 cockpits.